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Guy Finds StarCraft Source Code and Returns It to Blizzard

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Re: Guy Finds StarCraft Source Code and Returns It to Blizzard

#161

Thats C++ source from v1.00 pre-expansion, an early version that is quite not the polished game that v1.07/v1.08 was, written on pre-c++98 MSVC code by inexpirienced and overworked programmers, when win95 was the mainstream OS and 128mB of ram was plenty and 3D cards were luxury products(most used motherboard graphics). https://www.codeofhonor.com/blog/tough-times-on-the-road-to-...

When Windows 95 was the Mainstream OS 32 MB was what most people had and 64mb was plenty. Most people used PCI or VLB 2D graphics cards. There was simply not enough memory on the board for IGU. Most PCs had not even got USB by that point.

People who couldn't afford video cards would use motherboard graphics. They were usually not fit for gaming, except for low-resource games, and 3D/2D accelerator cards were sought after. http://www.eetimes.com/document.asp?doc_id=1209125 https://en.wikipedia.org/wiki/Silicon_Integrated_Systems https://en.wikipedia.org/wiki/Intel_810 https://en.wikipedia.org/wiki/Intel740

Re: Guy Finds StarCraft Source Code and Returns It to Blizzard

#162

Earlier quoted context omitted.

>Valve basically own a significant fraction of its success to community: CS (based on modder produce) Dota2 (bought from a modder); these 2 are their big revenue sources. I simply do not understand this. Moders created an entirely new genre and basically brought Competitive Gaming to the masses, yet Blz won't allow modding on Overwatch. I've had discussions with people who support this and their rationale basically b…

See, I think there's a huge difference between Activision Blizzard games and either Valve or Bethesda games. Sure, Valve and Bethesda have probably contributed more gaming experiences to the world across their many games and their liberal policy towards modding. There are only a few Blizzard games, but they're better and they make much more money. It's a tightly controlled experience, but the quality control means Bl…

Methinks you're a Blizzard fanboy.Diablo 3 was a critical and personal dissapointment. Starcraft 2 and Heroes of the Storm aren't exactly in my list of top PC games either. And they make more money? I haven't seen exact figures, but you are severly underestimating how much cheddar people drop on stuff like Team Fortress 2 items.

As for the diversity in types of games, you're suffering from recency bias. Until basically a couple of years ago, Blizzard only made point and click type games/RTS-like controls (Star/Warcraft, Diablo). WoW had the same feel as W3, just with a different camera position and WASD movement. Portal (a unique puzzler), Left 4 Dead(unqiue co-op, multiplayer experience, progenitor to Destiny), DotA2(an entirely new genre/RTS evo), and Half-Life(FPS) are at least as diverse as Overwatch(FPS), HotS (yawn, bad design philosophy to leveling up as a team. just like some of us are 10x devs, some are 10x MOBA players), Hearthstone(card game), and WoW.

Their quality control is excellent, I will concur. They rank up there with Nintendo for having extremely polished games with few if any bugs...none gamebreaking that I remember. But the reality is a tightly controlled xperience is just less satisfying and has far less replayability. The crowd is just going to make a better game, period, because they can suit a variety of gamer's preferences. I barely scratched the surface of any campaign in Starcraft 2, didn't like vanilla multiplayer, but played the shit out of the modded custom games.

Look at a game like CounterStrike. I remember getting into that game 18 years ago!!! and it's still one of the most popular esports, twitch channels, is even on cable TV, and still makes boatloads of money.

I really don't care much for PvP FPS experiences, which is why Overwatch, while a fantastic game that actually gets me to play PvP, is unsatisfying. I much prefer co-op games and I really liked the horde mode, but they make it seasonal...so I haven't touched it in months.

What's really infuriating is that I enjoy modding and creating new game modes and OVerwatch's game/gunplay is so sublime that I have tons of ideas. One of the low hanging fruits is adding a MOBA mode with creeps, stat-based leveling and items. Another one is creating maps with more open spaces. or a co-op puzzle mode where you must use certain team configs to solve challenges. There's so many possibilities and with the core engine being so buttery smooth, I see no reason why modders couldn't make the game relevant for 10+ years

Again, I am mystified as to their strategy. Did they resent the creation of DotA, say to themselves never again, and decide to completely abstain in creating modder tools? I'm being hyperbolic a bit...they're entering uncharted territory by making a competitive FPS and want to tread carefully. As I researched, I read they are soon releasing modding tools. Looks like I might be playing overwatch again soon!

Re: Guy Finds StarCraft Source Code and Returns It to Blizzard

#163

Earlier quoted context omitted.

> What about "the good of the many"? That's like saying that robbing Bill Gates and distributing the money to millions of poor people is morally good because it's good for many people.

That degrades property rights, so it's bad for the many. Unless you systematically take most of the money away from billionaires, which could be totally justified if society wanted to enact such a tax. In the case of 20 year old source code, there's not really an important norm to uphold.

Wait, so let me get this straight.

Your reasoning for that is "it degrades property rights", but you're for publicly releasing Blizzards property for "the good of the many"?

You want the source to be available and you're trying to back into it with some sort of moralistic argument instead of just admitting that you want the work to be available but have no real basis for it outside of personal preference.

Because that's what happens when you try and make a rational argument for why you just want something. You get ridiculous arguments like "it's not ok in this case because property rights, but it's ok in this other case despite property rights".

Re: Guy Finds StarCraft Source Code and Returns It to Blizzard

#164
post #49

Earlier quoted context omitted.

It's not normal source code. It's not like you found the source to the latest Halo game or something. This is like finding the source to the original Halo game, of little to no commercial value but of immense cultural value. Where possible these artefacts are archived so they will be around long after the companies have folded. Unfortunately it's just not possible most of the time as companies end up taking their sof…

But in this case, that's Blizzard's right. They own it whether you like it or not. Just because something is important doesn't mean they should lose property rights to it. Abandonware is a thing and I remember there being some legal headway made recently in that respect, but Starcraft isn't abandoned. They just released a compatibility patch and made it free to download.

Blizzard does not lose their rights to it when somebody uploads the source code publically. If someone decides to use theor source code that they did not obtain a license for, blizzard can always sue.

Reading and learning​ from said source code is, and should not ever be illegal.

Re: Guy Finds StarCraft Source Code and Returns It to Blizzard

#165

Wtf? Who make a "gold disc" for source code?? Wouldn't the gold master be compiled code? And who the fuck makes a "gold source" disc that's also "professionally printed"? That implies they gave the source to somebody to have the CD made. Yeah right. Also, the game takes up most of a CD, the assets would use far more space than that. There's so many holes in this story, it's obvious bullshit and everyone is soaking it…

Who make a "gold disc" for source code

The company I used to work for always made an archive copy of the exact source code we had compiled for each major release, so that there would never be any doubt about exactly which source code we had compiled to make each version of our game.

And who the fuck makes a "gold source" disc that's also "professionally printed"?

That disc does not look professionally printed. It looks like it was printed on one those cd-rom inkjet printers that where so popular back in the day.

Re: Guy Finds StarCraft Source Code and Returns It to Blizzard

#167

Wtf? Who make a "gold disc" for source code?? Wouldn't the gold master be compiled code? And who the fuck makes a "gold source" disc that's also "professionally printed"? That implies they gave the source to somebody to have the CD made. Yeah right. Also, the game takes up most of a CD, the assets would use far more space than that. There's so many holes in this story, it's obvious bullshit and everyone is soaking it…

Archival purposes perhaps? I'd like to think that the process for Blizzard to create a CD wouldn't be too difficult.

I'm sure that Blizzard does a ton of paid placement. However, StarCraft is such a world-wide phenomenon; they don't have to do any shilling. The simple announcement of SC Remastered was picked up by every gaming news site imaginable. Hell, the new 1.18 patch & free Starcraft announcement were just as popular.

Re: Guy Finds StarCraft Source Code and Returns It to Blizzard

#168
post #159

Earlier quoted context omitted.

As much as I would love to see blizzard's code, it is their intellectual property. This is nothing similar to wikileaks. Wikileaks publishes information that should have been public because it is of public interest and relates to the public yet it is not available to the public.

Why isnt a culturally significant game's source not considered public interest? Especially when the game is no longer being sold?

Because they might want to withhold their right to milk it for successive generations and not have to bother with making original games.

Re: Guy Finds StarCraft Source Code and Returns It to Blizzard

#170
post #61

Earlier quoted context omitted.

We could of had enthusiastic fans see the inner workings of such a beloved game and tons of articles around the technical details, but instead we protected the intellectual property rights of a billion dollar corporation. Strictly by law, it was "the right thing to do", but it was a real missed historic opportunity.

I'll agree it's an unfortunate thing that Blizzard hasn't released the code. Personally I'd love to get at Diablo 1's code too. Maybe they will one day, but that right is theirs even though they are a huge corporation. Copyright law doesn't care about that detail. This thread has a lot of people wanting the guy to go vigilante, which I just can't get behind.

When, in 20 years, we're hearing that this disc got lost again sometime in the bankruptcy chain of Activision Blizzard, we'll see whether corporate archiving or vigilante illegal archiving is more effective.
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