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Starfling: A one-tap endless orbital slingshot game in a single HTML file

playstarfling.com

151–160 of 163 posts

Re: Starfling: A one-tap endless orbital slingshot game in a single HTML file

#151

Looks and plays quite nicely. I don't know how well it represents the real slingshot physics, but it's quite fun. I've made a similar little web game based on Lunar Lander, check it out! https://landed.theelderscripts.com/

Nice, too much stability though compare to Lunar Lander.

Re: Starfling: A one-tap endless orbital slingshot game in a single HTML file

#152

>single html file Looks at imports >Google Tag Manager -_-

lots of outgoing requests, including

https://fonts.googleapis.com">

https://fonts.gstatic.com" crossorigin>

https://static.cloudflareinsights.com/beacon.min.js/

Re: Starfling: A one-tap endless orbital slingshot game in a single HTML file

#153

Earlier quoted context omitted.

yes, I should. In case someone outside this thread comes across that 'fork'. Edit: I added due credit. thanks for pointing that out.

Publish yours un-minified like OP, so we can easily riff w/ or w/o an LLM ;)

The author hasn't complained (yet). I will open source it if he wouldn't mind.

Regarding moat, I doubt the logic behind a server would prevent anyone to copycat game concept and graphics. Games have always been cloned as community remakes, with little recourse to take them down.

Re: Starfling: A one-tap endless orbital slingshot game in a single HTML file

#154
post #124

Earlier quoted context omitted.

I really like it. Here is my 2 cent: - the gravity is weird in my opinion. There is basically a gravity going down the screen. I would have expected there to be some "pull" towards the planets. I get why though, you try to prevent mega-long straight shots upward. Perhaps experiment with some drag, where the ball slows down over time. Or perhaps have the walls be gravity points, pulling the ball towards them. - i woul…

Maybe add blackholes to prevent cheesing too hard. I found the downwards gravity unexpected too.

Weird and unexpected doesn't mean bad for a game.

The gravity mechanic works in the game.

If anything the surprise makes people play a few times to understand it which is a really important thing for onboarding gamers (not user sin general of course).

Re: Starfling: A one-tap endless orbital slingshot game in a single HTML file

#156
post #148

Earlier quoted context omitted.

Past my edit window, so - a modernized port true to the spirit, but with some QoL updates, more performant and works half-decently on mobile: https://temporal.github.io/ClozeCall-Web/index-ng.html

the main problem is that the projectile can continue flying outside of the visible area and sometimes get stuck there without ending the level. some option to abort the level without restarting would be nice. or a way to zoom out so that one can try a trajectory that circles around the planets instead of through them. some levels can't be solved because i can't move the mouse outside of the playing area in order to g…

Thanks for the feedback!

Given how easy the port is, I'm now inclined to fix a few things to make it properly playable, so I'll address it :).

I agree, the moment I launched the ported version I remembered the core annoyance in playtesting was always the ball spending most of its time off-screen, with player waiting for it to maybe come back. I was thinking to solve it more by scaling - zooming out, like in the original game that inspired this - Warheads SE[0].

On the levels, looking at the code I _think_ I originally wanted fixed levels loaded from data files, the randomized order and lack of replay/progression was a way to cut scope for what was a contest entry.

--

[0] - https://www.myabandonware.com/game/warheads-se-in5

Re: Starfling: A one-tap endless orbital slingshot game in a single HTML file

#157
post #70

Earlier quoted context omitted.

It's still pretty far physically accurate because there is infinite acceleration the moment a ship reaches the target orbit.

Yeah, I want to enter weird orbits around the planets.

Yes, give me weird orbits! I want a shot which is just outside the target area to get sucked in by the gravity of the planet, but potentially letting me slingshot around an intermediate planet towards a more distant one. The tap command should still mean “gravity disengaged, momentum still active“ to allow shifts from one orbit to another.

Re: Starfling: A one-tap endless orbital slingshot game in a single HTML file

#158

Earlier quoted context omitted.

Publish yours un-minified like OP, so we can easily riff w/ or w/o an LLM ;)

The author hasn't complained (yet). I will open source it if he wouldn't mind. Regarding moat, I doubt the logic behind a server would prevent anyone to copycat game concept and graphics. Games have always been cloned as community remakes, with little recourse to take them down.

I wasn’t suggesting you open source it, for what it’s worth

Re: Starfling: A one-tap endless orbital slingshot game in a single HTML file

#160
post #89

Earlier quoted context omitted.

Unfortunately it doesn't let you skip planets.

I tried it, but it doesn't make for good gameplay, it just gets too easy. Could maybe subtract points, but that also feels strange. I updated gravity to do things, but orbiting isn't permitted.

If the physics were accurate enough, I don't think it'd be easy - you'd get constant elliptical orbits in most cases, right? making the timing much harder going forward
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