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SimCity 3k in 4k (2025)

thran.uk

151–160 of 217 posts

Re: SimCity 3k in 4k (2025)

#151
post #124
post #59

I love this game so much. One of the reasons I started to make a city builder* is because I don't like where the genre is going. The focus on photorealism in modern city builders took away the apophenia, or "food for imagination" that was a core element since the first SimCity. As a matter of fact, Will Wright used to say that the real simulation runs in the player's minds (or something like that). Sure, there's some…

Incredible. Since you’re the dev, please please please isometric camera.

The camera is very very close to isometric but as you've noticed, it's not an ortographic projection. During early access I decided against it but tbh I can't recall why. I'll go back to the drawing board on this one (or at least allow it to be enabled in settings)

Re: SimCity 3k in 4k (2025)

#152
post #31

What a strange person, from the same author: https://www.thran.uk/writ/yarn/2025/03/road-rage-maxxing-or-... I don't understand how you can feel morally superior by blocking the overtaking lane and letting people through if they're respectful enough.

Funny, I'm reading this as very dry, tongue-in-cheek humour.

Re: SimCity 3k in 4k (2025)

#153
post #93

Earlier quoted context omitted.

That's a super cool idea. Actually we have an internal thingy to export your city to blender, then we can have nice images like this one: https://microlandia.city/assets/press/keyart/t21.jpeg Maybe we manage to make something that doesn't need blender (though it probably won't look as cool) or we just stop dev-gatekeeping the function that exports the 3d file. Consider it done for the next point release :)

Spent a bit of time with it. Biggest peeve so far: It's very easy to build the 'premium' version of a building (eg police HQ instead of police station) and utterly annihilate your city budget - with no ability to cancel / undo. "Click on the correct-looking-but-actually-wrong button functionally ends your game" is... not great. Other than that, I'm really enjoying it.

I see. I'm adding an option to "disable" a building, so you'll be able to suspend a city service due to budget constraints or any other reason.

Re: SimCity 3k in 4k (2025)

#155
post #132
post #8

SC3K had a masterfully executed advisor system that felt both classy and warm. Ditto its music and art. Unfortunately for SC4, they proceeded to make all the advisors 3D-rendered Sims. For SC2K, well: https://www.somethingawful.com/news/simcity-advisors/4/ (that was the least offensive page to link; for the canonical experience start at page 1)

Wait, are those from Sim City 2000, released in 1993? One of them references Google Maps, first available under that name somewhere around 2004?

I have a very vague memory of being able to name streets, so this might be that.

Re: SimCity 3k in 4k (2025)

#156
post #65
post #59

I love this game so much. One of the reasons I started to make a city builder* is because I don't like where the genre is going. The focus on photorealism in modern city builders took away the apophenia, or "food for imagination" that was a core element since the first SimCity. As a matter of fact, Will Wright used to say that the real simulation runs in the player's minds (or something like that). Sure, there's some…

you had me at apophenia

Indeed, never heard this word but it’s so useful.

Re: SimCity 3k in 4k (2025)

#157
post #66

> SimCity 3000 is the best SimCity I disagree! SimCity 2K FTW. :) Best balance of complexity IMO and ran pretty well on my old Mac. I'd love a retro-futuristic reboot.

i first played 2000 when it was bundled with my family's windows 95 pc, and was sad to learn that gog/steam sell the inferior dos variant. but, yes, 2000 was just right.

I think that's because it's easier to package a DOSbox program than a Win16 program (it had Win32 edition, but supposedly the installer itself was Win16). According to pcgamingwiki, there's a patch to convert the GOG DOS edition to the Win32 edition.

Re: SimCity 3k in 4k (2025)

#158
post #31

What a strange person, from the same author: https://www.thran.uk/writ/yarn/2025/03/road-rage-maxxing-or-... I don't understand how you can feel morally superior by blocking the overtaking lane and letting people through if they're respectful enough.

According to Denis Leary, he would be an "asshole". https://www.youtube.com/watch?v=UrgpZ0fUixs

Re: SimCity 3k in 4k (2025)

#159
post #59

I love this game so much. One of the reasons I started to make a city builder* is because I don't like where the genre is going. The focus on photorealism in modern city builders took away the apophenia, or "food for imagination" that was a core element since the first SimCity. As a matter of fact, Will Wright used to say that the real simulation runs in the player's minds (or something like that). Sure, there's some…

I'll buy it if you add crypto payment + a tip.

Re: SimCity 3k in 4k (2025)

#160
post #23

Earlier quoted context omitted.

And when you say “PC original”, you really mean “DOS version wrapped in DOXBox”, because it's easier to ship that on both Windows and Mac than patching the Windows version for Windows, and shipping a Wine wrapper for Mac. (Have they ever shipped a Wine wrapper for anything? I don't think so.) What a shame. I do really wish an application-level classic Mac OS emulator existed. There are lots of great full-system emula…

Marathon Trilogy. Ambrosia SW games. Spectre VR. My childhood was so flavourful. The one downside is that nobody on the playground were talking about the games I had access to.

I loved Marathon and we even had enough Macs in our lab to have a few lan parties. Wonderful memories.

And the Ambrosia folks were giants! So many great games - Maelstrom, Ambrosia and the EV saga! There was such a thriving ecosystem of plugins for EV!

It definitely touched others because the original Marathon still exists as Aleph One, and Endless Sky does a great job of capturing the essence of the Escape Velocity games!

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