Earlier quoted context omitted.
> You have to accept that your pricing model sucks to a group of people (who are likely experiencing subscription fatigue) and decide if it’s worth losing or never getting their money. And for some subscription situations, you can probably offer them a price that works for both of you. There's a 'PhotoSync' app that offers a premium option for either $1/month or $24 for life. Presumably because they looked at the ave…
> you can probably offer them a price that works for both of you There is no such price, because there is no way to sustainably develop a product without subscriptions. You can't go to a local bakery and pay $24 for life to get fresh rolls every day. Every one-time price is a gamble, where somebody is betting on something. It's a way to close your eyes and pretend ongoing costs do not exist.
That margin is called profit and has been the standard way every single business ever has managed ongoing expenses outside of per-transaction costs forever.
Despite this "Gamble", businesses continue to function every day. Some fail, but that is a purposely designed part of the market. If you cannot forecast your costs and revenue, you are supposed to go out of business.
It's funny that only in the world of Tech, the supposedly magical world where you can do so much with so little and one individual can "Build" something used by millions, that suddenly customers have to bear the burden of the business's inability to forecast costs and profit.
What, do you also expect me to tip you when I download?
Keep in mind that the vast vast majority of software subscriptions do not let you continue using the product you have paid for when your subscription lapses, even when the product gets no more support!