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Anthropic Joins the Blender Development Fund as Corporate Patron

blender.org

151–160 of 230 posts

Re: Anthropic Joins the Blender Development Fund as Corporate Patron

#151

Earlier quoted context omitted.

Because someone might argue blender is taking funding from an entity that wants to make proficient blender users obsolete.

Or it might allow proficient blender users to become more productive, resulting in higher detailed scenes for the same budget. We'll see how it shakes out. As a non-proficient Blender user, I'm kinda keen on this since I have had a lot of ideas that I haven't been able to realize in Blender.

So reducing budgets and suppressing wages then, what a great deal for the workers who have specialised in this field and who's work and effort the LLM has been trained on to replace them!

Re: Anthropic Joins the Blender Development Fund as Corporate Patron

#153
post #34
post #30

Earlier quoted context omitted.

What do you mean?

A lot of 3D artists and VFX artists hate AI. Social media is full of them. Some of them, like the illustrious MrDoob (behind Threejs), love AI and are all-in on it. The VFX folks at Corridor Crew [1] have been leaning into AI for years now and showing a healthy attitude and path forward to using AI in workflows. [1] https://www.youtube.com/@CorridorCrew

Ah thanks for clarifying it seemed like that was assumed knowledge in this thread.

Re: Anthropic Joins the Blender Development Fund as Corporate Patron

#154
post #133

Earlier quoted context omitted.

This is what I do. It’s been really helpful for taking existing FBX files and handing them off to the agent + Python Blender API to analyze the geometry, convert to GLBs, etc.

me too. used codex to convert a bunch of riggings between lots of models via blender api. it felt weak at it , like the corpus wasn't strong with blender/python work to look through , but it got going at it fairly fast with some coaxing.

What model you using? With codex and gpt-5.4 set to xhigh (and now gpt-5.5) seems to have zero issues helping me with rigging and fixing glb/fbx models, works as a charm. One time I instructed it to iterate together with screenshots because it was a gnarly task, but usually it figures out everything even when headless.

Re: Anthropic Joins the Blender Development Fund as Corporate Patron

#155

Anthropic right now internally (probably): “We love art :P”

They love art so much they want to take the humanity out of it. The funny thing is these sociopaths at the AI companies can't even comprehend something that cannot be quantified in a spreadsheet.

Re: Anthropic Joins the Blender Development Fund as Corporate Patron

#156

These AI companies need to be kept away from Open Source projects. A sad day for Blender :(

Weird attitude when 3D artists LOVE AI powered denoising and upscaling. Praying for the day AI makes it so I never have to UV unwrap a mesh again.

Wasn't this one called "machine learning" for denoising and upscaling? That's completely different from an LLM replacing your job (after being trained on your work without permission).

Re: Anthropic Joins the Blender Development Fund as Corporate Patron

#157
post #101

I have mixed feeling about this. Guess they can need the money ... but still. Data goes to Anthropic here. It also will buy influence in some ways, I am sure about that. We could see this with rubygems.org - when shopify threatened to cut funding some months ago, suddenly chaos erupted. Money buys influence, this is easy to see how.

No data goes to Anthropic from Blender. At all. See also: https://fund.blender.org/funding-policy/ And Blender tries to get funding from many different donors so that no single one can have any sway over them. Anthropic, as disgusting as they are, are just one more donor. Epic, Nvidia, Google, CoreWeave are also patrons. I don't worry about that donation.

> "No data goes to Anthropic from Blender."

You know, for now...

Re: Anthropic Joins the Blender Development Fund as Corporate Patron

#159

Earlier quoted context omitted.

We (I) need that. "Some software" is approaching levels of complexity where, perhaps, it gets to a point where a human is barely able to even use it. At the same time (brave new world) LLM assisted software opens up the possibility of levels of complexity we would not have considered before.

Why do we need that? Art should demand more of the creator than the person experiencing it. The alternative is 9 billion who cares slop things.

Blender (and CAD programs as well) get in the way of creativity.

I know what I want, no idea how to tool my way there.

I spend two months going through YT tutorials, mucking about in Blender in order to figure out how to put together the model I have in my head [1].

(A year later, a new project idea—and it's back to YouTube because the learning is not only a steep curve but also sometimes so esoteric that it's fleeting.)

[1] https://github.com/EngineersNeedArt/Space-Tug_3DModel

Re: Anthropic Joins the Blender Development Fund as Corporate Patron

#160
post #85

Earlier quoted context omitted.

I think they should have, it does not align with their community. Could they have denied, I am not sure about the legalities. Money is good. But not antagonizing your community (as an open source project) is better.

Shame that we have to choose between better financing of Blender for features we already want (Python API quality) and placating imo overly dramatic artists.

I don't think it's just placating artists. Most Blender sponsors want more people getting good at Blender. Anthropic benefits if fewer people have to.
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