I wish Kdenlive had 2 things: 1. A way to play back videos at 2x speed while editing in an intuitive way (DaVinci Resolve does this perfectly). TBH I'm not sure how this isn't a feature since it's straight up a 2x time saver for anyone editing a video since playing back a 10 minute at 2x is only 5 minutes of real life time. With Resolve I can actively edit / cut / etc. my videos at 2x speed playback but the exported…
State of Kdenlive
151–160 of 162 posts
Re: State of Kdenlive
#152Earlier quoted context omitted.
AAC and mostly recordings of VR games I have to first convert the audio track to MP3 for Davinci Resolve to support it.
Why not convert to PCM to avoid quality degradation?
But you are of course right, if I would go for a professional setup I would not recompress it
Re: State of Kdenlive
#153I wish Kdenlive had 2 things: 1. A way to play back videos at 2x speed while editing in an intuitive way (DaVinci Resolve does this perfectly). TBH I'm not sure how this isn't a feature since it's straight up a 2x time saver for anyone editing a video since playing back a 10 minute at 2x is only 5 minutes of real life time. With Resolve I can actively edit / cut / etc. my videos at 2x speed playback but the exported…
Personally, the only thing I want is better crop/scale/zoom to conform badly letterboxed video to your timeline resolution. It can be done, but the ergonomics are awful, and its not clear which of the 3 crop filters actually do the thing.
In Camtasia it was SO easy to do really basic things like...
- Add image to project
- Drag it onto your timeline, it becomes a track
- In the video preview area, use the mouse to move + scale + rotate it and hold ALT to crop
- Optionally fine tune anything you want with text inputs and numbers
The video preview area even had general purpose guidelines for easily centering objects within the video's frame and other tracks relative to your image's track.It was the most intuitive thing you can possibly use and took seconds to do any type of crop / scale / rotate action.
With Kdenlive, if I want to crop, rotate or scale something I almost always have to find a YouTube tutorial to figure out how to do it. There's 100 ways to do it and all 100 ways are the most user-hostile workflows I've ever seen in any app, like having to manually input X / Y coordinates by hand to move something.
The only reason I don't continue to use Camtasia 9 is because I switched to Linux.
I've made 1,000+ videos and I've absolutely noticed my video quality get worse after I switched to Kdenlive because doing almost anything takes so many more steps. It's like a death by a thousand paper cuts and it makes the video editing process no longer fun.
I wish I knew C++ or I would fix every single thing but I don't. I offered to donate money to the project but it didn't seem like the creators were interested in trading money for features (fair enough). I guess it's just disappointing because the project has really good bones, it has a lot of great features, I want to like using it but the UI for so many super common actions oftentimes leaves me in a state of disbelief.
Re: State of Kdenlive
#154Is Kdenlive owned/part of KDE? What's the story with KDE? How is KDE doing with respect to QT, given that QT is commercial (with LGPL licensing) and has passed through several ownership changes? Is QT actively being maintained, and is KDE able to incorporate (or better - steer) those changes? How are they doing with respect to the GTK/Gnome folks? (Did Gnome ever get over their issues? I tuned out around the time of…
Re: State of Kdenlive
#155Related: Niccolò Venerandi (a KDE developer) criticizes Kdenlive and proposes a proof of concept of a QML-based node-based video editor using shaders to achieve full GPU acceleration for everything (Kdenlive doesn't use GPU/is unstable and hiccups) https://www.youtube.com/watch?v=WlgrCqgnk-M
I'm honestly surprised (shocked!) that video editors don't use a GPU ("video card") for rendering and that it's all CPU based. That would, honestly, never have occurred to me to even try and do this in CPU. Is this merely decades of historical baggage?
Re: State of Kdenlive
#156Earlier quoted context omitted.
> doesn't support the audio in most of the source videos I am using What codecs are you using, and what's the source?
AAC and mostly recordings of VR games I have to first convert the audio track to MP3 for Davinci Resolve to support it.
AAC is pretty horrible quality. Just use PCM, the size difference is nothing compared to the size of the video stream.
Re: State of Kdenlive
#157Earlier quoted context omitted.
AAC and mostly recordings of VR games I have to first convert the audio track to MP3 for Davinci Resolve to support it.
If you're recording the games why don't you just record them in a better codec? AAC is pretty horrible quality. Just use PCM, the size difference is nothing compared to the size of the video stream.
I'd also argue that most off the shelf stuff that records videos in any form uses AAC as a default simply because it's ubiquitous and thus has great cross compatibility.
Re: State of Kdenlive
#158Earlier quoted context omitted.
Be careful with any serious project, this software most certainly will crash and destroy your work. It crashes since many years and developers do not seem to care or are not able to understand how important stability for media creation software really is. Especially small and independent artists should absolutely avoid any software that introduces additional risk of project failure as one such crash scenario at an ad…
For what it's worth, while I haven't found kdenlive (or shotcut, based on the same underlying toolkit) to be 100% stable, I've had significantly fewer lost-work incidents with kdenlive than I did with Premiere Pro. The frustration of Premiere's instability was the main thing that drove me to open-source software. I've never used Resolve primarily so I don't have a good feeling of how they compare, but I have experien…
Re: State of Kdenlive
#159Earlier quoted context omitted.
If you're recording the games why don't you just record them in a better codec? AAC is pretty horrible quality. Just use PCM, the size difference is nothing compared to the size of the video stream.
That is the onboard recording feature of the Meta Quest, it does have a way to change the video codec but the audio codec is fixed. I'd also argue that most off the shelf stuff that records videos in any form uses AAC as a default simply because it's ubiquitous and thus has great cross compatibility.
Re: State of Kdenlive
#160I tried it 10 years ago and it was very buggy, crashing and freezing. The main option was Openshot, which was also in development and buggy (something happened then, that Openshot almost stopped development). There was no good foss option, so I settled for Sony Vegas from pirate bay.