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OpenRA

openra.net

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Re: OpenRA

#151
post #133

Earlier quoted context omitted.

https://github.com/hypercube33/ReCNC

I'd love to build this on Linux. Is it known to be broken?

It should work but you'll need .net 10 and powershell. works on macos, win64 and winarm64 so far I just haven't uploaded binaries since it's just work between a friend and I on weekends to fine tune or fix things

Re: OpenRA

#152
For people that love OpenRA: some friends and me started to play the Continue Mod a lot more recently. It's tons of fun, the mod author basically rebuilt zero hour with actual real weapon stats, vehicles, ships, infantry etc.

It's tons of fun, and runs in wine, too. Typical quirk is that the profile folder has to be setup before running it (same bug as with old generals.exe versions). But can be played easily with wireguard over the internet.

[1] https://www.moddb.com/mods/generalszero-hour-continue

Re: OpenRA

#153
post #133

Earlier quoted context omitted.

I'd love to build this on Linux. Is it known to be broken?

It should work but you'll need .net 10 and powershell. works on macos, win64 and winarm64 so far I just haven't uploaded binaries since it's just work between a friend and I on weekends to fine tune or fix things

Binaries would suck. Buildable source enables inclusion in distro repositories.

Re: OpenRA

#154
post #129
post #42

Earlier quoted context omitted.

The load/save is what kills me. It's a great project, but having to wait 2 hours for a game to load, fans blaring on my laptop, makes it less playable. For context, I love huge, massive maps with loads of players. OpenRA replays the entire game to restore, it doesn't have a save-current-state routine. So 20 hours of massive map + 8 players means 2 hours of pegged CPU to reload the save. Heartbreaking.

Why is saving the state hard for them? So many games and other software save their state .... Imagine Excel 'replaying' the spreadsheet to return to the latest state.

To add to my comment above: If the game doesn't know the current state, how does it compute the outcome of the next move? Does it replay from scratch again? (Obviously not.)

How do they develop it? The developers must have to save and restart the game more than anyone.

I'm curious about how it's designed, which must be different than most other games and software. (I'm not saying they are crazy, etc. I'm certain they've thought about this issue.)

I suspect the answer is that we are misunderstanding something and that it can save and restore state relatively efficiently.

Re: OpenRA

#155

Open RA2 also exists. I think RA2 is significantly better and the peak of what an RTS can be. Say what you want about EA, but they not only tolerated Open RA, but they straight up opened sourced the older games. More publishers need to do this. I wouldn’t even mind a crowdfunding effort( give the proceeds to charity) to release the source for other games.

> Open RA2 also exists Does it? I couldn't find anything like that.

I turned up the following in my searching:

https://cncnet.org/red-alert-2

https://github.com/OpenRA/ra2

Re: OpenRA

#156
post #109

Earlier quoted context omitted.

>Say what you want about EA, but they not only tolerated Open RA They also don't have a choice though. There's nothing illegal or actionable about OpenRA. At most EA could have potentially forced them not to refer to CnC on the github, but even then its not clear that that's enforceable

They could still send out cease and desist letters. GitHub doesn’t have the best track record standing up to those.

Sure but then it'd just be hosted somewhere else

Re: OpenRA

#158
post #156

Earlier quoted context omitted.

They could still send out cease and desist letters. GitHub doesn’t have the best track record standing up to those.

Sure but then it'd just be hosted somewhere else

What's wrong with letting EA be the good guy here.

They definitely didn't need to open source it.

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