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DOOM CAPTCHA

doom-captcha.vercel.app

151–160 of 292 posts

Re: DOOM CAPTCHA

#152

Earlier quoted context omitted.

Well, this is not the first level, but this is the level entry weapon. Plus, left and right arrows rotate the characters since it's keyboard only, but in modern FPS you are used to having them laterally move you and you rotate with the mouse, so your reflexes are off.

As in the original, you can use alt + left/right arrow keys to strafe.

So this is just as difficult as every other captcha then

Re: DOOM CAPTCHA

#153

1. That's a tough level, one of the hidden levels IIRC. 2. It feels like "-fast" has been used. 3. The task is much, much more difficult because you can't strafe. Very cute though :-)

Is it actually that tough?? I was ready to good-naturedly complain that it didn’t work on mobile, but the onscreen controls worked just fine, and I didn’t have any trouble killing 3 guys right away. I guess I have been playing a fair amount of classic doom lately though so

We mean the whole level, not the three mobs for the captcha.

Re: DOOM CAPTCHA

#154

Earlier quoted context omitted.

That depends entirely on whether you opt to do the compare by code or key. E.g. in JS KeyboardEvent.code == "KeyW" may resolve true even though KeyboardEvent.key == "W" may resolve false because the user is on AZERTY or what have you.

Ergonomic keyboards on software like ZMK or QMK actually change both iirc, so that's a no go for external keyboard users.

I'm a QMK user with a custom no -standard layout myself. I think you're referring to mapping keys to a given keycode as part of the firmware config. That's not inherently a problem, do it properly and it still lines up with whatever OS layout you load. If you're purposefully changing the keycodes to avoid letting the OS know the layout is different... well, you got what you explicitly configured you wanted it to behave like? Leave a layer if you expressly don't want said behavior, it's not up to the app developer to assume you meant to do otherwise.

Re: DOOM CAPTCHA

#155

+100 for technical chops, -100 for usability. +10 for the trip down memory lane, and the self-realization that I now suck at playing video games.

>and the self-realization that I now suck at playing video games.

Nah... No mouselook really makes this much harder. Took me over 10 attempts to pass, and I'm Diamond at Overwatch.

Re: DOOM CAPTCHA

#156
post #147

+100 for technical chops, -100 for usability. +10 for the trip down memory lane, and the self-realization that I now suck at playing video games.

Yeah, amusingly, I use a keyboard that doesn't have arrow keys. I've bound them to a different layer, but that doesn't work well with this setup. If this implementation supported the now-standard WASD (which was absolutely used by some high-level Doom players back in the day) AND if it allowed me to fire using the left mouse button (again, like the original game), then it would have been relatively easy to prove that…

Another thing that makes it "easier" is this actually does support strafe, using Option + left and right arrow keys. Still not easy, but more doable:)

Re: DOOM CAPTCHA

#157
post #109

Earlier quoted context omitted.

What part of the concept was proven?

I think this is unfairly downvoted. Anyone can think of something humans do and just playing DOOM in a browser falls well short of anything new. All the hard stuff is missing. It's half an idea.

I find the early votes on new comments are biased downwards; I can speculate as to why, but it usually is more than balanced out by later votes.

Re: DOOM CAPTCHA

#159

+100 for technical chops, -100 for usability. +10 for the trip down memory lane, and the self-realization that I now suck at playing video games.

This is the secret level (E1M9) that you'd normally encounter after E1M3. By this point in the regular progression you'd have found a shotgun, chaingun, rocket launcher, and probably some armor. Starting this level with just a pistol (and it looks like maybe U-V or Nightmare difficulty) is just begging for a buttwhipping.

Re: DOOM CAPTCHA

#160

Earlier quoted context omitted.

Well, this is not the first level, but this is the level entry weapon. Plus, left and right arrows rotate the characters since it's keyboard only, but in modern FPS you are used to having them laterally move you and you rotate with the mouse, so your reflexes are off.

As in the original, you can use alt + left/right arrow keys to strafe.

nice, that was the first thing that I noticed that I kept trying to do. It makes it a lot easier. I forgot about how clunky controls can be for older games without retroarch rebinds and stuff. I was playing Perfect Dark last night on my Steamdeck and I was able to bind the controls to a modern layout (left-stick walk, right-stick look, etc...) and it makes the game a ton easier.
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