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Meta acquires Moltbook

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Re: Meta acquires Moltbook

#152

Earlier quoted context omitted.

Zuck realizes that by 20230, Facebook will be mostly for AIs. He's just leaning into it.

Do you think it could happen any sooner than that?

Given that Meta itself has been trialing turning instagram into a bot wasteland... yeah, it could for sure be sooner

Re: Meta acquires Moltbook

#153

Earlier quoted context omitted.

In this case in particular it looks like an acquihire. Meta just saw two engineers actually execute on the joke about "building Facebook in a weekend" except that it then really took off in its target niche and generated a ton of press. I don't doubt that they're interested in the AI aspect, but I suspect that a significant contributor was that they demonstrated competence right in the middle of Meta's wheelhouse so…

It's also part of their longer-term trend of buying or burying any company that starts to get any press as a social media site of note outside of major players where that hasn't been an option.

This is really it. At Meta's scale, even if it's an long-shot for a competitor to hurt them, it's worth turning those low odds into zero odds.

Re: Meta acquires Moltbook

#155
Oh wow, this is insane. I was digging into Moltbook when it launched, and the creator said, "I had a dream about an architecture". Really interesting times we live in, indeed. The crypto bros started utilising the network to promote their crypto projects and chat under the name of an agent to generate traffic. Curious to see what Meta saw, honestly.

Re: Meta acquires Moltbook

#156
post #126

Earlier quoted context omitted.

> They get the team that built it and have more people on the AI initiative who are consumer-centric. Who are comfortable releasing systems with horrible security, while proudly stating they never read the code? And with metrics that can be gamed by anyone, but that got reported to literally the entire world? > The lesson here is to spend less time focused on doing what you think is the right thing and spend more tim…

The only currency in a world where AI does everything is your ability to get human attention. So from that perspective moltbook is a huge success. If Mark hired these people to do anything other than viral marketing, i.e. if he thinks they're visionaries who are going to make amazing apps, he's deluded.

Mark got lucky enough once he can be wrong the rest of his life and still not be exposed to a cost for it. Purpose of the system is what it does.

Re: Meta acquires Moltbook

#157

There are many days where I feel like the right thing for my career is to focus on building meaningful software that solves an actual problem. Then there are days like today, especially after seeing this.

This is an awful read on this acquisition. They didn't acquire Moltbook because of the software. Meta is far behind on the AI front especially as it applies to usage adoption. OpenClaw has begun showing new consumer use cases and Moltbook is directionally down a similar path. They get the team that built it and have more people on the AI initiative who are consumer-centric. I've watched Matt Schlicht from the team al…

This whole site is full of tinkerers and I'm pretty almost none are getting rich off it or having their projects go anywhere.

Re: Meta acquires Moltbook

#160
post #142

Earlier quoted context omitted.

The only currency in a world where AI does everything is your ability to get human attention. So from that perspective moltbook is a huge success. If Mark hired these people to do anything other than viral marketing, i.e. if he thinks they're visionaries who are going to make amazing apps, he's deluded.

You're so right. You can already see how the same thing has played out with computer games. With the modern engines such as Unity almost anyone can make a game. And almost everyone suffers. And as a result there's now a million games most of which are poor quality asset flips. Everybody suffers, creators and consumers. Race to the bottom where the bottom has been reached. Prices are zero and earnings are zero. If 15…

There are millions of asset flips, but the top indie games have never been better. It’s hard for indie developers because there’s so much competition: you need to heavily promote a quality game only because there are so many other quality games.

Likewise these tools have enabled many more people to create vibe-coded slop, and may lead to more quality software (making it harder to stand out without marketing), but the best software will only get better.

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