Earlier quoted context omitted.
https://github.com/hypercube33/ReCNC
I'd love to build this on Linux. Is it known to be broken?
OpenRA
151–160 of 174 posts
Re: OpenRA
#152It's tons of fun, and runs in wine, too. Typical quirk is that the profile folder has to be setup before running it (same bug as with old generals.exe versions). But can be played easily with wireguard over the internet.
Re: OpenRA
#153Earlier quoted context omitted.
I'd love to build this on Linux. Is it known to be broken?
It should work but you'll need .net 10 and powershell. works on macos, win64 and winarm64 so far I just haven't uploaded binaries since it's just work between a friend and I on weekends to fine tune or fix things
Re: OpenRA
#154Earlier quoted context omitted.
The load/save is what kills me. It's a great project, but having to wait 2 hours for a game to load, fans blaring on my laptop, makes it less playable. For context, I love huge, massive maps with loads of players. OpenRA replays the entire game to restore, it doesn't have a save-current-state routine. So 20 hours of massive map + 8 players means 2 hours of pegged CPU to reload the save. Heartbreaking.
Why is saving the state hard for them? So many games and other software save their state .... Imagine Excel 'replaying' the spreadsheet to return to the latest state.
How do they develop it? The developers must have to save and restart the game more than anyone.
I'm curious about how it's designed, which must be different than most other games and software. (I'm not saying they are crazy, etc. I'm certain they've thought about this issue.)
I suspect the answer is that we are misunderstanding something and that it can save and restore state relatively efficiently.
Re: OpenRA
#155Open RA2 also exists. I think RA2 is significantly better and the peak of what an RTS can be. Say what you want about EA, but they not only tolerated Open RA, but they straight up opened sourced the older games. More publishers need to do this. I wouldn’t even mind a crowdfunding effort( give the proceeds to charity) to release the source for other games.
> Open RA2 also exists Does it? I couldn't find anything like that.
Re: OpenRA
#156Earlier quoted context omitted.
>Say what you want about EA, but they not only tolerated Open RA They also don't have a choice though. There's nothing illegal or actionable about OpenRA. At most EA could have potentially forced them not to refer to CnC on the github, but even then its not clear that that's enforceable
They could still send out cease and desist letters. GitHub doesn’t have the best track record standing up to those.
Re: OpenRA
#157Re: OpenRA
#158Earlier quoted context omitted.
They could still send out cease and desist letters. GitHub doesn’t have the best track record standing up to those.
Sure but then it'd just be hosted somewhere else
They definitely didn't need to open source it.
Re: OpenRA
#159Scaling text, renders over wlan0.