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The Monster Truck Madness 2 site is unchanged from 1998

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Re: The Monster Truck Madness 2 site is unchanged from 1998

#151
post #57

Earlier quoted context omitted.

Exactly. Yet every media out there says that "mobile gaming is the future - it will soon catch up with what the consoles and PC can do". Ha!

Are you saying that mobile devices aren't capable of playing games of the same graphical and technical complexity as a Windows 95 game? I assure you that isn't true.

No, what I'm saying is that you will never see an iPad displaying the same complex scene a 500W-PC with a double-SLI card has no problem of taking care of. There is and there will always be a large gap between what you can do in fixed based devices and mobile systems, because of their inherent design goals.

Re: The Monster Truck Madness 2 site is unchanged from 1998

#152
post #90
post #56

An HTML file virtually unchanged in fifteen years still renders cleanly in a modern browser. Backwards compatibility across open standards is a wonderful thing.

I'm pretty sure a .doc file created fifteen years ago also still renders in Word. Same for a PDF file created 15 years ago or most other formats. So I don't really see your point about open standards in this case.

PDF was not an open standard until 2008. Just saying. It could have been abandoned by Acrobat/Adobe while it was still proprietary and you would have been left with unreadable files in 2013. That's not the first time these things happen either.

HTML is way more solid in that aspect: as long as you have a browser you should be able to open the document on any browser, any platform and get a very similar access to contents. There's nothing much comparable here... your "doc" example does not make much sense either on platforms where official Microsoft software is not available (Unix, anyone?)

Re: The Monster Truck Madness 2 site is unchanged from 1998

#153
post #34

Earlier quoted context omitted.

What that doesn't mention is how much better the game looked when you ran it on something like a 3dfx Voodoo card. I remember when I upgraded from an S3 card to a Voodoo 3, the game suddenly had things like windshield glare and partially transparent water, and much higher texture resolutions.

Ah yes, the dreaded S3 Verge

It had excellent VESA support though. Ran any software-rendered hack you threw at it, no exceptions.

Re: The Monster Truck Madness 2 site is unchanged from 1998

#154
post #118
post #56

An HTML file virtually unchanged in fifteen years still renders cleanly in a modern browser. Backwards compatibility across open standards is a wonderful thing.

I was half expecting some if the words to blink at me, but, of course, support for the blink tag has been removed from modern browsers. Hooray for opinionated code.

Well, blink tag was not part of the standards anyway.

Re: The Monster Truck Madness 2 site is unchanged from 1998

#156
post #118
post #56

An HTML file virtually unchanged in fifteen years still renders cleanly in a modern browser. Backwards compatibility across open standards is a wonderful thing.

I was half expecting some if the words to blink at me, but, of course, support for the blink tag has been removed from modern browsers. Hooray for opinionated code.

This site was probably targeted at IE first, and IE never supported the blink tag.

Re: The Monster Truck Madness 2 site is unchanged from 1998

#158
post #48

The System Requirements brought back memories: * Multimedia PC with a Pentium 133 or higher processor * Microsoft® Windows® 95 operating system or Windows NT® Workstation operating system version 4.0 with Service Pack 3 * 16 MB of RAM; 32MB recommended * 30 MB of available hard-disk space; 110 MB recommended * Quad-speed CD-ROM drive; 6x recommended * Super VGA, 16-bit color monitor * Microsoft Mouse or compatible po…

Now compare this with modern mobile devices which run slowly and can do a fraction of what PCs were able to do 15 years ago having 10x lower clock rates.

Huh? My Galaxy S3 is noticeably more powerful than my Micron Pentium II system from 1998, in terms of specs as well as actual performance. The fact that it's running Android and not Win98 doesn't hurt.

Re: The Monster Truck Madness 2 site is unchanged from 1998

#159

Is there anyway I can still play this on a modern computer? I did a quick Google check and nothing came up. This was my favorite game as a child.

Yes, most win98/DOS games can be played through DOSBOX or even WINE if not directly on modern windows.

Re: The Monster Truck Madness 2 site is unchanged from 1998

#160
post #78

Earlier quoted context omitted.

Still doesn't change the fact that 15 years ago "we"(as in, programmers, industry, whatever) were much, much more efficient with limited resources than what we are now. Some people consider it a good thing, some of us consider it a bad thing.

This is a meme. Everything high quality happening on mobile is crazy resource constrained.

1-2 gb of ram is insane luxury compared to say, the Amiga which typically had 1000 times less - 512k or 1mb of main ram and the same amount of 'chip' ram (for video/audio processing).

I'm not a mobile device expert, but programmers don't have to think that much about 512k on an iphone, do they? On an Amiga it was often all you had for the entire system including the OS.

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