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Welcome to Unreal Engine 4

unrealengine.com

151–160 of 168 posts

Re: Welcome to Unreal Engine 4

#151

Earlier quoted context omitted.

Agreed, and it's been an amazing success for Unity. I imagine it's why they now give standard Unity away for free, they make more from the asset store than from the editor licenses.

uhm no. Unity is not free, only the limited indie version is, Pro is $1500 which anyone who is serious about making games needs. Making a bigger game with a Team of 10 for iOS ? Get ready to shell out $3000 per seat, another $1500 for Android and basically youd also need Teamserver which is another couple of thousands. I think revenue from the Asset Store is relatively minor compared to that. Ive heard of success sto…

In 2012, the NGUI programmer stated that NGUI was making him three times what his previous job had paid, and that his starter kits were making $700-1500 a month. http://www.tasharen.com/forum/index.php?topic=2126.0

So that suggests there's certainly some revenue there.

Re: Welcome to Unreal Engine 4

#152

Earlier quoted context omitted.

And I can turn around, make a new public repo then push the code right back up.

And your repo will get a takedown notice... So what?

Sure, but there's no technical measures in place that can stop me from publishing the code.

Re: Welcome to Unreal Engine 4

#153
post #8

It says "paying 5% of gross revenue resulting from sales to users" not "5% of profit". I'd be rather surprised if they asked for 5% of profits due to Hollywood Accounting: http://en.wikipedia.org/wiki/Hollywood_accounting

Or just regular accounting. Profit is taxed, so every company will always try at the end of financial year to sink profit into something that'll deliver future revenue to defer tax and fuel growth. Unless you have shareholders who expect/demand a dividend like MSFT has, this is usually the best approach. Several very large businesses even thumb their noses at their shareholders demands and reinvest profit for revenue…

Amazon trades at a P/E ratio >600. Seems like shareholders are giving them plenty of credit.

Re: Welcome to Unreal Engine 4

#154
post #134

Earlier quoted context omitted.

License says if you sell your game for 10 dollars on the app store and Apple takes 30% cut of that Epic is taking 5% of 10 dollars and not 5% of 7 dollars.

Seems you are right: "When releasing a product using UE4, you're signing up to pay Epic 5% of gross product revenue from users, regardless of what company collects the revenue. That means: If your game makes $10 on the App Store, Apple may pay you $7, but you'd pay Epic $0.50 (5% of $10)." Still, you'd have to legally define end customer because you could have, as I pointed out, much more complex cases. I didn't sear…

All these types of deals (even not in the game industry) use gross revenue since anything else can be manipulated.

Re: Welcome to Unreal Engine 4

#156
post #151

Earlier quoted context omitted.

uhm no. Unity is not free, only the limited indie version is, Pro is $1500 which anyone who is serious about making games needs. Making a bigger game with a Team of 10 for iOS ? Get ready to shell out $3000 per seat, another $1500 for Android and basically youd also need Teamserver which is another couple of thousands. I think revenue from the Asset Store is relatively minor compared to that. Ive heard of success sto…

In 2012, the NGUI programmer stated that NGUI was making him three times what his previous job had paid, and that his starter kits were making $700-1500 a month. http://www.tasharen.com/forum/index.php?topic=2126.0 So that suggests there's certainly some revenue there.

NGUI was also one of the most successful plugins in the entire Store, so his revenue, while significant, should also be treated as a ceiling on what a company can expect to get.

Re: Welcome to Unreal Engine 4

#157
post #50

The difference between AAA and indie games is blurring. If I was EA & Ubisoft, I'd be concerned. Consumer are/will benefit from this movement.

The difference between AAA and indie is several hundred full-time content creators and millions of dollars worth of marketing. One area Epic win here is that by making their AAA-grade engine affordable to individuals they'll end up with a lot of budding game developers self-trained in Unreal. This creates a sort of lock-in: AAA studios are more likely to chose Unreal because it's easier to hire people with Unreal exp…

Which is exactly what Unity has been busy doing for the past 3 years. Epic and Crytek knew that as soon as someone released a major AAA game based on Unity, it was game over for them, and the beginning of a console generation (where developers are still leaving a lot of power unused) was the perfect time for this to happen. They needed to react, and they have.

Re: Welcome to Unreal Engine 4

#158
post #36

Everyone seems pretty focused on the pricing - I thought the inclusion of an asset-marketplace directly into the editing environment was brilliant. You could imagine Adobe following suit very shortly here withs something similar and invalidate all those graphic/template/icon/texture/animation sites. You just open the "marketplace" inside of Photoshop and browse around for the assets you might want. Same would go for…

Great idea! If Adobe charges a smaller commission to the asset designers than the existing marketplace sites then it would be better for the designers because they could build their profiles in a centralized, trusted place instead of bouncing between the hottest marketplace for each "asset class". I'd imagine that would make it a double win for designers because it would not only lead to net more "asset" sales but also more design work because you'd be able to search by "highest rated" asset creator etc. Adobe could even extend to being a freelance marketplace in the sense that they can be the asset creators' pimps by showing the current highest rate per hour that the designer is being paid and that you'd have to pay to get access to them as a freelancer :)

Re: Welcome to Unreal Engine 4

#159

What happens when one stops selling the game? Can one then say it is free? Would one still be required to pay them 19 USD per month, one cant actually take the software back, it is already out there using the engine and all.

I think you can even use the engine for free as long as the game itself is free.

Re: Welcome to Unreal Engine 4

#160
post #151

Earlier quoted context omitted.

uhm no. Unity is not free, only the limited indie version is, Pro is $1500 which anyone who is serious about making games needs. Making a bigger game with a Team of 10 for iOS ? Get ready to shell out $3000 per seat, another $1500 for Android and basically youd also need Teamserver which is another couple of thousands. I think revenue from the Asset Store is relatively minor compared to that. Ive heard of success sto…

In 2012, the NGUI programmer stated that NGUI was making him three times what his previous job had paid, and that his starter kits were making $700-1500 a month. http://www.tasharen.com/forum/index.php?topic=2126.0 So that suggests there's certainly some revenue there.

There certainly is, but i doubt its anywhere close to their license fee related revenues.
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