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Ask HN: What are you working on? (August 2026)

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Re: Ask HN: What are you working on? (August 2026)

#151
I work on a suite of open source public transit software projects, collectively called OneBusAway (or OBA). The software is used by millions of transit riders every day around the world, including in New York City, the Seattle area, San Diego, and Washington, D.C.

Through the non-profit that collectively owns OBA, I've been working on a managed services offering to help transit agencies adopt the software, which has historically been beloved by users, but a real pain to set up and maintain. The software, cleverly named OBA Cloud, turns what used to require a month-long engagement with a transit consulting firm into a 15 minute, wizard-driven process.

The best part is that since all of the software is free and open source, a transit agency that decides they love OBA but wants to be locked back into an expensive contract can always ask a consulting firm to run the software for them.

Since last month[1], we've added a number of great new features to OBA Cloud, like broadcasting critical alerts to all riders in the system via push notification, and support for Live Activities on iOS.

We're hosting four new public transit systems over last month, and are continuing to make terrific strides on our other marquee projects:

The iOS app update went live, and our riders are generally loving it: https://apps.apple.com/us/app/onebusaway/id329380089

The new Android app maintainer is gearing up to release the biggest new version of the app in a decade: https://github.com/onebusaway/onebusaway-android/

Our GSoC interns are continuing to do amazing work on their projects, including the next generation OBA API server, Maglev: https://github.com/onebusaway/maglev

We're always looking for more folks to contribute to the project, across a variety of disciplines (ie not just engineers!): https://ossvolunteers.com/organizations/open-transit-softwar...

[1] https://news.ycombinator.com/item?id=48888489

Re: Ask HN: What are you working on? (August 2026)

#152
I have been working on couple of open source projects related to package intelligence and AI tooling.

https://secchi.dev Secchi is Open Source Package Intelligence | python based

https://tuffcli.dev tuff is Capability lifecycle manager for coding agents | rust based

Both would be very helpful to be part of developer tooling. I built package intelligence when I need to monitor the downloads of my other personal project packages from package manager.

I have learned a lot over in terms of rust language, design patterns in rust, also how the ecosystem of AI capabilities within projects use cases and needs

That sounds interesting, give star to repo :D

Re: Ask HN: What are you working on? (August 2026)

#156
post #50

I'm working on https://wireplug.org : wireplug lets you create mesh VPNs using standard WireGuard. Your wg config files stay almost the same, except you no longer have to specify an `Endpoint` for your peers. Instead, wireplug detects all your possible endpoints (including LAN) and coordinates them with your peers for you. It handles NAT traversal and works with the in-kernel WireGuard driver on Linux and OpenBSD. Th…

Sounds very useful, will give it a try for sure!

Re: Ask HN: What are you working on? (August 2026)

#157
I have two personal projects at the moment.

First, https://agency.nu/ a personal agent platform for people who aren’t necessarily developers, but still want to connect multiple Gmail, Calendar, and other accounts and automate workflows across them. Spent a lot of time making the interaction easy and natural, so it supports chat, realtime voice and telegram.

Second, https://vinarium.one/ something I primarily built for myself to keep track of the wines in my wine fridge, when to drink them, and what pairs well with a particular dish.

Both are very much scratching my own itch, but I’m curious if either resonates with anyone else here.

Re: Ask HN: What are you working on? (August 2026)

#159

I got laid off at the end of April and have been building my own personal dream tool since, it's a skeuomorphic carpentry simulator with an agent MCP. You start with real wood specs and a shop full of miter saws, router tables, table saws and the like. Think of it like Sketchup but no extruding rectangles. It's been really fun to build with. Agents can create parametric procedures so e.g. stick framing becomes a simp…

Amazing resource if it takes off.

I wanted to build a bed frame recently and imagined software where I could choose lumber from a list and visually assemble the bed frame in the software how I see fit, choose stains, flourishes - then go order the wood and have it cut. At that point it's like taking home an IKEA bed, except of way higher quality materials and to your exact design spec.

So

> Real SKUs, a real BOM you can send to any lumberyard; understand exactly what you need down to the last nail.

Is especially interesting, it sounds like you could basically do that with this software.

Turning the woodworking process into code to be automated by an LLM is pretty ambitious, and is the part I am most skeptical about. Of course, if you get that right (plus adoption) it would be unbelievably huge.

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