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Nintendo Switch Teardown

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Re: Nintendo Switch Teardown

#161

Earlier quoted context omitted.

But grossly under-producing infuriates people who won't be able to purchase the product for months due to a silly marketing ploy. I still cannot buy the Nintendo classic in-store, and it came out 4th quarter 2016.

Agreed, I don't understand why the NES Classic Mini is still pretty much impossible to buy anywhere, and is 2.5-3x MSRP at third-party sellers on Amazon/Ebay. Surely by now Nintendo could've ramped production to match demand?

How do you determine demand? Something like this could be a passing fad... build millions and bam no one wants it anymore...

Re: Nintendo Switch Teardown

#162

Earlier quoted context omitted.

I don't understand the negativity based on technical performance. The thing is supposed to be fun to play, not bring you closer to the limits of what modern technology can achieve. Nintendo has some extremely fun games that I'd rather play very much before an extremely high performance super high HD game that ultimately falls flat.

It's not graphic fidelity that is the issue, it's the poor performance of what they're presenting. 20fps is NOT acceptable in 2017.

Apparently it is... people like playing fun games and Nintendo excels at that - at the expense of older harderware.

Re: Nintendo Switch Teardown

#163

Earlier quoted context omitted.

It's not graphic fidelity that is the issue, it's the poor performance of what they're presenting. 20fps is NOT acceptable in 2017.

Apparently it is... people like playing fun games and Nintendo excels at that - at the expense of older harderware.

Well, they excel at the holy triad, Zelda, Mario, and Metroid.

Re: Nintendo Switch Teardown

#164

Earlier quoted context omitted.

The Nvidia Shield, 4k games? Are you sure? I'm pretty sure that can only be true if the games are very undemanding, like simple 2D games...

It outputs 4k resolution no matter what, AFAIK. But yes, the Android TV games in general are not that demanding, so it's not a huge challenge. But they look stellar.

Output isn't the same as render... upscaling a 720 game isn't the same as rendering a 4k game.

Re: Nintendo Switch Teardown

#165
post #10

What's the connector and interface for the side units? They slide on and latch, so no common connector will work.

I think they're all Bluetooth, and the slide/latching is purely for human interface, not digital. :)

The side units charge while attached, if the main unit has power, so there's some connection.

Re: Nintendo Switch Teardown

#166

Earlier quoted context omitted.

Apparently it is... people like playing fun games and Nintendo excels at that - at the expense of older harderware.

Well, they excel at the holy triad, Zelda, Mario, and Metroid.

Their main problem isn't the fact that the use the same ole franchises... its that they don't release often enough in those.

There shouldn't be one game per franchise per platform...

But... they have more than "The Triad". To plagarize someone else:

> Nintendo has Zelda (action/adventure), Xeno series (JRPG), Fire Emblem (SRPG), Mario (Platformer, Kart Racer, RPG, Sports), Pikmin (RTS), StarFox (Dogfighter, on rails shooter), Splatoon (TPS), Kirby (Platformer/Action), Animal Crossing (Simulation), Pokemon (JRPG), Metroid (Platformer/Shooter, FPS), Smash Bros (Fighter).

If they could release those on a regular schedule AND stoke the fires for 3rd party? And damn if being based on Unity won't kick THAT fire... They will own the next few years.

Re: Nintendo Switch Teardown

#167

Earlier quoted context omitted.

Well, they excel at the holy triad, Zelda, Mario, and Metroid.

Their main problem isn't the fact that the use the same ole franchises... its that they don't release often enough in those. There shouldn't be one game per franchise per platform... But... they have more than "The Triad". To plagarize someone else: > Nintendo has Zelda (action/adventure), Xeno series (JRPG), Fire Emblem (SRPG), Mario (Platformer, Kart Racer, RPG, Sports), Pikmin (RTS), StarFox (Dogfighter, on rails…

Yes, I agree, they should have at LEAST two per console. What I really wish Nintendo would do is just become a triple A developer for the other consoles. I cry at the thought of Metroid on PS4.

Re: Nintendo Switch Teardown

#168

Earlier quoted context omitted.

Their main problem isn't the fact that the use the same ole franchises... its that they don't release often enough in those. There shouldn't be one game per franchise per platform... But... they have more than "The Triad". To plagarize someone else: > Nintendo has Zelda (action/adventure), Xeno series (JRPG), Fire Emblem (SRPG), Mario (Platformer, Kart Racer, RPG, Sports), Pikmin (RTS), StarFox (Dogfighter, on rails…

Yes, I agree, they should have at LEAST two per console. What I really wish Nintendo would do is just become a triple A developer for the other consoles. I cry at the thought of Metroid on PS4.

I just don't see that happening... look at how much innovation has happened - not limited too, but including the Wii, Wii U and arguably is going to happen after the switch - because of Nintendo?

You think they will want to be limited by someone else and give up that freedom? Didn't work out real well for Sega...

Re: Nintendo Switch Teardown

#169
post #97
post #51

The Nintendo Switch seems like a nice tablet form factor game console. I am a bit underwhelmed by their decision to compromise the usability of the right Joycon - moving the analog stick below the digital buttons is certainly bad for US/European bigger hands, bad for ergonomic reasons, an unreasonable trade off. I am underwhelmed by their decision to add no additional fan to the Dock. It's just s piece of very cheap…

> It could have cooled the Switch and get out more performance out of the GPU (now they have to underclock it). It wouldn't really need this extra performance. When docked, the Switch goes from 720 to 1080p. This is 2.25 times more pixels. When docked, clock rate goes from 302 to 768 Mhz. This is 2.5 times more ops. This design means that developers can write the game optimized for 1080 and 720 will perform more or l…

The memory bandwidth only increases by ~20% by docking it. Which is why Breath of the Wild actually performs worse when docked.

Re: Nintendo Switch Teardown

#170

Earlier quoted context omitted.

Yes, I agree, they should have at LEAST two per console. What I really wish Nintendo would do is just become a triple A developer for the other consoles. I cry at the thought of Metroid on PS4.

I just don't see that happening... look at how much innovation has happened - not limited too, but including the Wii, Wii U and arguably is going to happen after the switch - because of Nintendo? You think they will want to be limited by someone else and give up that freedom? Didn't work out real well for Sega...

Activision didn't build their own console to make Guitar Hero.
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