I posted Bracket City to HN on February 24th and the game went live yesterday on The Atlantic (!) The game will stay free to play (and not require logging in). Also, I'm still making all the puzzles! HN provided the first real infusion of players that weren't my mom's friends. So thanks everyone. FWIW The Atlantic's team is amazing and got this live exactly 2 weeks from when we signed the deal. This happened quick an…
Some feedback: On mobile, why is there a custom keyboard? I found it pretty annoying. I kept getting missed taps, and at least one wrong guess due to a typo I didn’t catch before. It doesn’t seem like the system keyboard’s spellchecking would interfere with the puzzle, so why not just use it? Is it an issue with layout consistency? Otherwise I quite liked the puzzle.
Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic
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Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic
#152I'm curious why you opted for a custom keyboard vs the built in one. It's not as good and unlike worldle it doesn't seem to really take advantage from custom keys.
The custom keyboard makes all the tools you need a first class component of the game.
But yes, it's currently a little clunky.
Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic
#153Earlier quoted context omitted.
But "race car" with a space isn't a palindrome.
There's an ambiguity here between palindromic words and palindromic sentences (where punctuation and spacing are non-breaking): "Go hang a salami, I'm a lasagna hog" or "A man, a plan, a canal, Panama" though it seems that all of the answers (in the one tutorial and one round that I played) are single words, often slid in as character insertions. Just go light on the spacebar, apparently.
Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic
#154Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic
#155I posted Bracket City to HN on February 24th and the game went live yesterday on The Atlantic (!) The game will stay free to play (and not require logging in). Also, I'm still making all the puzzles! HN provided the first real infusion of players that weren't my mom's friends. So thanks everyone. FWIW The Atlantic's team is amazing and got this live exactly 2 weeks from when we signed the deal. This happened quick an…
Congrats! My only feedback is that it's irritating to be counted "wrong" for naming a correct answer whose clue hasn't been simplified completely yet.
Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic
#156(I know you have to control the keyboard and I need to read my answers before submitting, but I’m learning how much I lean on autocorrect when putting in an answer 4x misspelled the same way)
Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic
#157Earlier quoted context omitted.
If the game never has more than three nested levels, you could use [square], then {curly}, then brakest. You could even do a fourth level with (parenthetical) brackets, but that would mean you couldn't use parenthesis in clues.
I think colors, or even shades of grey for accessibility, would be better for non-coders. Maybe even just put the current bracket in bold.
Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic
#158As someone who speaks English but doesn't live in the US or any other English-speaking country, this game is hard! I wish there was one for my native language and country culture to see the difference it makes.
Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic
#159Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic
#160But more importantly we can see here that actually just getting user input with a keyboard is actually made stupidly hard on mobile, and getting a reasonable result actually requires reimplementing the virtual keyboard, which often sucks because it has a tremendous amount of complexity!
This is something that really should be fixed.