DOOM CAPTCHA
151–160 of 292 posts
Re: DOOM CAPTCHA
#152Earlier quoted context omitted.
Well, this is not the first level, but this is the level entry weapon. Plus, left and right arrows rotate the characters since it's keyboard only, but in modern FPS you are used to having them laterally move you and you rotate with the mouse, so your reflexes are off.
As in the original, you can use alt + left/right arrow keys to strafe.
Re: DOOM CAPTCHA
#1531. That's a tough level, one of the hidden levels IIRC. 2. It feels like "-fast" has been used. 3. The task is much, much more difficult because you can't strafe. Very cute though :-)
Is it actually that tough?? I was ready to good-naturedly complain that it didn’t work on mobile, but the onscreen controls worked just fine, and I didn’t have any trouble killing 3 guys right away. I guess I have been playing a fair amount of classic doom lately though so
Re: DOOM CAPTCHA
#154Earlier quoted context omitted.
That depends entirely on whether you opt to do the compare by code or key. E.g. in JS KeyboardEvent.code == "KeyW" may resolve true even though KeyboardEvent.key == "W" may resolve false because the user is on AZERTY or what have you.
Ergonomic keyboards on software like ZMK or QMK actually change both iirc, so that's a no go for external keyboard users.
Re: DOOM CAPTCHA
#155+100 for technical chops, -100 for usability. +10 for the trip down memory lane, and the self-realization that I now suck at playing video games.
Nah... No mouselook really makes this much harder. Took me over 10 attempts to pass, and I'm Diamond at Overwatch.
Re: DOOM CAPTCHA
#156+100 for technical chops, -100 for usability. +10 for the trip down memory lane, and the self-realization that I now suck at playing video games.
Yeah, amusingly, I use a keyboard that doesn't have arrow keys. I've bound them to a different layer, but that doesn't work well with this setup. If this implementation supported the now-standard WASD (which was absolutely used by some high-level Doom players back in the day) AND if it allowed me to fire using the left mouse button (again, like the original game), then it would have been relatively easy to prove that…
Re: DOOM CAPTCHA
#157Earlier quoted context omitted.
What part of the concept was proven?
I think this is unfairly downvoted. Anyone can think of something humans do and just playing DOOM in a browser falls well short of anything new. All the hard stuff is missing. It's half an idea.
Re: DOOM CAPTCHA
#158Re: DOOM CAPTCHA
#159+100 for technical chops, -100 for usability. +10 for the trip down memory lane, and the self-realization that I now suck at playing video games.
Re: DOOM CAPTCHA
#160Earlier quoted context omitted.
Well, this is not the first level, but this is the level entry weapon. Plus, left and right arrows rotate the characters since it's keyboard only, but in modern FPS you are used to having them laterally move you and you rotate with the mouse, so your reflexes are off.
As in the original, you can use alt + left/right arrow keys to strafe.