They play in the lounge and I can keep a bit of an eye on what they're doing.
Most of roblox is a trash fire, but there a couple of games that seem pretty fun when used as an activity for the kids to get together and chat and play.
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They play in the lounge and I can keep a bit of an eye on what they're doing.
Most of roblox is a trash fire, but there a couple of games that seem pretty fun when used as an activity for the kids to get together and chat and play.
Earlier quoted context omitted.
Epic made a deal with Unity, apparently they intend to work around stores by turning Fortnite into a game store.
Do you have link? How does Unity make money running in Fornite which uses Unreal?
Unity makes money as usual, the people doing those games pay their professional licenses to Unity.
I think the primary issue is that there is massive demand for adolescent social interaction in a world that is increasingly physically isolating for kids. Demographic shifts make suburban families too sparse to support children friend groups. Denser cities are increasingly financially impossible for families to move in.
I looked at Roblox recently as a nostalgia trip as I was active in the community over a decade ago when I was a kid. Genuinely insane that it's legal. Full dark gambling patterns, insane access. I think the only reason it's not been regulated is that people haven't looked closely, but it's as if someone took the worst of gacha games and decided to base their childrens platform on it.
I'll probably get DV to oblivion for this, but I have to constantly wonder where those parents come from that need to forbid their children to roam freely on the internet. Didn't they grow up in an age unrestricted web either? By now we must have two generations of unhinged children grown up with unsafe World of Warcraft, MSN, Whatsapp and ICQ. Oh and the p0rn... I mean, seriously, do you guys have nothing else to do…
I don't necessarily think this is technologically feasible or something that would be accepted, but I think it's an interesting idea.
I looked at Roblox recently as a nostalgia trip as I was active in the community over a decade ago when I was a kid. Genuinely insane that it's legal. Full dark gambling patterns, insane access. I think the only reason it's not been regulated is that people haven't looked closely, but it's as if someone took the worst of gacha games and decided to base their childrens platform on it.
Tbh making Roblox illegal feels like the same moral panic that our parents had around metal music, hip-hop, and arcades. My kid plays Roblox, I prevent her from talking to others, and I police the Robux purchases. It really is a fun platform. The problem is for parents that aren't technical, or are negligent and don't know how to police it.
- You cannot prevent your child to login and play at least 15mn (without manually resetting the password in the kid account) - combine this with the fact you cannot prevent changing the password reset email on the child account, and in practice you cannot prevent your child from using roblox - You cannot prevent gift card to be used - There's no way to trace gift cards usage at all - Roblox will remove controls at some ages without warning you - Deleting your kid account is a fight (it's been two weeks and roblox is asking me proof of ownership I cannot give since they don't exist) - You cannot prevent fear of missing out - You cannot control pay to win games - You cannot prevent your child face to be scanned and shared for "age control" - Same for your own face - Probably more...
Oh and don't forget there's absolutely no way to prevent your kid to have multiple accounts, and have a parallel life you know nothing about.
I didn't grow up with Roblox. I did grow up gambling pogs and MTG cards. I did grow up getting verbally sexually harassed at a Chuck-e-cheese. I did grow up finding my uncle's porno mag collection. I also did grow up playing Ultima Online with a group of people who knew I was a kid and helped and guided me through some really hard times with compassion. It's easy to focus on the amplification these platforms have on…