Earlier quoted context omitted.
Because someone might argue blender is taking funding from an entity that wants to make proficient blender users obsolete.
Or it might allow proficient blender users to become more productive, resulting in higher detailed scenes for the same budget. We'll see how it shakes out. As a non-proficient Blender user, I'm kinda keen on this since I have had a lot of ideas that I haven't been able to realize in Blender.
Anthropic Joins the Blender Development Fund as Corporate Patron
151–160 of 230 posts
Re: Anthropic Joins the Blender Development Fund as Corporate Patron
#152I feel this a thinly veiled attempt at again, stealing IP.
Re: Anthropic Joins the Blender Development Fund as Corporate Patron
#153Earlier quoted context omitted.
What do you mean?
A lot of 3D artists and VFX artists hate AI. Social media is full of them. Some of them, like the illustrious MrDoob (behind Threejs), love AI and are all-in on it. The VFX folks at Corridor Crew [1] have been leaning into AI for years now and showing a healthy attitude and path forward to using AI in workflows. [1] https://www.youtube.com/@CorridorCrew
Re: Anthropic Joins the Blender Development Fund as Corporate Patron
#154Earlier quoted context omitted.
This is what I do. It’s been really helpful for taking existing FBX files and handing them off to the agent + Python Blender API to analyze the geometry, convert to GLBs, etc.
me too. used codex to convert a bunch of riggings between lots of models via blender api. it felt weak at it , like the corpus wasn't strong with blender/python work to look through , but it got going at it fairly fast with some coaxing.
Re: Anthropic Joins the Blender Development Fund as Corporate Patron
#155Anthropic right now internally (probably): “We love art :P”
Re: Anthropic Joins the Blender Development Fund as Corporate Patron
#156These AI companies need to be kept away from Open Source projects. A sad day for Blender :(
Weird attitude when 3D artists LOVE AI powered denoising and upscaling. Praying for the day AI makes it so I never have to UV unwrap a mesh again.
Re: Anthropic Joins the Blender Development Fund as Corporate Patron
#157I have mixed feeling about this. Guess they can need the money ... but still. Data goes to Anthropic here. It also will buy influence in some ways, I am sure about that. We could see this with rubygems.org - when shopify threatened to cut funding some months ago, suddenly chaos erupted. Money buys influence, this is easy to see how.
No data goes to Anthropic from Blender. At all. See also: https://fund.blender.org/funding-policy/ And Blender tries to get funding from many different donors so that no single one can have any sway over them. Anthropic, as disgusting as they are, are just one more donor. Epic, Nvidia, Google, CoreWeave are also patrons. I don't worry about that donation.
You know, for now...
Re: Anthropic Joins the Blender Development Fund as Corporate Patron
#158Re: Anthropic Joins the Blender Development Fund as Corporate Patron
#159Earlier quoted context omitted.
We (I) need that. "Some software" is approaching levels of complexity where, perhaps, it gets to a point where a human is barely able to even use it. At the same time (brave new world) LLM assisted software opens up the possibility of levels of complexity we would not have considered before.
Why do we need that? Art should demand more of the creator than the person experiencing it. The alternative is 9 billion who cares slop things.
I know what I want, no idea how to tool my way there.
I spend two months going through YT tutorials, mucking about in Blender in order to figure out how to put together the model I have in my head [1].
(A year later, a new project idea—and it's back to YouTube because the learning is not only a steep curve but also sometimes so esoteric that it's fleeting.)
Re: Anthropic Joins the Blender Development Fund as Corporate Patron
#160Earlier quoted context omitted.
I think they should have, it does not align with their community. Could they have denied, I am not sure about the legalities. Money is good. But not antagonizing your community (as an open source project) is better.
Shame that we have to choose between better financing of Blender for features we already want (Python API quality) and placating imo overly dramatic artists.