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Sega mistakenly reveals sales numbers of popular games

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Re: Sega mistakenly reveals sales numbers of popular games

#151
post #77

Earlier quoted context omitted.

I tbink it's easy to underestimate this - everyone seems surprised when I tell them Mario Kart 8 is the 5th best selling game of all time.

Well it's been continuously sold for over a decade now, and bundled with the Switch.

Famitsu (a Japanese magazine) has top ten sales of console games in Japan every week. Until the Switch 2 launch, Mario Kart 8 was there nearly every week.

Re: Sega mistakenly reveals sales numbers of popular games

#152

Earlier quoted context omitted.

I tbink it's easy to underestimate this - everyone seems surprised when I tell them Mario Kart 8 is the 5th best selling game of all time.

Wii Sports enjoyed a similar status, as it was also bundled with a console. I don't think console bundles are necessarily a fair way to count video game sales.

Mario Kart was not originally bundled with the Switch and the Switch has never been exclusively bundled with Mario Kart. You've always been able to buy a Switch by itself or bundled with other games - Mario Kart was not even the first bundle. It was like the 8th or something - two years after release, and has been re-issued every Black Friday since, but there have been numerous other bundles since as well.

Re: Sega mistakenly reveals sales numbers of popular games

#153
post #77

Earlier quoted context omitted.

I tbink it's easy to underestimate this - everyone seems surprised when I tell them Mario Kart 8 is the 5th best selling game of all time.

Well it's been continuously sold for over a decade now, and bundled with the Switch.

It's bundled due to the success of the game and not the other way around: https://news.ycombinator.com/item?id=44338584

Re: Sega mistakenly reveals sales numbers of popular games

#154
post #9

Video game consumers have always baffled me and this data just adds to it. Who are the 7 million people going out to buy the 20th Persona game? What are you actually hoping to get from it that isn't just a slight variance on something you've already had multiple times before? I have friends genuinely excited to go buy Mario Cart for the 17th time this year... Once you've made two objects move along an enclosed route…

Imho you are (1) trying to be original on HN (going against the grain) and (2) being dismissive of people’s genuine interests in an area - gonna lead to defensive downvotes.

I agree with the responders that this is a common fallacy (good insights / learnings for us all). Eg I like following baseball but if you were to ask me about it 10 years ago I’d be pretty reductive about. I agree with the responders that there’s beauty in the seemingly little things at first that build. That said not all of us take the time to appreciate certain areas of beauty because there’s a lot of beauty out there. And that’s ok but nature does seem to indicate repetition and variation are fine.

Re: Sega mistakenly reveals sales numbers of popular games

#155

Earlier quoted context omitted.

I’m shocked Overwatch is so high. Microsoft/Activision/Blizzard seem to barely give it any attention and basically killed off its pro scene.

A pro scene is absolutely not a sign of a popular game. Oftentimes it's the reverse. There are so many strange externalities with a healthy pro scene that can positively destroy your general appeal. Leaving you with perhaps 10,000 really insane players, and no community outside of that.

I’ve not gathered any data to prove it, but I’ve long held a hunch that there’s something of an inverse correlation between multiplayer games’ popularity among highly competitive players and the masses.

Most people don’t want to spend large amounts of time “getting good” and don’t enjoy getting matched up against players that absolutely destroy them, but instead prefer more casual games against other players with middling skills. The thing is though, even if highly competitive games include an unranked queue intended for casuals, it ends up being filled with smurfs[0] and the like looking to smash lower skilled players, which drains the fun from the game for those players. Thinking about it that way, it’d make perfect sense if the most popular PvP games would be those that are shunned by the highly competitive - a lack of “pro” players might be considered a feature rather than a bug.

[0]: https://english.stackexchange.com/questions/17209/where-does...

Re: Sega mistakenly reveals sales numbers of popular games

#156
post #142

Earlier quoted context omitted.

That is the EXACT process I automated the non-redacting parts of using cron jobs and task folders at a past job. Flatten everything to a set of just images. Have normal human staff draw black boxes over anything to be redacted. Compose a new 'PDF' that's a set of 'scanned' images.

I wonder if using certain kinds of inks could cause slight differences in reflectivity over the redacted text, leaving artifacts that could be used to reconstruct the text in scanned documents? Seems like applying strips of opaque tape over the redacted text might be the most certain method, though maybe overkill after all.

This was sort-of the winning solution to an underhanded C contest to redact an image. Hazily remembered, but the winner used a trick where already black pixels got redacted to one color black and already white pixels got to an ever so slightly different black. Reversing the image would then make it trivial to read the original black-on-white text.

Re: Sega mistakenly reveals sales numbers of popular games

#157

Earlier quoted context omitted.

A pro scene is absolutely not a sign of a popular game. Oftentimes it's the reverse. There are so many strange externalities with a healthy pro scene that can positively destroy your general appeal. Leaving you with perhaps 10,000 really insane players, and no community outside of that.

I’ve not gathered any data to prove it, but I’ve long held a hunch that there’s something of an inverse correlation between multiplayer games’ popularity among highly competitive players and the masses. Most people don’t want to spend large amounts of time “getting good” and don’t enjoy getting matched up against players that absolutely destroy them, but instead prefer more casual games against other players with mid…

An unranked queue is often just like "well, we didn't do any game design for you on meta-progression".

Normal players would like to participate in the progression systems you design! Having a ranked queue that is uninviting to normal players due to skill, and an unranked queue that is uninviting to everyone due to progression design, but less uninviting to normal players than the ranked queue, is a pretty suboptimal result.

It's lately become a lot more popular to just secretly (or at least stealthily) put people in with bots. Marvel Snap was really successful at emulating opponents at low ranks and gradually increasing real opponent density the higher you are. Battle Royale games with 100 players per game can easily add a bunch of bots so you aren't at the bottom and can even win. I noticed Mario Kart World also has bots in most knockout matches (and I highly appreciate that it is transparent about this fact.)

Re: Sega mistakenly reveals sales numbers of popular games

#158
post #150

Earlier quoted context omitted.

I sell construction work. Sometimes my customers will have me price up something that someone else priced to them and they will send me a competitor’s redacted scope letter with the pricing blanked out so I can bid ‘apples to apples’ aka the same scope of work. I’ve unredacted proposals using the ‘unflatten’ command in Bluebeam Revu (which is by far the best PDF editor) which allowed me to underbid my competitor and…

I really don't think this is grey, I think these cases have clear legal implications, though I'm not a lawyer. You are circumventing redaction, regardless of how boneheaded it is, the intent was clear. I'd not do this if I were you.

[deleted]

Re: Sega mistakenly reveals sales numbers of popular games

#159
post #150

Earlier quoted context omitted.

I sell construction work. Sometimes my customers will have me price up something that someone else priced to them and they will send me a competitor’s redacted scope letter with the pricing blanked out so I can bid ‘apples to apples’ aka the same scope of work. I’ve unredacted proposals using the ‘unflatten’ command in Bluebeam Revu (which is by far the best PDF editor) which allowed me to underbid my competitor and…

I really don't think this is grey, I think these cases have clear legal implications, though I'm not a lawyer. You are circumventing redaction, regardless of how boneheaded it is, the intent was clear. I'd not do this if I were you.

The information was in the document they sent me, they should’ve removed it completely if they didn’t want me to see it. The situation is identical to them mailing me a paper copy with a black piece of paper scotch taped over the price.

There are zero legal implications, it was a private contract. My customers regularly tell me the exact price that my competitors have submitted to them and that isn’t illegal.

Probably there are legal implications for attorneys circumventing redaction in legal documents but construction proposal letters have no protections against unredaction.

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