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OpenAI at the Dota 2 World Championships

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161–170 of 219 posts

Re: OpenAI at the Dota 2 World Championships

#161

Earlier quoted context omitted.

Again, you're moving the goalposts forward whenever AI surpasses them . This time you move the goalposts forward by requiring a proof of native English proficiency. Next time it will be something else; that goalpost will be achieved, and when it is, you will move the goalpost forward yet again. Perhaps you'll require the Turing+++ test be conducted with audio rather than text. Then it will be video. Then a physical a…

The Turing test is hardly a new measure - it's been around for ~70 years and hasn't been passed yet. But otherwise I agree with what you said - this is just my personal measure of when we'll be in society-shaking territory.

It has been passed, but the definition of passed changes to make the test tougher each time. I think that is what the other poster is talking about.

Re: OpenAI at the Dota 2 World Championships

#163
post #146

Earlier quoted context omitted.

Your looking at the blizzard school of balance. Think going to a theme park. It's very pretty and attractive but underneath it all, the experience is always on rails without any deviation. That's one way to deal with complexity. I hate those games, because the moment you become human, and try to do something intuitive but undefined and unwanted by the programmers, you get penalized. Dota doesnt do that, although the…

> I hate those games, because the moment you become human, and try to do something intuitive but undefined and unwanted by the programmers, you get penalized. That's what I loved about Ultima Online. Characters were basically "Here are 100 possible skills to learn and 5 base stats. You get 700 points to distribute among your skills. Good luck" My fav part was that doing things that require strength made you stronger,…

The recently released Albion Online feels a lot like UO (and also has some of the sandbox territory control of EVE)

Re: OpenAI at the Dota 2 World Championships

#164

To be clear 1v1 mid lane is harder than 1 unit v 1 unit in sc. But it is at least 3 levels behind 5v5 human play. So first it's laining, which is showing in the game. Then is the ganking basically 2-3 player working together. Above that that's 5 men team fight. Then you have the strategy planning in the band pick phase, and in game movement coordination. There are other things like item choices, in game communication…

I'm not sure about DOTA, but in LOL there is also champion select which happens before the game starts, where you try to pick/ban/steal champions to get a good team comp and get the other team to have a bad team comp. It's lots of know overall strategy, what your enemy likes, and some game theory. You can lose the game before your summoner even hits the field.

Yup, that's exactly the same in DOTA. The pick phase is considered by some commentators to be the most interestingly strategic part of the entire game!

(At a pro level, obviously. At the level I play at, not so much...)

Re: OpenAI at the Dota 2 World Championships

#165
post #129

Earlier quoted context omitted.

In the interview, they literally said they coached it to have certain behaviors.

They said "yes, it does that"/"it's been known to do that", not "it was coached to do that". Just as a "We've seen it do that before."

4:33 into the video: "[...] and coached it on what we thought was good or bad".

Re: OpenAI at the Dota 2 World Championships

#166
post #49

this whole emphasis that openai and deepmind put on human/robot collaboration is a paper thin pr move in my opinion. the robots will be better than any human, humans will not be able to contribute a single thing soon. but they try to make us all feel safe by making it look like they benefit from our brains.

AI uses many simulations to train its network. It's appropriate for chess or Dota, but you can't do that for real war, for example, there were not enough wars to learn from them and you can't simulate war good enough. Or making a business plan for Oracle corporation: it's unique situation, you don't have millions of Oracles bankrupting to learn from it. Humanity has this knowledge, but it's encoded in books, teachers and experts. So AI will need to communicate with people to adapt to our society, they can offer advices to experts, but they need to learn from those experts first.

Re: OpenAI at the Dota 2 World Championships

#167
post #100
post #87

Saw this live and as someone that's played Dota for many years, it's not as impressive as people make it out to be. A Shadowfiend 1v1 is primarily a test of mechanical skill and not judgment. A similar comparison is if a Counter-Strike or Quake bot would instantly snap to your head getting a headshot. Like, yeah, cool I guess, and it would beat 100% of human players 100% of the time, but it's not even remotely as imp…

> but I think that it was one of those cases where it was "coached" (same as the creep blocking). What makes you think that? In the interview, they explicitly disclaim this.

No, actually they explicitly state that they also coached it on what they though was good or bad (4:33 into the video). Having said that, I guess we still don't know which game mechanics were coached.

Re: OpenAI at the Dota 2 World Championships

#168

Earlier quoted context omitted.

Sometimes people prefer to label dota as an ARTS: Action Real Time Strategy. Some people dislike the MOBA nomenclature because it comes from Riot (maker of League of Legends; a clone of dota). In addition the term is pretty vague. Call of Duty, Starcraft, and DotA could all technically be “MOBAS”. ARTS describes it a little better but I don’t think that term is great either.

In my opinion ARTS doesn't describe it better but introduces confusion since it implies these games have something in common with real time strategy games. I don't think they really have anything to do with RTS despite being originally conceived on the Warcraft 3 engine and assets. At least MOBA makes it clear that it's an entirely separate category.

> anything to do with RTS

Managing farming times and item spikes is part of the strategy. Of course it's not a true RTS, but I think that term is a bit better than MOBA; I'm also biased against Riot.

Re: OpenAI at the Dota 2 World Championships

#169
post #125

Earlier quoted context omitted.

I don't know that they specifically said there was no domain-specific knowledge. iirc they said they didn't "teach it the rules of dota" but they also said the training involved "coaching". I interpret that to include showing the bot useful techniques (like creep blocking) which the AI then learned leads to higher win rates, etc.

They also mentioned that in the beginning the bot figured out that the best way to win was to not play the game (aka hiding in it's own base). Then it started running around wildly, dying to enemy towers in the wrong lanes at the map. So it definitely took some nudging getting it to do something more than being AFK in base.

How did it figure that? There's pretty much no way to win if you're just staying in base.

Re: OpenAI at the Dota 2 World Championships

#170

Really was quite interesting to watch ( https://www.twitch.tv/videos/166172514?t=7h3m10s ). Honestly, the bot played _extremely_ well, but I think the biggest advantage was how much faster it's reaction time was and it's movements were likely much more precise than a human is with a mouse. I'm pretty interested in seeing their 5v5 results as well. It seems like that will have similar results as the bots can coordinat…

all those limitations are standard rules for 1v1 match. Its not specifically for that match only
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