Hey, author here! I'm pretty overwhelmed that this made it to the top of HN without me even thinking of posting it here :) I made this game as a fun weekend project, inspired by another game called 1024 ( https://itunes.apple.com/us/app/1024!/id823499224 ) and a spinoff called 2048 ( http://saming.fr/p/2048/ ). I did mine to add animations to the latter, which was a bit hard to play without them. I discovered Threes…
2048
151–160 of 423 posts
Re: 2048
#152Re: 2048
#153It's unfortunate that RNG plays a significant role.
Re: 2048
#154Hey, author here! I'm pretty overwhelmed that this made it to the top of HN without me even thinking of posting it here :) I made this game as a fun weekend project, inspired by another game called 1024 ( https://itunes.apple.com/us/app/1024!/id823499224 ) and a spinoff called 2048 ( http://saming.fr/p/2048/ ). I did mine to add animations to the latter, which was a bit hard to play without them. I discovered Threes…
edit: Ok, some random friend just emailed me and told me to check out your game. This friend does not hang out at the online places I do. It seems to be on fire!
Re: 2048
#155Earlier quoted context omitted.
It's much better than Threes because there's not a single reason why Threes should take almost 1 min to start on iPhone 4S.
Stealing all your contacts takes time, you know?...
Re: 2048
#156Hey, author here! I'm pretty overwhelmed that this made it to the top of HN without me even thinking of posting it here :) I made this game as a fun weekend project, inspired by another game called 1024 ( https://itunes.apple.com/us/app/1024!/id823499224 ) and a spinoff called 2048 ( http://saming.fr/p/2048/ ). I did mine to add animations to the latter, which was a bit hard to play without them. I discovered Threes…
Holy shit I just lost like 45 minutes to this.
Re: 2048
#157Earlier quoted context omitted.
Tried 3 games, and the scores were 2700, 1200, 5000. So maybe. But then I wrote a function to play it for me: var manager = new GameManager(4, KeyboardInputManager, HTMLActuator); function play() { manager.restart(); var m = 0; while (!manager.over) { manager.move(m); m = (m+1)%4; } return manager.score; } ... and that gets scores between 500 and 3000. (Edit) Histogram of 500 runs: 0k: *** 1k: ******************* 2k:…
Which is about the same score you get if you concentrate and really try hard to get a high score. I think this might be a "hacker" version of the slot machine - the player feels as if he's in control while in fact the outcome is pretty random.
Re: 2048
#158First of all, kudos on a well designed game. It's obvious you've made something pretty addictive, as evident by the place on HN and the responses you're getting here. One thing I've found out is that you can pretty easily get to at least 512 or higher just by repeating the following pattern: right + down + left + down Try it out and you'll quickly see how it works. Any other similar pattern would also work: right + d…
1) Mash up-left (or towards any corner) until blocks stop moving
2) Press right
3) Start over
The trick is to keep the high numbers in the top corner so the new numbers don't spawn behind it, you basically start building towards that corner and things start to work themselves out.
Like you, I had to do a bit of actual logic near the end, you can see that I overshot by a small margin and ended up with a 128 block too....
Re: 2048
#159This WebKit monoculture is getting quite anything. It's msie all over again...
Re: 2048
#160Hey, author here! I'm pretty overwhelmed that this made it to the top of HN without me even thinking of posting it here :) I made this game as a fun weekend project, inspired by another game called 1024 ( https://itunes.apple.com/us/app/1024!/id823499224 ) and a spinoff called 2048 ( http://saming.fr/p/2048/ ). I did mine to add animations to the latter, which was a bit hard to play without them. I discovered Threes…