How good is platform support - can I install e.g. Diablo 3 and have the thumbsticks control the character and not a virtual mouse? Or would I need to remap the input myself?
The Steam Deck is software-freedom friendly
151–160 of 272 posts
Re: The Steam Deck is software-freedom friendly
#152Earlier quoted context omitted.
The Deck is so transformative that if Microsoft were serious about XBOX at all, the next XBOX would be a handheld.
> The Deck is so transformative that if Microsoft were serious about XBOX at all, the next XBOX would be a handheld. Or they’d realize that the Deck is successful because it’s open and bring Steam to the Xbox.
[1] Personally I remember how bundling ruined the brands of Cable TV which makes GAME PASS seem like a disaster to me, but objectively, the Cable TV ecosystem resisted change for 30 years and only really broke when Tubi came along, so maybe they'd be happy to be the new cable.
Re: The Steam Deck is software-freedom friendly
#153I have a first-gen Switch, still in active rotation. My kids are asking me why we don't hack it. My answer has been, what does a hacked Switch do that my Steam Deck doesn't already do, without hacking? I mean, if you're going to sail the seven seas and yo-ho-ho, not that I've been encouraging that, the answer isn't even "Play Switch 1 games", the Steam Deck does that better too! And at least we can't accidentally hoo…
Re: The Steam Deck is software-freedom friendly
#154Earlier quoted context omitted.
Same with Microsoft in 90's
Microsoft used its influence over OEMs to stifle their competition in the browser market. This blog post is about how Valve are very much not doing that.
I'm a happy Valve customer, and I'd still likely buy with them even if other platform's offered lower prices, but that doesn't change that they've leveraged their market domination to force concessions from publishers that benefit their business at the cost of competitors and customers.
Re: The Steam Deck is software-freedom friendly
#155Does that mean it can run Steam games offline and DRM-free?
I could perhaps live with subscription terms that are still variable amount / mount (currently 0) as servers do cost money. Even if their quasi-monopoly would allow them to extort us. But what needs to be more reliable, is that the ToS I applied to when I bought the game should not change afterwards in a one-sided proposal to keep access to my game licenses. Which is not allowed in our jurisdiction at least, so steam was found non-compliant in the EU.
(Back in 2021) https://ec.europa.eu/commission/presscorner/detail/it/ip_21_...
Re: The Steam Deck is software-freedom friendly
#156No company is your friend. But Valve does a great job at being consumer friendly. Steam is a great low-pressure sales environment. It provides features that make it more enjoyable for users to play, hang out, communicate, share content, mods. It doesn't harangue you or change your settings, or the UI, or your games (mostly) without reason and warning. Things work like you expect them to in other apps, back buttons wo…
> Steam is a great low-pressure sales environment. Eh.. It seems very common for Steam users to have libraries of thousands of purchased games, 99% unplayed, purchased at steep discounts during sales. The way Steam operates does a great job of instilling Fear Of Missing Out, and getting people to buy things they never end up using.
At leastrented digital games on Steam account dont contribute to global warming, waste problems and dont use tons of electicity to mint some tokens.
I guess only major issue Steam really have to solve is ability to inherit these digital purchases if owner has died. Their license agreement dont have proper procedure for that.
Re: The Steam Deck is software-freedom friendly
#157Earlier quoted context omitted.
> Steam is a great low-pressure sales environment. Eh.. It seems very common for Steam users to have libraries of thousands of purchased games, 99% unplayed, purchased at steep discounts during sales. The way Steam operates does a great job of instilling Fear Of Missing Out, and getting people to buy things they never end up using.
> very common for Steam users to have libraries of thousands of purchased games, 99% unplayed source?
https://arstechnica.com/gaming/2024/06/is-the-total-value-of...
Re: The Steam Deck is software-freedom friendly
#158I've used it for all sorts of stuff from gaming on flights, to local multiplayer, to controlling a robot car, to watching YouTube with adblocking, etc.
Re: The Steam Deck is software-freedom friendly
#159No company is your friend. But Valve does a great job at being consumer friendly. Steam is a great low-pressure sales environment. It provides features that make it more enjoyable for users to play, hang out, communicate, share content, mods. It doesn't harangue you or change your settings, or the UI, or your games (mostly) without reason and warning. Things work like you expect them to in other apps, back buttons wo…
That's why lots of us are worried about when something happens to Gabe, and some black suited C level raven is promoted as CEO and starts asking questions like "why don't we push for the latest expansion packs? why don't we gate features behind subscriptions?" and all that anti-consumer shit that breaks with the original spirit of so many products.
Re: The Steam Deck is software-freedom friendly
#160Earlier quoted context omitted.
> Why is the existence of the largest games on the market's survival proof thst Steam doesn't own 90% marketshare? It's proof that what the parent commenter said, the portion I explicitly quoted, is an exaggeration. > Btw, based on my friend Bazaar still has its own balance issues arising every other patch. I mean, sure. Can you name any competitive game that doesn't have balance issues? I can't. What matters to me i…
It's an exaggeration in that sure, it literally exists. But at this point you're not really engaging in good faith if that's your argument. Can we not do that ? >Can you name any competitive game that doesn't have balance issues? Sure. But I'm not entirely sure Bazaar is stable enough yet to have the mood swings of Overwatch 2. That's the danger. Make too many fans angry in this beta stage and you lose all goodwill f…
Can we not say people aren't conversing in good faith solely as a method of shutting down further conversation?
They stated something as an absolute and I gave examples of why it isn't an absolute. That's a perfectly normal conversation. It's not even an argument.
As for Bazaar, it seems like you haven't played and aren't a fan, which is totally fine, but just a note that it is not in beta anymore. I'm not sure what your comments about "making my game with direct sales figures in mind" are referencing.