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Android 16 is here

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151–160 of 360 posts

Re: Android 16 is here

#151
post #3

Are they still moving forward with killing AOSP?

Where did you get that idea?

It's not a crazy idea where he's coming from:

- Google will develop Android OS behind closed doors starting next week: https://news.ycombinator.com/item?id=43484927

- Google will develop the Android OS in private: https://news.ycombinator.com/item?id=43482798

It's reasonable to think Google is choking AOSP.

Re: Android 16 is here

#152

I remember my first android device, it had like 512MO of RAM (and storage), and it was blazing fast, it could be used as a WIFI repeater too (which is why I still have it, although it 2.5G...). Fast forward 13 year later or so, if your android device doesn't have at least 8gig of RAM and 64gigs of storage, then it's pretty much useless given how bloated the OS (and the apps) have become... So basically, Android low e…

> I tried a few Android cheap phones recently IMO that's the big 'problem' with Android - any fly by night company can make a phone with it, which sours those people on Android as a whole and rightfully so. They may not understand that it's not Android itself that is awful, but the low spec'd phone or 'enhancements' some company added. Higher end Android phones generally don't have any of these problems at all. I can…

The problem is that 2GB is considered low spec in the first place.

Force phone devs to use worse phones.

Re: Android 16 is here

#153
post #23

I like their Material Expressive design a lot more now after Apple's big reveal. While it's still a bit too colorful and whimsical for my liking, it does stay much closer to what I think should be the top UX design ideal - be clear, legible, and get out of the way . On the new iOS every screen feels like some UX designer is shouting "look how amazing I am at this!!" at me.

Have you tried the beta on iPhone? 75% of the time it seems much nicer with 25% degraded. It's a weird mix but I see why they went in that direction. The only real problem is the religious adherence to the glass design language that is hurting it... because there are very good UX/design improvements via the glass, just not everywhere.

I wouldn't judge the new Android until I tried it on a phone either.

Re: Android 16 is here

#154
post #49

Earlier quoted context omitted.

This knee-jerk reaction is correct more often than not (see the terrible iOS redesign announced earlier), but in this case it seems like it might be incorrect? I looked through the highlights linked here and the full "What's New" page [0] and am pleasantly surprised to see a few new features but no major overhauls of existing ones. [0] https://www.android.com/16

The issue is this reaction never sticks. Everyone's up in arms, but would you really want to go back to Android KitKat or iOS 2? Probably not for more than novelty, right?

Seems fine to me.

https://developer.android.com/about/versions/android-4.0-hig...

Re: Android 16 is here

#155
post #92

Earlier quoted context omitted.

For control surfaces, padding prevents misclicks. It's actually very important part of perceived interface quality when dealing with a handheld touchscreen device.

Different topic: CSS doesn't have a good way to manage nearby clicks? A tap just a few px outside a button should click the button? s can steal focus from nearby taps on Mobile Safari (which can also be a fuckup). I hate iPhone taps that slip a little and scrollable areas having queer interactions (causing usability/accessibility issues).

Some positive padding, offset by the same negative margin, will do just that, i.e capture clicks near the link or button. It has some problems, but I've seen it used to make footnote links easier to click on mobile.

Ex: a.fn-link { padding:10px 18px; margin:-10px -18px; }

Re: Android 16 is here

#156
post #23

I like their Material Expressive design a lot more now after Apple's big reveal. While it's still a bit too colorful and whimsical for my liking, it does stay much closer to what I think should be the top UX design ideal - be clear, legible, and get out of the way . On the new iOS every screen feels like some UX designer is shouting "look how amazing I am at this!!" at me.

Whatever the hot takes... nothing is more "dangerous" than a sound design philosophy. Sure, there are tweaks to make and I don't love everything about Apple's new design, but what I see is a team with an opinion on how to unify design across a full suite of products. That sounds quite durable to me.

Re: Android 16 is here

#157
post #4

The notification feature looks nice. I've pretty much exclusively used iOS, but honestly notifications is a weak point for iOS, in my opinion. I frequently have the 1 notification on my home screen, but once unlocked notifications are pretty much impossible to find again.

From my perspective they merely added features Apple has had in notifications for years.

Re: Android 16 is here

#158
post #130

One extremely disappointing thing that Android has been getting under the hood with Google images is ... Play integrity. This used to be a relatively simplistic system with three tiers: 0 - you are not certified for anything 1 - basic integrity, you need to have a genuine android device running google play services 2 - device integrity, you need to have a genuine android device with core requirements on play and no r…

>rooting should be allowed on a certified device

I don't think this should be allowed because rooting breaks the Android security model. Devices that don't follow at least Android's security model should not be allowed that way apps understand the security model of Android.

>grapheneos should be given a way to pass all attestations

There already is the Android attestation API that can be used to attest grapheneos. But I do think it would be nice if Play Integrity would expand beyond just Play Protect Certified devices, to devices which can prove they offer a similar or greater level of security.

Re: Android 16 is here

#159
post #97
post #25

Earlier quoted context omitted.

Couldn't agree more. Quite a fall from grace by Apple.

Apple did skeuomorphism really well, which is hard and requires a lot of design work. I cannot understand why they gradually abandoned that, as it was clearly a competitive moat in terms of usability. I've seen how computer illiterate or elderly people were able to navigate skeuomorphic designs with relative ease. Right now, they can't tell what is a button or a field and what isn't.

Not gonna lie, I've been using (and programming) GUIs since the Amiga and even I get thrown askew by "click here to enter your name" (expecting a subsequent GUI element to focus, or worse - a popup) vs. "click here to enter your name" (haha! the prompt text disappears now and this is just where you write it I guess!).

You'd think this is just a little thing, but it can really mess with you if you need to change focus and - of course - every application will 'haha!' you in a different way.

It has nothing to do with skeuomorphism really, but at least skeuomorphism seemed to give everyone an idea of what they were shooting for at least.

Re: Android 16 is here

#160

It's deeply disappointing to see that the multitasking solution for tablets that Google and Apple have settled on is... desktop-style floating windows, but without workspaces or window snapping. There's so much space here to experiment with tiling views, scrolling columns of windows, whatever. Floating windows are cumbersome enough when you have a mouse and big display to spread things out on. I've tried this floatin…

Or maybe like when the virtual desktop is larger than the viewport? OLVWM-ish.
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