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Nearly half of Steam's users are still using Windows 10

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Re: Nearly half of Steam's users are still using Windows 10

#151

Earlier quoted context omitted.

So was 7, and 95, in their day.

I haven't used Windows seriously in 20+ years, so I don't know, but did any of those upgrades also require hardware (not RAM or disk space) upgrades?

Nothing that Microsoft is demanding like the 10->11 upgrade, as I recall.

Maybe from Windows 3 to 95/98, but I remember (perhaps incorrectly) that moving to 95/98 and/or 7 was pretty stock experience.

Re: Nearly half of Steam's users are still using Windows 10

#152

Earlier quoted context omitted.

I think the Deck might occupy a similar spot as the Nintendo Switch, in that it's not the most powerful console out there, but it's portable and nice, and it's a good enough target. I think especially for indie games, which are typically less demanding than the big new AAA shoot-at-stuff games, the Steam Deck might be an "unofficial standard" for quite awhile. Though I don't work in the games industry, so I'm talking…

I don't disagree about its spot, but I think the "unofficial standard" will still be the Switch because it has sold 150 million units. Valve haven't released sales numbers on the Deck. Like you say, indie games are less demanding, so even the Deck can be overkill. I remember the Vita being the indie target before the Switch. So many good indie games got ports to the Vita.

I think the Deck has the advantage simply because it’s that much easier to develop on and for a PC than a console. At least I would think so, you would have access to more tools and libraries and debuggers than you would with a dedicated console.

Since the Steam Deck is still fundamentally “just a PC” [1], it has the advantage not really requiring specific “ports” of the games? At least that’s how I think of it, again I don’t work in the games industry.

Of course making stuff “Deck Compatible” might require some specific work to make sure stuff can run on it at a playable framerate, so it’s not completely free, but it does get the advantage of inheriting pretty much every last-gen PC game automatically.

[1] in the sense that it’s running a fairly standard Linux kernel on x64 hardware, with typical desktop Linux features available.

Re: Nearly half of Steam's users are still using Windows 10

#153
post #140

Earlier quoted context omitted.

Risk of what?

Getting some "special" license key that doesn't work like that. When you custom build and you're in the EU where reselling unused keys from volume licenses for cheap is legal, at least...

I'm talking about mainstream MS keys you buy at reputable vendors, not sketchy eastern European keys. If you're going to pirate it, just pirate it.
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