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Steam Frame starts at $1059

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Re: Steam Frame starts at $1059

#152
post #7

At basically quest 3 levels of on device performance, this thing better have amazing software. This price is way too high. Our expectations have been warped by Meta's decade long subsidization of VR hardware

Everything from meta is a spyware and should be only touched inside a VM like with any other malware vendors. Money is just a number and far less precious than personal dignity and privacy. I don't even get the idea why people really would compare something around 1k usd range in developed countries, it's a no brainer.

> Everything from meta is a spyware and should be only touched inside a VM like with any other malware vendors.

I'm on your side, but this kind of hyperbole weakens your argument. Tell me about the spyware in pytorch, react, zstd, or llama3.2:1b and how you shouldn't touch this except within a VM.

Re: Steam Frame starts at $1059

#153
post #16

Half-Life Alyx is the greatest gaming experience I have ever had the pleasure to witness. I now occasionally VR golf. It's a steep price for a niche with not a lot of games.

“Not a lot of games” will soon be a thing of the past once people find out they can just vibe code all kinds of VR games and experiences.

Re: Steam Frame starts at $1059

#154
post #15

If use for solely VR Gaming, and you don't care a ton about the privacy aspect, it is a hard sell against a new or used Q3. However, for myself personally I love the idea of it as a device I can tinker with and have full control over. I would love to also replace my laptop with it while traveling. Especially with a small wireless keyboard it has a good chance to replace my laptop for tinkering/gaming on the go. With…

Doesn't wearing a headset in public have antisocial "Glasshole" vibes? Honestly, people who cowork in public already give me the ick. Maybe immersing yourself in a headset is just a physical manifestation of the digital immersion that is already plaguing public spaces.

The “glasshole” vibe wasn’t antisocial; it was an understandably human reaction to the fact that you couldn’t tell whether the wearer (and/or google) was surveilling or recording you any time they so much as glanced in your direction in public.

Re: Steam Frame starts at $1059

#155
post #56
post #47

Earlier quoted context omitted.

Everyone is missing maybe the biggest point - this isn't just a VR device. You can run some/many (depending on your library) of your regular Steam games on a 'flat screen' inside the VR environment, which makes this much more like a SteamDeck with a giant private screen for a lot of people.

How long is that comfortable? For sure not couple of hours in 1 go

Just used my Vision Pro nonstop on a 9hr flight. It’s a game changer for travel; you disappear into a private movie theater and come out at your destination.

Re: Steam Frame starts at $1059

#156

Aussies are getting it at a premium, too. USD$1059 (256GB) should be AUD$1483, retailing for AUD$1609 - a AUD$126 premium. USD$1299 (1TB) should be AUD$1819, retailing for AUD$1969 - a AUD$150 premium!

It’s hard to meaningfully compare prices across countries due to differences in tax regimes.

Re: Steam Frame starts at $1059

#159
post #137
post #16

Half-Life Alyx is the greatest gaming experience I have ever had the pleasure to witness. I now occasionally VR golf. It's a steep price for a niche with not a lot of games.

I have a recommendation in a similar vein: Gran Turismo 7 in VR on PS5. I have a headseat graveyard and never really used my headsets except for that game. I've heard good things about Half-Life Alyx and now your comment has me absolutely intrigued.

Simulation games in general reached a whole other level with VR, just the added depth perception makes it impossible to go back to "flat" screens again. The degree of freedom to move your head to look around is underrated as well.

I dove into VR first with X-Plane 11 I think, which was janky at best, but nowadays Microsoft Flight Simulator has really good VR mode, and it's just such a great experience. Spaceflight simulators like Elite Dangerous are quite fun as well, but harder to relate to, so seems my brain doesn't get as fooled as more "real life sims".

Re: Steam Frame starts at $1059

#160

I think the price is very reasonable for what’s on offer (especially given the current memory crisis), and given that Valve doesn’t subsidize the cost of anything, it really shows how much Meta values your privacy and biometric data for advertising purposes (~$600 in subsidies). One thing I keep seeing reviewers skip over is VR Chat, which is weird since it’s a core VR experience that continues seeing average player…

vrchat is just weird enough (and for, maybe, weird people) plus the new user experience/children yelling slurs situation makes it hard to even bring up to general audiences

I do think hardcore sims and vrchat are the only good reasons to get into vr now, though

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