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Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

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151–160 of 421 posts

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#151
post #127

LOL this is beyond idiotic. Banning AI-generated assets from being used in the game is a red line we could at least debate. But banning using AI at all while developing the game is... obviously insane on its face. It's literally equivalent to saying "you may not use Photoshop while developing your game" or "you may not use VS Code or Zed or Cursor or Windsurf or Jetbrains while developing your game" or "you may not h…

> you may not use VS Code or Zed or Cursor or Windsurf or Jetbrains while developing your game Just to nitpick, AAA game developers probably don't use the editors you mentioned since they do native applications.

Interesting. I don't do games, so I may be wrong, but I thought a lot of Unreal Engine devs used Jetbrains. So what editors do they use? Are there current IDEs or code editors shipping in 2025 that don't have any LLM-based coding features?

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#152
post #69

To be consistent, if you wish to protect workers by rejecting artificially produced assets, you should feel the same about textiles produced by industrial machinary. Either this decision was wrong or the Luddites had a good point.

If the product is not made from material dug out from ground or plants or animals by only bare hands. And I mean bare hands. Is it even worth buying?

If the worker isn’t suffering because of useless manual work, I don’t want to buy it.

Machines? Bah, humbug!

/s

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#153
post #151

Earlier quoted context omitted.

> you may not use VS Code or Zed or Cursor or Windsurf or Jetbrains while developing your game Just to nitpick, AAA game developers probably don't use the editors you mentioned since they do native applications.

Interesting. I don't do games, so I may be wrong, but I thought a lot of Unreal Engine devs used Jetbrains. So what editors do they use? Are there current IDEs or code editors shipping in 2025 that don't have any LLM-based coding features?

I could be wrong, but I'm not aware of any native debugging support except in visual studio... the native one.

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#154
post #146

Since it's not shown in the article, the placeholder was the newspapers here; https://rl.bloat.cat/preview/pre/bn8bzvzd80ye1.jpeg?width=16... via https://rl.bloat.cat/r/expedition33/comments/1k6yv8a/does_th...

That’s the after image, here’s the before (also from that thread): https://rl.bloat.cat/preview/pre/k7zsc1nls7af1.jpeg?width=19... This does make it a bit more suspicious. It seems unlikely they coincidentally used gen AI placeholders only for the one case where it’s absurdly obvious.

Sorry for the... clicko? Thanks for posting the right one.

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#155

This is crazy. Tools like photoshoot have gen ai tools in them. Does that mean that Photoshop is now a minefield for artists? If a single artist uses the wrong tool once they disqualify the entire final product for awards, even if the asset is fully removed on the final build.

IDEs now have “AI” autocomplete; will a game become ineligible if a single dev accidentally presses tab instead of writing the whole function by hand? If a script writer uses ChatGPT to generate ideas, straight up ban?

Where does the organisation intend to draw the line?

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#156

Since it's not shown in the article, the placeholder was the newspapers here; https://rl.bloat.cat/preview/pre/bn8bzvzd80ye1.jpeg?width=16... via https://rl.bloat.cat/r/expedition33/comments/1k6yv8a/does_th...

man, a reddit clone that reads exactly like reddit. what's the point, even?

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#157
post #90
post #59

Earlier quoted context omitted.

That’s incredibly harsh. A blanket ban on AI generated assets is dumb as hell. Generating placeholder assets is completely acceptable.

I don't find it that surprising. The creatives that are against generative AI aren't against it only because it produces slop. They are against it because it uses past human creative labor, without permission or compensation, to generate profit for the companies building the models which they do not redistribute to the authors of that creative labor. They are also against it due to environmental impact. In that view,…

The creatives that are the loudest voices against AI for art asset generation in my experience are technically competent but lacking any real pizzazz or uniqueness that would set them apart from generated art, so they feel extremely threatened.

There's also been an extremely effective propaganda campaign by the major entertainment industry players to get creatives to come out against AI vocally. I'd like to see what percentage of those artists made the statement to try and curry favor with the money suits.

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#158
post #127

LOL this is beyond idiotic. Banning AI-generated assets from being used in the game is a red line we could at least debate. But banning using AI at all while developing the game is... obviously insane on its face. It's literally equivalent to saying "you may not use Photoshop while developing your game" or "you may not use VS Code or Zed or Cursor or Windsurf or Jetbrains while developing your game" or "you may not h…

> you may not use VS Code or Zed or Cursor or Windsurf or Jetbrains while developing your game Just to nitpick, AAA game developers probably don't use the editors you mentioned since they do native applications.

What do you think they use?

I work in mobile games and practically everyone is using either VSCode or some Jetbrains IDE. A few use Visual Studio but it has AI autocomplete too.

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#159
post #151

Earlier quoted context omitted.

Interesting. I don't do games, so I may be wrong, but I thought a lot of Unreal Engine devs used Jetbrains. So what editors do they use? Are there current IDEs or code editors shipping in 2025 that don't have any LLM-based coding features?

I could be wrong, but I'm not aware of any native debugging support except in visual studio... the native one.

For C# Rider has had superior tooling for debugging for years now.

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#160
Excellent news.

A blanket ban is the way to go on this, people trying to muddy the waters professing they just have nuanced opinions know what they are doing... it's only a horse armour pack, it doesn't affect gameplay, you don't have to use it, you won't notice if it's not there...

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