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Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

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151–160 of 543 posts

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#151
It has been clear from fairly early on the AVP should never have launched - it just has no reason to exist. I cannot escape thinking there must have been some internal argument where the choices ended up as kill the project or release what we have, and the latter was chosen because it was seen to be easier.

Let’s face it, without Zuck’s personal interest reality labs would have gone years ago.

It is one thing for companies with billions to burn them chasing non existent markets but when they attempt to drag in lots of smaller third parties in order to build demand for their platforms . . . well, developers should be a lot more skeptical. The low hanging fruit of the personal computing age appears to have been picked.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#152
post #42

I feel like they have struck gold with the Meta Ray-ban glasses. Perfect form factor, looks cool, not obtrusive, has actual features that people want to use. That IMO is the future of wearables + AR/VR + AI, not a bulky headset.

The same thing happened with previous technologies. Steve Jobs didn't "invent the smartphone" -- he just made a smartphone at the time when the underlying tech (VLSI, displays, WLAN, WWAN) got to the point where it could fit in a pocket and have battery life of a day. Similarly he didn't invent the MP3 player. He made one at the point when Toshiba were able to manufacture a very small, low power hard drive that meant…

Steve Jobs and invention is always sort of looking at the problem backwards.

He could enunciate a concept and knew when to put the boot down to enforce his taste.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#154
post #64
post #62

Isn't it simple why AVP isn't moving? They don't treat anime-loli-porn content, chiefly VRChat, as first class citizens, if they support those at all. Tons of people have bought and are buying Quest 2 and 3 as well as its competitors with sole intent of using it with VRChat. Don't you guys all remember that iPhoneOS had YouTube since version 1.0, before it even had App Store? Where would you think iOS would have been…

$3500 is also a big reason. Why pay that when I can get a Quest2 for $199 new for the anime-loli-porn content?

Extremely high res anime-loli-porn content?

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#155
post #53

A counter point on premium VR headsets. They are teleportation devices. I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1] It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears.…

Not to deny the experience or the emotional value, its niche use. This would e.g. justify a co-pay from a health fund or an NHS program to make them available for people with profound issues, to have richer experience. Or, maybe old age care or people with dementia.

But thats not how either Apple or FB are approaching this. They aren't addressing what your niche is: something to give value to people in very specific need.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#156
post #83

IMHO: the AVP is a DevKit that is sold to consumers. But more polished then the typical DevKit. But looking into the past and seeing how many people where eager to buy GoogleGlas/Oculus Devkits, why shouldn’t a brand like apple decide to push out a devkit as high price consumer device, instead of trying to keep a devkit for a upcoming product a secret? I’m still wondering what direction the product can and will take…

I think the issue is just that the developers Apple wants to poach for this are the ones that they push away the most.

Not only does Meta already control a large chunk of VR game development (to the point that even regular PCVR has been kind of starved for content), but game developers, besides for the iPhone, don't really care for Apple, and considering that the AVP does not have the things that the iPhone has going for it...

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#157

It has been clear from fairly early on the AVP should never have launched - it just has no reason to exist. I cannot escape thinking there must have been some internal argument where the choices ended up as kill the project or release what we have, and the latter was chosen because it was seen to be easier. Let’s face it, without Zuck’s personal interest reality labs would have gone years ago. It is one thing for com…

At least Meta has bootstraped a niche in the console market. They identified a market and can iterate on it. Apple seems content to provide essentially nothing to do on the device.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#158
post #53

A counter point on premium VR headsets. They are teleportation devices. I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1] It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears.…

> I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1]

> It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears. It was profound.

Honest question, but how much was your own brain filling up the experience and bringing back all those memories. Did you have the same feelings with other VR experiences?

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#159
post #150
post #53

A counter point on premium VR headsets. They are teleportation devices. I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1] It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears.…

I think the teleportation angle is even more compelling from the point of view of enabling virtual co-presence. With photo-realistic avatars as Apple and Meta have both demonstrated are fully possible, we'll soon be in a situation where you can click a button and be fully present with anybody anywhere, any time. This is as close to true physical teleportation that humanity will ever get, and I expect that once it's m…

We can’t even get people to routinely turn a webcam on at most companies existing meetings. Even internally at Meta and Apple, staff aren’t exactly falling over themselves to take meetings in headsets right now.

The idea people will be strapping computers to their faces for meetings will “take off in a huge way” any time soon is extremely far fetched for me.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#160
post #53

A counter point on premium VR headsets. They are teleportation devices. I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1] It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears.…

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