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Meta Movie Gen

ai.meta.com

151–160 of 1001 posts

Re: Meta Movie Gen

#151

Why do these video generation ones never become usable to the public. Is it just they had to create millions of videos and cherry pick only a handful of decent generations? Or is it just so expensive there's no business model for it? My mind instantly assumes it a money thing and they're just wanting to charge millions for it, therefore out of reach for the general public. But then with Meta's whole stance on open ai…

There are usable ones

runwayml.com

pika.art

hailuoai.com

Re: Meta Movie Gen

#152
post #80

Earlier quoted context omitted.

Are we only a few years away from one person/small group made movies where the dialog, acting, location and special effects can be tweaked endlessly for a relatively low cost. If I was a studio exec I'd be worried.

I'm not sure, I see a common pattern with autonomous vehicle, text to image, llms: the last 10% are hard to achieve

It’s true of everything

Re: Meta Movie Gen

#153

Earlier quoted context omitted.

This sounds gimmicky and worth watching once or twice, then forgetting about. Worthwhile art will continue to be created from a specific person's/group's vision, not an algorithmically generated sum of personal preferences.

You’ll never be able to tell them apart.

"Turn this book into a two-hour movie with the likeness of [your favorite actor/actress] in the lead role."

This sounds marginally above fanfiction, so I do think it'll be very easy to tell them apart. "Terminator, except with Adam Sandler and set on Mars" is a cute, gimmicky idea, not a competitor to serious work.

Re: Meta Movie Gen

#154
These are not movies, these are clips. The stock photo/clip industry is surely worried about this, and probably will sue because 100% these models were trained on their work. If this technology ever makes movies, it'll be exactly like all the texts, images and music these models create: an average of everything ever created, so incredibly mediocre.

Re: Meta Movie Gen

#155

My kids both have creative hearts, and they are terrified that A.I. will prevent them from earning a living through creativity. Very recently, I've had an alternate thought. We've spent decades improving the technology of entertainment, spending billions (trillions?) of dollars in the process. When A.I. can generate any entertainment you can imagine, we might start finding this kind of entertainment boring. Maybe, at…

So we’ll automate away entertainment jobs but none of the cool science jobs will be automated? I don’t understand how this proposed world will have an available work for scientists but not entertainers.

At least for Meta, this has implications for keeping people engaged in their metaverse.

Re: Meta Movie Gen

#156

My kids both have creative hearts, and they are terrified that A.I. will prevent them from earning a living through creativity. Very recently, I've had an alternate thought. We've spent decades improving the technology of entertainment, spending billions (trillions?) of dollars in the process. When A.I. can generate any entertainment you can imagine, we might start finding this kind of entertainment boring. Maybe, at…

Or maybe, the limiting factor in one's ability to create art will be... creativity rather than the technical skills necessary to make movies, draw, or pluck strings.

The discipline and care to get good at it are what the things that spur creativity.

Re: Meta Movie Gen

#157

Why do these video generation ones never become usable to the public. Is it just they had to create millions of videos and cherry pick only a handful of decent generations? Or is it just so expensive there's no business model for it? My mind instantly assumes it a money thing and they're just wanting to charge millions for it, therefore out of reach for the general public. But then with Meta's whole stance on open ai…

I'd guess 1 in 10 model demos turn out to be useful product, at best.

This and Sora are particularly annoying, though, for how they put together these huge flashy showcases like they're announcing some kind of product launch and then... nothing. Apparently there's value in just flexing your AI-making muscle now and then.

Re: Meta Movie Gen

#158
post #116

Impressive, yet more burning GPUs and pushing CO2 in the atmosphere just for stupid stuff that is only of interest to rich western people... I'd rather have those people work on climate change solutions

> Impressive, yet more burning GPUs and pushing CO2 in the atmosphere just for stupid stuff that is only of interest to rich western people

Better to spend 10x amount of energy on humans that will give the same result?

Re: Meta Movie Gen

#159
post #81
post #33

Earlier quoted context omitted.

Yeah but... it's good enough? There were movies with horrible VFX that still sold perfectly well at the time.

An important contrast is that early VFX offered strong control with weak fidelity, and these prompt-based AI systems offer high fidelity with weak control. Intent matters if you want to make something more than a tech demo or throwaway B-roll and you can't communicate much intent in a 30 word prompt, assuming the model even follows the prompt accurately.

Just need to wait for someone to develop a version of ControlNet that works with this system.

Re: Meta Movie Gen

#160
post #88

To all the folks with negative opinions of this work: you guys are nuts! This work is incredible . Is it the end of the line yet? Of course not, but come on! This is unbelievably cool, and who of you would have predicted any of this ten years ago?

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