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Keyhole – Forge own Windows Store licenses

massgrave.dev

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Re: Keyhole – Forge own Windows Store licenses

#151

Earlier quoted context omitted.

Cheating in online games (especially ones that are free) is so absurdly rampant and disruptive that you can sell gamers just about anything if it can meaningfully deter cheaters. Every now and then a Youtuber will say “kernel level anti-cheat is bad for [reasons]” and gamers will pretend to care about it until the video leaves the “For You” page.

Because a root kit is the only way to do anti cheat? CS2 ban wave begs to differ.

I haven’t played valorant, so I don’t know about them, but what I can say is that definitely other anti-cheats are highly ineffective (VAC being one that is highly ineffective), with blatant cheaters going years without ever being caught.

Hell, blatant cheaters literally stream themselves cheating and their own communities do not recognize the cheating till the stream makes a mistake and selects the wrong scene. This also means that VAC methods of sending footage to random players is ineffective, as some streamers who are very obviously actually cheating do so in front of tens of thousands of people, and those people do not recognize the obvious cheating happening.

We also know game companies don’t care about cheating, as activision admitted in their lawsuit that they leave cheaters on a safe list so long as the cheaters have any semblance of an audience streaming.

Re: Keyhole – Forge own Windows Store licenses

#152

Earlier quoted context omitted.

Cheating in online games (especially ones that are free) is so absurdly rampant and disruptive that you can sell gamers just about anything if it can meaningfully deter cheaters. Every now and then a Youtuber will say “kernel level anti-cheat is bad for [reasons]” and gamers will pretend to care about it until the video leaves the “For You” page.

Because a root kit is the only way to do anti cheat? CS2 ban wave begs to differ.

I personally stopped playing CS because my friends started using an alt-launcher to avoid cheaters, which added a whole layer of complication that made the game undesirable. Ban waves aren't perfect but in my limited experience, cheaters weren't that rampant, in others experience it became intolerable.

Re: Keyhole – Forge own Windows Store licenses

#153
post #145

Earlier quoted context omitted.

Yes, but I think it works exceptionally for other software, like games! One example that stands out was the hacking/modding scene of the GTA Vice City with Multi Theft Auto, and even GTA SA, which gained a massive player base that would have never experienced the game and created emotional bonds with it. I can't prove this of course, but I bet a huge portion of the GTA V success was from users who played a moded vers…

> Price is a barrier to entry for many users who wouldn't have paid for the software. This is what demos, student licenses, etc. are for. I don't care what your justification is, property theft is wrong.

1st world opinion.......

Re: Keyhole – Forge own Windows Store licenses

#155

Earlier quoted context omitted.

It should be noted that unless you've modified an Xbox One, from what I understand you cannot stop it from auto updating unless you permanently disconnect it from the internet (which will cause your licenses to eventually expire, in the year timespan or so), new launch games won't run (they're tied to a minimum version of the OS).

Wow, so it's a ticking time bomb, that should be illegal.

I agree that the device updating without your consent should be illegal, but new games requiring the updates seems fair enough: the Xbox can still run all of the games it was advertised to be able to do so at launch, and if game developers could not rely on the presence of system updates, Microsoft would just release an entirely new, incompatible Xbox instead. I think that updates are fine so long as you can update and roll back whenever you want to.

Re: Keyhole – Forge own Windows Store licenses

#156

Earlier quoted context omitted.

As opposed to just not encrypting their data at all and letting everyone who ends up with the drive have their data. So one scenario, everyone can access the data if they get the drive. The other, the government might get Microsoft to release the encryption keys.

>As opposed to just not encrypting their data at all and letting everyone who ends up with the drive have their data. You are presenting a false dilemma where either Bitlocker is in use or the drive is entirely unencrypted; there are other ways to ensure data integrity in the face of physical compromise.

1. It's not a false dilemma, it's more of a question of how to handle the "average Joe" user that doesn't know how to store encryption keys. I don't like how this automatic encryption is implemented, by the way, but sending the keys to MS servers is not the worst idea ever.

2. Bitlocker can totally be used without a MS account and without sending keys anywhere and without TPM... But seeing how most people fail to RTFM we're back to point 1.

Re: Keyhole – Forge own Windows Store licenses

#158

Can this be used to enable the HEVC extension without a M$ account? It's so frustrating they can't license the patents as a lump sum.

You don't need this exploit. You could use a media player that doesn't need MS codec packs, but assuming this is not an option:

1. Go to https://store.rg-adguard.net.

2. Paste in https://apps.microsoft.com/detail/9n4wgh0z6vhq.

3. Change ring to "Retail".

4. Download the file with an "appxbundle" extension.

5. Install it (might need to enable developer mode for this step; don't remember).

Re: Keyhole – Forge own Windows Store licenses

#160

Can this be used to enable the HEVC extension without a M$ account? It's so frustrating they can't license the patents as a lump sum.

The links to download the official microsoft signed HEVC installers can actually also be found at massgrave.dev[0] It truly is an awesome resource.

0: https://massgrave.dev/unsupported_products_activation#hevc-v...

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