Having spent many hours in VR (Vive Room Scale) at a stretch, the article rings true to me. The biggest surprise being that it might not feel perfectly real at the time, but the memory is much closer. The next generation of pixel density will make a huge difference IMO. I can comfortably work in VR with multiple desktops, but the resolution is tad too low.
>I can comfortably work in VR with multiple desktops, but the resolution is tad too low. I am interested in this. Can you, say, write code or read text for long hours, without having to upsize the text too much?
I get around this by adding multiple emulated displays (using Headless Ghost / Compulab Emulator) that are visible only in VR. Gives more room for window placement.
I'm used to working with 2-6 monitors on the desktop so it's natural for me to extend that into VR, but some people don't like the head movement needed.