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Show HN: A Marble Madness-inspired WebGL game we built for Netlify

5-million-devs.netlify.com

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Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#151
post #13

Earlier quoted context omitted.

There is a glitch on the momentum level, where the marble gets stuck behind a wall after dropping into a hole.

There is code in place to respawn the ball if we detect that it's stuck inside a block or wall, which can occur due to frame drops during the physics simulation. I'll try to reproduce this issue. Thanks for reporting it!

I ran into the same infinite respawn. Here's where it happened to me:

https://imgur.com/RFxyl1Q

Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#152
post #2

I'm one of the developers who worked on this project. Happy to answer any questions. More info on the project here: https://www.littleworkshop.fr/projects/5milliondevs/

Great work, it really captures the feeling of Marble Madness. Its maybe to deep of a thought, but I really fancy the spin of the marble, something that the original was not conveying as fancy as your version does.

As a MM fan, I wanted to second this. Great work, engaging enough to make me finish it and wish there were more mechanics like the catapults and enemies.

Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#154
So i have to say i saw the headline on the frontpage and clicked the game before reading the post.

I have no idea who netifly is... and thought lets have a fun time playing.

While the game is visually well made, i gave it 3 attemps and all 3 times my ball dissapeared at some point into the floor and got permastuck. :/

Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#156
post #97

Earlier quoted context omitted.

They possibly could/should add the qualifier of obnoxious ads. Many mobile ads are extremely obnoxious. Especially the ones that hide the "X" or place several "X"s in the interface so it's hard to tell where exactly to tap to get the ad to go away. This game is pretty classy and subtle in comparison. Kind of how Hacker News itself is an ad for YCombinator.

it's cute how you've come to accept the less obnoxious ads as okay. it appears the obnoxious ads have served their purpose.

[deleted]

Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#157

So i have to say i saw the headline on the frontpage and clicked the game before reading the post. I have no idea who netifly is... and thought lets have a fun time playing. While the game is visually well made, i gave it 3 attemps and all 3 times my ball dissapeared at some point into the floor and got permastuck. :/

[deleted]

Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#158

Nice! My favorite challenge was avoiding the glowing white dots along the path.

Yeah, they really should be some kind of powerup so you're incentivized to hit them. Right now learning about the company feels like a penalty which I doubt was the intent. Also for anyone who hits a dot and is confused how to get out of the information screen - you just press the arrows. I tried escape and clicking for longer than I would care to admit before I realized this. Super cool idea though.

Should we be learning about the product or the company? Only one seems valuable, no?

Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#159
Kind of off topic, but Marble Madness was a large part of what inspired me to start programming. My dad played it when he was a kid and it made an impression on him, so he had me play it on MAME as a kid. I was blown away by the fact that computers can simulate (fairly complex) falling objects in an isometric space, but I couldn't figure out for the life of me how to reproduce that in Game Maker 7 at the time. When I got better at math, it influenced a project in my teens that's on my resume to this day.

Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#160

This game is way better than it needs to be for a quick burst of advertising. Not only is the implementation fantastic, with perfect controls, but the level design is also great. I really enjoyed the multiple routes and the fact you can skip most of the advertising displays. It seems such a shame that this isn't a full game. Removing the advertising and adding more complex levels with puzzles would make for a perfect…

> Not only is the implementation fantastic, with perfect controls, but the level design is also great.

I was surprised how well the WASD controls worked. Perfectly intuitive.

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