Looks and plays quite nicely. I don't know how well it represents the real slingshot physics, but it's quite fun. I've made a similar little web game based on Lunar Lander, check it out! https://landed.theelderscripts.com/
Starfling: A one-tap endless orbital slingshot game in a single HTML file
151–160 of 163 posts
Re: Starfling: A one-tap endless orbital slingshot game in a single HTML file
#152>single html file Looks at imports >Google Tag Manager -_-
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https://static.cloudflareinsights.com/beacon.min.js/
Re: Starfling: A one-tap endless orbital slingshot game in a single HTML file
#153Earlier quoted context omitted.
yes, I should. In case someone outside this thread comes across that 'fork'. Edit: I added due credit. thanks for pointing that out.
Publish yours un-minified like OP, so we can easily riff w/ or w/o an LLM ;)
Regarding moat, I doubt the logic behind a server would prevent anyone to copycat game concept and graphics. Games have always been cloned as community remakes, with little recourse to take them down.
Re: Starfling: A one-tap endless orbital slingshot game in a single HTML file
#154Earlier quoted context omitted.
I really like it. Here is my 2 cent: - the gravity is weird in my opinion. There is basically a gravity going down the screen. I would have expected there to be some "pull" towards the planets. I get why though, you try to prevent mega-long straight shots upward. Perhaps experiment with some drag, where the ball slows down over time. Or perhaps have the walls be gravity points, pulling the ball towards them. - i woul…
Maybe add blackholes to prevent cheesing too hard. I found the downwards gravity unexpected too.
The gravity mechanic works in the game.
If anything the surprise makes people play a few times to understand it which is a really important thing for onboarding gamers (not user sin general of course).
Re: Starfling: A one-tap endless orbital slingshot game in a single HTML file
#155Re: Starfling: A one-tap endless orbital slingshot game in a single HTML file
#156Earlier quoted context omitted.
Past my edit window, so - a modernized port true to the spirit, but with some QoL updates, more performant and works half-decently on mobile: https://temporal.github.io/ClozeCall-Web/index-ng.html
the main problem is that the projectile can continue flying outside of the visible area and sometimes get stuck there without ending the level. some option to abort the level without restarting would be nice. or a way to zoom out so that one can try a trajectory that circles around the planets instead of through them. some levels can't be solved because i can't move the mouse outside of the playing area in order to g…
Given how easy the port is, I'm now inclined to fix a few things to make it properly playable, so I'll address it :).
I agree, the moment I launched the ported version I remembered the core annoyance in playtesting was always the ball spending most of its time off-screen, with player waiting for it to maybe come back. I was thinking to solve it more by scaling - zooming out, like in the original game that inspired this - Warheads SE[0].
On the levels, looking at the code I _think_ I originally wanted fixed levels loaded from data files, the randomized order and lack of replay/progression was a way to cut scope for what was a contest entry.
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Re: Starfling: A one-tap endless orbital slingshot game in a single HTML file
#157Earlier quoted context omitted.
It's still pretty far physically accurate because there is infinite acceleration the moment a ship reaches the target orbit.
Yeah, I want to enter weird orbits around the planets.
Re: Starfling: A one-tap endless orbital slingshot game in a single HTML file
#158Earlier quoted context omitted.
Publish yours un-minified like OP, so we can easily riff w/ or w/o an LLM ;)
The author hasn't complained (yet). I will open source it if he wouldn't mind. Regarding moat, I doubt the logic behind a server would prevent anyone to copycat game concept and graphics. Games have always been cloned as community remakes, with little recourse to take them down.
Re: Starfling: A one-tap endless orbital slingshot game in a single HTML file
#159Re: Starfling: A one-tap endless orbital slingshot game in a single HTML file
#160Earlier quoted context omitted.
Unfortunately it doesn't let you skip planets.
I tried it, but it doesn't make for good gameplay, it just gets too easy. Could maybe subtract points, but that also feels strange. I updated gravity to do things, but orbiting isn't permitted.