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An update on Steam / GOG changes for OpenTTD

openttd.org

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Re: An update on Steam / GOG changes for OpenTTD

#151
After installing TTD from GOG I panicked a bit, not seeing any DOSBox or DOS files. For a moment I thought it was files from an old Windows 95 version only, but there was (also) a DOS installer (INSTALL.EXE). I ran that, went through all the usual steps (select Sound Blaster IRQs and so on) and now I can run it from my virtual (git-managed) DOS disk install directory where I install all my DOS games and applications. Next to the original TT that I installed a few months ago from an old CD-ROM. For completeness.

Re: An update on Steam / GOG changes for OpenTTD

#152
post #116

Earlier quoted context omitted.

"no responsibility" but they could have chosen not to intentionally hurt them

Imagine if you were Atari. You've bought the rights to Transport Tycoon Deluxe from Chris Sawyer and want to sell the game up on Steam. Then you see OpenTTD (the exact same game except better in every way) also on Steam for free. What do you do?

In the first place, the game is 30 years old. If the world had a sane copyright regime, it would already be in the public domain. Nobody should be particularly entitled to buying abandoned 30-year-old IPs and squatting on them to collect rent. All the more so when there would be no rent to collect if not for the derivative work being literally the only thing keeping the IP alive.

But let's suppose I am Atari and I have for some reason proceeded with buying said abandonware without doing my research. Upon discovering OpenTTD, I would hire the guy behind OpenTTD to work on a commercial version, keeping OpenTTD free to play but perhaps with some cool monetized expansion pack that would not have been possible without giving the developer the funding they need to work on it. That way I am making an investment in actually adding value to the game, and rewarding the person who kept it alive and in turn earning community goodwill, instead of investing in a shortsighted attempt to collect rent that backfires massively.

Re: An update on Steam / GOG changes for OpenTTD

#153
post #111
post #54

Earlier quoted context omitted.

Fully agree, and glad you posted this. Atari has no responsibility to the open source community, and indeed has every reason to push back against this effort. That they're willing to discuss things at all, and that they agree to help support the effort, is frankly astonishing and extremely kind-hearted.

At the same time, the open source community has absolutely no responsibility to make Atari profits here either. The outcome here is simply that open source is getting screwed over It isn't kind hearted. Them trying to shut down openttd would lead to a gigantic clusterfuck that would hurt their sales. This is them trying to remove a direct competitor to them releasing a new game as much as possible, without generating…

> open source is getting screwed over

It may have been "screwed over" if there was no access to the oss game. But you can still download the game from their website. They just do not want that these appear as competitors in steam/gog platforms, so they bundled the oss version. Both sides thought this was a reasonable resolution. Thus I don't see "screwing over" here.

Re: An update on Steam / GOG changes for OpenTTD

#155

I don't have much to add except to say that I think this is a stand-out example of how companies and preservationists should work together and not against each other. The childish folks who are upset about this aren't familiar with the realties of either open source games perseveration nor the realities of being an IP holder. This is as close as we have gotten to the Good Place. I wish Atari luck on the re-release an…

This is about as much as you can hope for tbh. More than a fair compromise. Society has become quite 'entitled' to 'free' things. As popular as they are, torrents and free streams and emulation and clones of games in an open source lib are all stealing something. I know thats an unpopular thing to say but it a fact. Now, those rights violations viewed in a larger context may change one's opinion on the whole, and I'm…

> ...all stealing something. I know thats an unpopular thing to say but it a fact.

This is an unpopular opinion because it is not, in fact, a fact.

Re: An update on Steam / GOG changes for OpenTTD

#156
post #116

Earlier quoted context omitted.

Imagine if you were Atari. You've bought the rights to Transport Tycoon Deluxe from Chris Sawyer and want to sell the game up on Steam. Then you see OpenTTD (the exact same game except better in every way) also on Steam for free. What do you do?

In the first place, the game is 30 years old. If the world had a sane copyright regime, it would already be in the public domain. Nobody should be particularly entitled to buying abandoned 30-year-old IPs and squatting on them to collect rent. All the more so when there would be no rent to collect if not for the derivative work being literally the only thing keeping the IP alive. But let's suppose I am Atari and I ha…

> hire the guy behind OpenTTD

> commercial version

> monetized expansion

It is not clear to me whether turning (future evolutions of) OpenTTD commercial and monetising it is a preferable scenario for its community.

Re: An update on Steam / GOG changes for OpenTTD

#158
post #52
post #30

Earlier quoted context omitted.

Also even if it is a ground up rewrite, the look and feel still matters. Try creating a 1:1 dupe of a Hermes bag or a Rolex and see how their legal team reacts (even if you call it an OpenBirk)

[flagged]

Please don't cross into personal attack on HN. You can make your substantive points without that.

https://news.ycombinator.com/newsguidelines.html

Re: An update on Steam / GOG changes for OpenTTD

#160

Earlier quoted context omitted.

In the first place, the game is 30 years old. If the world had a sane copyright regime, it would already be in the public domain. Nobody should be particularly entitled to buying abandoned 30-year-old IPs and squatting on them to collect rent. All the more so when there would be no rent to collect if not for the derivative work being literally the only thing keeping the IP alive. But let's suppose I am Atari and I ha…

> hire the guy behind OpenTTD > commercial version > monetized expansion It is not clear to me whether turning (future evolutions of) OpenTTD commercial and monetising it is a preferable scenario for its community.

I think it could be beneficial for players, if having a passionate developer able to spend more time working on it allows them to make future evolutions significantly better than they could be in a world where the developer only has time to work on it passively. That said, I am generally a proponent of indie game developers being paid for their work, as an indie game developer myself, so my personal bias may certainly leaking be leaking into my evaluation :)

I'd note it also doesn't need to be done in a way that deprives players of any free future evolution. Paradox has a nice model for their games where they release expansion packs, where about half the content is part of a free update to the base game and half the content is paid. That would be perfectly suited for a case like this.

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