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Steam can't escape the fallout from its censorship controversy

polygon.com

151–160 of 178 posts

Re: Steam can't escape the fallout from its censorship controversy

#151
post #4

If valve can escape the Microsoft store, it can handle a few payment processors. what would happen if Valve accepted Cryptocurrency? in turn, what might happen if valve decided to become a cryptocurrency exchange exclusive to the gaming community? EDIT: another solution is to use a load-wallet based system to shroud transactions from your financial nanny. money in, money out, no explicit evidence of a purchase.

They used to but removed it because nobody actually uses crypto currencies as currency.

They also already let you load funds onto a wallet for use later.

Re: Steam can't escape the fallout from its censorship controversy

#152

Earlier quoted context omitted.

> none of this is an ethics issue A puritanical activist group circumvents the law/courts and successfully pressures the handful of companies that control the vast majority of transactions to remove content they find distasteful - content that is 100% legal - but this isn’t an ethics discussion?

> circumvents the law/courts That phrasing makes it sound somehow illegal, but all the activists did was exercise their right to engage in political speech. I don't particularly agree with their cause, but there's nothing untoward about their methods. The real problem for society isn't the fact that political groups can raise a ruckus about things we personally don't agree with, but rather the fact that payment proce…

I didn’t say it was illegal. I said they circumvented the courts, the obvious place for this debate to play out. Their methods are absolutely untoward. Not only that, I can all but guarantee you these same people use “freedom of speech” as a shield whenever their opinions and systems are considered less than popular/challenged.

Re: Steam can't escape the fallout from its censorship controversy

#153
post #18

Earlier quoted context omitted.

Steam used to accept BTC payments in 2016 but they didn't want to deal with the probabilistic finality of bitcoin so they quickly removed the btc option. previous discussion: https://news.ycombinator.com/item?id=30478262

In 2016 this wasn't a solved problem but today it is

How is it fixed today? I'm not in the bitcoin game but doesn't the transaction have to be mined and that takes at least 10 minutes?

Re: Steam can't escape the fallout from its censorship controversy

#154
post #18

Earlier quoted context omitted.

In 2016 this wasn't a solved problem but today it is

How is it fixed today? I'm not in the bitcoin game but doesn't the transaction have to be mined and that takes at least 10 minutes?

The landscape of third party companies who offer transaction insurance has increased. With bitcoin you have the lightning network.

Re: Steam can't escape the fallout from its censorship controversy

#155
post #101

Earlier quoted context omitted.

Why not? It is already there, has enough choice to keep me entertained, I don't suffer from FOMO.

I try to avoid vendor lock-in when I can. I'm a Windows user. I don't want to lose my apps if (really, when) I eventually switch to Linux. Buying my games on Steam means I can play my games anywhere.

Not really, because not every game on Steam does exist in all other platforms supported by Steam, and Proton is still Windows anyway.

Re: Steam can't escape the fallout from its censorship controversy

#156
post #100

Earlier quoted context omitted.

Unfortunately by translating Windows games, Valve doesn't even manage to get game studios to port Android/Linux (NDK) into GNU/Linux, shows how much studios care. Better keep targeting Windows.

I think this is ultimately a benefit. I've had too many proprietary native Linux games that slowly broke overtime as libraries they depended on changed or became deprecated. Hosting unmaintained proprietary software like this has always been difficult with Linux. With Proton we basically have a common stable runtime that handles all the platform specific needs of a video game. It just so happens that runtime is large…

Devs don't support anything, they target Windows as if Proton did not exist.

It is up to Valve to make it work.

It is a loss for GNU/Linux as gamming platform.

Do you think anyone would be paying for Nintendo and PlayStation consoles, if they were running XBox OS translations, instead of having the games natively target them?

That is why all those cheap Chinese handhelds never go nowhere, being basically MAME devices.

Re: Steam can't escape the fallout from its censorship controversy

#157

Earlier quoted context omitted.

I genuinely can't tell if this is a joke. If this is not a joke, please elaborate on the difference between "seeing a murder" and "seeing a nipple".

half-joke. The difference is that it's not "seeing" a murder. It's committing a murder vs watching pornography. Killing somebody in a video game isn't real murder. Seeing a nude character is still pornography.

> Killing somebody in a video game isn't real murder.

Likewise, having sex in a video game isn't real sex. It's still pornography, okay, sure, and..? And..?

Re: Steam can't escape the fallout from its censorship controversy

#158
post #156

Earlier quoted context omitted.

I think this is ultimately a benefit. I've had too many proprietary native Linux games that slowly broke overtime as libraries they depended on changed or became deprecated. Hosting unmaintained proprietary software like this has always been difficult with Linux. With Proton we basically have a common stable runtime that handles all the platform specific needs of a video game. It just so happens that runtime is large…

Devs don't support anything, they target Windows as if Proton did not exist. It is up to Valve to make it work. It is a loss for GNU/Linux as gamming platform. Do you think anyone would be paying for Nintendo and PlayStation consoles, if they were running XBox OS translations, instead of having the games natively target them? That is why all those cheap Chinese handhelds never go nowhere, being basically MAME devices…

Lots of dev go out of their way to make sure their games play nice on Steam Deck.

The alternative is that they do not do this at all because it is too much work for too little payoff. Proton is driving real Linux adoption in PC gaming.

Re: Steam can't escape the fallout from its censorship controversy

#160
post #156

Earlier quoted context omitted.

Devs don't support anything, they target Windows as if Proton did not exist. It is up to Valve to make it work. It is a loss for GNU/Linux as gamming platform. Do you think anyone would be paying for Nintendo and PlayStation consoles, if they were running XBox OS translations, instead of having the games natively target them? That is why all those cheap Chinese handhelds never go nowhere, being basically MAME devices…

Lots of dev go out of their way to make sure their games play nice on Steam Deck. The alternative is that they do not do this at all because it is too much work for too little payoff. Proton is driving real Linux adoption in PC gaming.

Really? Name a AAA game studio that actually activily does anything instead of letting Valve do the work themselves, coming up on their developer blog "We did this for Proton".

Proton is driving the adoption of PC Windows games on Linux.

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