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Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic

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Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic

#151
post #76
post #2

I posted Bracket City to HN on February 24th and the game went live yesterday on The Atlantic (!) The game will stay free to play (and not require logging in). Also, I'm still making all the puzzles! HN provided the first real infusion of players that weren't my mom's friends. So thanks everyone. FWIW The Atlantic's team is amazing and got this live exactly 2 weeks from when we signed the deal. This happened quick an…

Some feedback: On mobile, why is there a custom keyboard? I found it pretty annoying. I kept getting missed taps, and at least one wrong guess due to a typo I didn’t catch before. It doesn’t seem like the system keyboard’s spellchecking would interfere with the puzzle, so why not just use it? Is it an issue with layout consistency? Otherwise I quite liked the puzzle.

These kind of games rely on custom keyboards. Using the native control would be a lot more difficult.

Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic

#152
post #78

I'm curious why you opted for a custom keyboard vs the built in one. It's not as good and unlike worldle it doesn't seem to really take advantage from custom keys.

If you use the built in keyboard I imagine you have to continuously deal with the page resizing to avoid the keyboard, and potentially people not having easy access to an English keyboard.

The custom keyboard makes all the tools you need a first class component of the game.

But yes, it's currently a little clunky.

Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic

#153
post #93

Earlier quoted context omitted.

But "race car" with a space isn't a palindrome.

There's an ambiguity here between palindromic words and palindromic sentences (where punctuation and spacing are non-breaking): "Go hang a salami, I'm a lasagna hog" or "A man, a plan, a canal, Panama" though it seems that all of the answers (in the one tutorial and one round that I played) are single words, often slid in as character insertions. Just go light on the spacebar, apparently.

You wouldn't happen to be a fan of Jon Agee ?

Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic

#155
post #2

I posted Bracket City to HN on February 24th and the game went live yesterday on The Atlantic (!) The game will stay free to play (and not require logging in). Also, I'm still making all the puzzles! HN provided the first real infusion of players that weren't my mom's friends. So thanks everyone. FWIW The Atlantic's team is amazing and got this live exactly 2 weeks from when we signed the deal. This happened quick an…

Congrats! My only feedback is that it's irritating to be counted "wrong" for naming a correct answer whose clue hasn't been simplified completely yet.

Yeah, tried it for the first time and that limitation was enough that I don't expect to play it again. I mean, it's a choice the game designer has a right to make, but it makes it much less interesting for me if I can't try to work through and skip answers.

Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic

#157

Earlier quoted context omitted.

If the game never has more than three nested levels, you could use [square], then {curly}, then brakest. You could even do a fourth level with (parenthetical) brackets, but that would mean you couldn't use parenthesis in clues.

I think colors, or even shades of grey for accessibility, would be better for non-coders. Maybe even just put the current bracket in bold.

Side note: colors are fine for accessibility, as long as you think in HSL space and vary at least two of those dimensions. As a red/green colorblind person, bright red versus dark green is fine, as is pink versus bright saturated green. No need to go grey.

Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic

#158

As someone who speaks English but doesn't live in the US or any other English-speaking country, this game is hard! I wish there was one for my native language and country culture to see the difference it makes.

i'm a native english speaker and even i can't complete most of these because it's so US-centric. this is virtually unplayable for non-americans, which is a shame because it's a really good game.

Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic

#160
This game is somewhat stupidly implemented in that for clue "exercise in a pool" the guess swimming doesn't count, as the answer is swim.

But more importantly we can see here that actually just getting user input with a keyboard is actually made stupidly hard on mobile, and getting a reasonable result actually requires reimplementing the virtual keyboard, which often sucks because it has a tremendous amount of complexity!

This is something that really should be fixed.

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