Earlier quoted context omitted.
Their documentation for the very newest stuff contains very obviously AI-generated inaccurate and misleading crap.
Don't believe me? Go look at it yourself. They've even "edited" the old docs with AI slop. https://learn.microsoft.com/en-us/windows-hardware/drivers/u... "The characteristics of the endpoint determine the size of each packet is fixed and determined by the characteristics of the endpoint."
Blurry rendering of games on Mac
151–160 of 328 posts
Re: Blurry rendering of games on Mac
#152This just shows how little Apple cares about gaming on Mac. It's so sad that I spent thousands on multiple Mac devices (MBP, M Studio, etc.) only to be bottlenecked not by hardware, but by Apple's shitty approach to gaming software. I know why they do it though. Apple can't take their undeserved 30% cut of Mac games the same way they take their iOS cuts. We had a teacher years ago who said something that remains true…
> "everything is about money, especially the ones that appear to have non-monetary reasons." There are countless other incentives as tangible as money including meaning, status, security, fame, etc. If you spend time around people with money you will find they will happily trade it to achieve these. What this belief signals most strongly to me is your class.
Re: Blurry rendering of games on Mac
#153This just shows how little Apple cares about gaming on Mac. It's so sad that I spent thousands on multiple Mac devices (MBP, M Studio, etc.) only to be bottlenecked not by hardware, but by Apple's shitty approach to gaming software. I know why they do it though. Apple can't take their undeserved 30% cut of Mac games the same way they take their iOS cuts. We had a teacher years ago who said something that remains true…
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Re: Blurry rendering of games on Mac
#154Earlier quoted context omitted.
I've always preferred the look of non-antialiased fonts on an LCD for this reason - you can finally actually see the sharp square corners of a pixel, yet somehow many like the blurry smoothness of antialiasing to make the screen more like a CRT.
Please explain why you disagree?
Re: Blurry rendering of games on Mac
#155Earlier quoted context omitted.
> non-personal comment You literally said "What this belief signals most strongly to me is your class.". So that wasn't personal?
No - this is a general statement. People who are saying that everything is about money are revealing they don’t appreciate other motivations.
Re: Blurry rendering of games on Mac
#156Earlier quoted context omitted.
> What this belief signals most strongly to me is your class. What this "classism" mentality signals is your sense of superiority due to the amount of $ you have in a bank.
Class is not money - and you're making non-personal comment a personal one.
In the us of a, money is the ultimate status and often used as the measuring stick to the value of ones ideas, personhood, and everything in between.
I cannot stand it but it is what it is.
Re: Blurry rendering of games on Mac
#157Earlier quoted context omitted.
Their compatibility layers being intended as exclusively transitional can be frustrating, but on the other hand it’s also why near every Mac app now has a proper aarch64 build. If it were known that Rosetta were going to remain part of the OS forever, many apps would’ve never been ported and would’ve been at an effectively permanent 30-60% performance penalty and disproportionate drags on battery life. On the other s…
Even if Windows wanted to push hard to get off x86 they still lack ARM hardware worth moving to in the first place. I wouldn't be surprised if the 13" M1 MacBook alone shipped more units than all Windows 8/8.1/10/11 ARM devices combined. The 32 bit -> 64 bit app migration for x86 was also much slower on Windows but, again, there wasn't any real performance gain to be had until your app needed more than 4 GB of RAM in…
Snapdragon X laptops are here already, and reviews are generally positive (of course, use and workload dependent, nobody should get one to game, but for web browsing and long battery life it's perfect).
Re: Blurry rendering of games on Mac
#158Re: Blurry rendering of games on Mac
#159This just shows how little Apple cares about gaming on Mac. It's so sad that I spent thousands on multiple Mac devices (MBP, M Studio, etc.) only to be bottlenecked not by hardware, but by Apple's shitty approach to gaming software. I know why they do it though. Apple can't take their undeserved 30% cut of Mac games the same way they take their iOS cuts. We had a teacher years ago who said something that remains true…
They sure don't care about games on Mac, but I think this specific issue is more due to trying to do "magic" for better or worse. Introducing the notch creates this "here but not really usable" area that is specific to some displays, and Apple touts it as something that will just work thanks to their software layer. Yet every app has to deal with it one way or another and most apps that care about screen estate or re…
The problem here is 100% that Apple, for some reason, provides both 16:10 "safe" resolutions and the actual whole screen resolutions. All those non-16:10 resolutions are a trap, because they cause the compositor to downscale the window to fit below the notch anyway -- they serve literally no point. There is no situation where a user would want a window that's 16:10.39 or whatever and then downscaled to fit within the bounds of the 16:10 safe area, so there is no reason to provide those 16:10.39 resolutions in the list of display modes.
Apple botched the implementation, but the hardware would've been perfectly reasonable and caused no issues or complexities for either users or developers if Apple hadn't botched the software.
Re: Blurry rendering of games on Mac
#160Am I the only one who finds screens with rounded corners and notches really stupid? We had to struggle for decades with CRTs and their funky geometry, and when we finally get displays with perfect geometry, we botch them again to make them look... cooler?
Don't think of notches as something stupid that takes away from screen area. Think of them as something that allows the overall screen area to increase, as bevels shrink. And then when the corners of the screen are so close to the corner of the laptop, and the corner of the laptop is rounded, it looks weird if the corner of the screen isn't rounded. Like a square peg in a round hole. Fortunately, it's all context-dep…