Earlier quoted context omitted.
Over time they're going to touch things that people were waiting for Microsoft to do for years. I don't have an example in mind at the moment, but it's a lot better to make the changes yourself than wait for OS or console manufacturer to take action.
"It just works" sleep and hibernate. "Slide left or right" CPU and GPU underclocking.
Meta is using the Linux scheduler designed for Valve's Steam Deck on its servers
151–160 of 407 posts
Re: Meta is using the Linux scheduler designed for Valve's Steam Deck on its servers
#152Earlier quoted context omitted.
RHEL specifically makes it really annoying to see the source. You get a web view.
Honestly just hearing this makes me want to get all their binaries, request the code, scrape it with OCR and upload it somewhere
There's nothing special or proprietary about the RHEL code. Access to the code isn't an issue, it's reconstructing an exact replica of RHEL from all of the different package versions that are available to you, which is a huge temporal superset of what is specifically in RHEL.
Re: Meta is using the Linux scheduler designed for Valve's Steam Deck on its servers
#153Valve is practically singlehandedly dragging the Linux ecosystem forward in areas that nobody else wanted to touch. They needed Windows games to run on Linux so we got massive Proton/Wine advancements. They needed better display output for the deck and we got HDR and VRR support in wayland. They also needed smoother frame pacing and we got a scheduler that Zuck is now using to run data centers. Its funny to think tha…
The guy is Philip Rebohler.
Re: Meta is using the Linux scheduler designed for Valve's Steam Deck on its servers
#154Earlier quoted context omitted.
Over time they're going to touch things that people were waiting for Microsoft to do for years. I don't have an example in mind at the moment, but it's a lot better to make the changes yourself than wait for OS or console manufacturer to take action.
Imagine if windows moved to the linux kernel and then used wine/proton to serve their own userspace.
Re: Meta is using the Linux scheduler designed for Valve's Steam Deck on its servers
#155> SCX-LAVD has been worked on by Linux consulting firm Igalia under contract for Valve It seems like every time I read about this kind of stuff, it's being done by contractors. I think Proton is similar. Of course that makes it no less awesome, but it makes me wonder about the contractor to employee ratio at Valve. Do they pretty much stick to Steam/game development and contract out most of the rest?
This isn’t explicitly called out in any of the other comments in my opinion so I’ll state this. Valve as a company is incredibly focused internally on its business. Its business is games, game hardware, and game delivery. For anything outside of that purview instead of trying to build a huge internal team they contract out. I’m genuinely curious why other companies don’t do this style more often because it seems incr…
Re: Meta is using the Linux scheduler designed for Valve's Steam Deck on its servers
#156Earlier quoted context omitted.
Can't anyone get a RHEL instance on their favorite cloud, dnf install whatever packages they want sources of, email Redhat to demand the sources, and shut down the instance?
RHEL specifically makes it really annoying to see the source. You get a web view.
Re: Meta is using the Linux scheduler designed for Valve's Steam Deck on its servers
#157Earlier quoted context omitted.
Over time they're going to touch things that people were waiting for Microsoft to do for years. I don't have an example in mind at the moment, but it's a lot better to make the changes yourself than wait for OS or console manufacturer to take action.
I was at Microsoft during the Windows 8 cycle. I remember hearing about a kernel feature I found interesting. Then I found linux had it for a few years at the time. I think the reality is that Linux is ahead on a lot of kernel stuff. More experimentation is happening.
Re: Meta is using the Linux scheduler designed for Valve's Steam Deck on its servers
#158Valve is practically singlehandedly dragging the Linux ecosystem forward in areas that nobody else wanted to touch. They needed Windows games to run on Linux so we got massive Proton/Wine advancements. They needed better display output for the deck and we got HDR and VRR support in wayland. They also needed smoother frame pacing and we got a scheduler that Zuck is now using to run data centers. Its funny to think tha…
Re: Meta is using the Linux scheduler designed for Valve's Steam Deck on its servers
#159Earlier quoted context omitted.
Over time they're going to touch things that people were waiting for Microsoft to do for years. I don't have an example in mind at the moment, but it's a lot better to make the changes yourself than wait for OS or console manufacturer to take action.
Tbh i'm starting to think that I do not see microsoft being able to keep it's position in the OS market ; with steam doing all the hard work and having a great market to play with ; the vast distributions to choose from, and most importantly how easy it has become to create an operating system from scratch - they not only lost all possible appeal, they seem stuck on really weird fetichism with their taskbar and just…
Great UX requires a lot of work that is hard but not algorithmically challenging. It requires consistency and getting many stakeholders to buy in. It requires spending lots of time on things that will never be used by more than 10-20% of people.
Windows got a proper graphics compositor (DWM) in 2006 and made it mandatory in 2012. macOS had one even earlier. Linux fought against Compiz and while Wayland feels inevitable vocal forces still complain about/argue against it. Linux has a dozen incompatible UI toolkits.
Screen readers on Linux are a mess. High contrast is a mess. Setting font size in a way that most programs respect is a mess. Consistent keyboard shortcuts are a mess.
I could go on, but these are problems that open source is not set up to solve. These are problems that are hard, annoying, not particularly fun. People generally only solve them when they are paid to, and often only when governments or large customers pass laws requiring the work to be done and threaten to not buy your product if you don't do it. But they are crucially important things to building a great, widely adopted experience.
Re: Meta is using the Linux scheduler designed for Valve's Steam Deck on its servers
#160Earlier quoted context omitted.
Over time they're going to touch things that people were waiting for Microsoft to do for years. I don't have an example in mind at the moment, but it's a lot better to make the changes yourself than wait for OS or console manufacturer to take action.
Tbh i'm starting to think that I do not see microsoft being able to keep it's position in the OS market ; with steam doing all the hard work and having a great market to play with ; the vast distributions to choose from, and most importantly how easy it has become to create an operating system from scratch - they not only lost all possible appeal, they seem stuck on really weird fetichism with their taskbar and just…
It's a big space. Traditionally, Microsoft has held both the multimedia, gaming and lots of professional segments, but with Valve doing a large push into the two first and Microsoft not even giving it a half-hearted try, it might just be that corporate computers continue using Microsoft, people's home media equipment is all Valve and hipsters (and others...) keep on using Apple.