Earlier quoted context omitted.
>But as of August 2025, we are on pace to see fewer games in 2025 than in 2024. No we're not. Use Wayback machine or whatever and this year is 1k+ ahead at the same date. https://web.archive.org/web/20240822090931/https://steamdb.i... >Also the jump in 2024 is only around 10-15% more games than we would have expected from the previous trend. Assuming all of that is directly down to AI, I wouldn’t call that an explosi…
There must be a huge push end of year. >How many games do you imagine can be released per day even with the help of current Sota LLMs ? Given the number of people who want to make games—if code is the bottleneck, and LLMs can really make you hugely more productive, I’d expect to see an actual explosion. My experience is that neither of those assumptions are true though.
Game development is not a zero sum game. There can be multiple bottlenecks or difficult hurdles.
>and LLMs can really make you hugely more productive, I’d expect to see an actual explosion.
Well growth was double the previous year. Maybe you might not call that an explosion, it's still a very noticeable uptick.