Earlier quoted context omitted.
OpenTTD is a re-implementation of TTD, though. OpenKSP would be the equivalent (which doesn't exist). Quake 3 Arena is a better example, which has open source code but proprietary graphics. OpenArena is the open variant. Or HoverRace, where the developer released the source code but extremely late. The game was abandoned around 2000, community dead by 2004ish, and code released a few years after that. Too late to rea…
Warzone2100 would be a proper example of an commercial game having a open source afterlife (including being ported to linux/mac and continued development to this very day).
There's no easy way to say this
161–170 of 237 posts
Re: There's no easy way to say this
#162Background: http://www.develop-online.net/news/squad-devs-blast-kerbal-s...
$2400 a year? What US dev works for that in this market? You are better off at burger king.
Re: There's no easy way to say this
#163The devs should apply to the PR side of NASA or Space-X.
Re: There's no easy way to say this
#164Re: There's no easy way to say this
#165Earlier quoted context omitted.
> Still, worth saying, not an illegal salary. "This is so shitty that the nicest thing that can be said is it's not actually illegal " doesn't merit the exculpatory nature of this sentence. And the sentiment behind it isn't really worth much in the first place.
How does that compare to the similar argument when people bring up free speech (and a person responds that if the best defense is that the government can't make it illegal, etc.)
Re: There's no easy way to say this
#166Re: There's no easy way to say this
#167Earlier quoted context omitted.
>“$2,400 was my yearly salary working a full time eight hours a day, 40 hours a week job.” Why would you ever choose to work there in the first place?
To be honest, KSP's a hell of a resume entry. It's like asking someone why they might join the Peace Corps.
I would be hesitant to hire anyone from KSP. From my admittedly limited experience interviewing people, those people who value themselves at the bottom end of the market generally are lacking in some manner that makes them unsuitable for working in a team in a professional setting.
They most likely make great hackers and I bet they are very capable in one particular way, but can they cope in a fast paced business with large responsibilities? I've found that people asking for way below the market rate are asking for a very good reason and that's that they are not up to scratch for this type of environment.
Re: There's no easy way to say this
#168Earlier quoted context omitted.
>“$2,400 was my yearly salary working a full time eight hours a day, 40 hours a week job.” Why would you ever choose to work there in the first place?
The article states that the minimum wage in Mexico is $100/month ($1,200/year). My guess is he moved to Mexico to work on this and gain experience. Pay sucks but the game is successful and if he didn't publicly come out against the company it would have likely led to higher paying jobs in the states due to association. This may not be popular to many people but I'm sure it's well known on on Hacker News by now. Long…
These developers would have been better off begging for money on the street.