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Microsoft reverses controversial game licensing policies

arstechnica.com

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Re: Microsoft reverses controversial game licensing policies

#151

Earlier quoted context omitted.

In the same way that used books and public libraries are a menace? There is no intrinsic social contract that stipulate media creators should/must be paid per-consumption.

There is if the content provider stipulates one as part of the terms of the consumption. That is, "If you consume this, you can't give out copies." No one's making you agree to that.

Right, and this is the market rejecting these terms.

The current standard terms of consumption for console games includes the ability to give your copy to someone else. There is neither a legal nor social contract that these games be paid for per-consumption.

What we saw is Microsoft trying to change that. The market has responded clearly and unambiguously.

So no one (short of the pirates) has violated any terms, legal or social.

Re: Microsoft reverses controversial game licensing policies

#152

Earlier quoted context omitted.

There is if the content provider stipulates one as part of the terms of the consumption. That is, "If you consume this, you can't give out copies." No one's making you agree to that.

Right, and this is the market rejecting these terms. The current standard terms of consumption for console games includes the ability to give your copy to someone else. There is neither a legal nor social contract that these games be paid for per-consumption. What we saw is Microsoft trying to change that. The market has responded clearly and unambiguously. So no one (short of the pirates) has violated any terms, leg…

It's the market threatening to reject these terms. That's different from actual rejection.

What we have is a vocal minority responding clearly and unambiguously. The size of such a group, minority or otherwise, will not ever be known, since Microsoft has not sold anything to anyone yet.

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