Congrats on the launch! > The core of what makes a good pilot isn’t stick and rudder skills; it’s good decision making and risk management. At best, this is only half of the story. What separates GA operations from airline operations in terms of safety is much more involved than that: - GA (Part 91) flight hours are not recorded so safety data can only be estimated - Part 91 incidents follow much less scrutiny than p…
thanks! > In practically every example so far in aviation, adding automation makes things harder, not easier. While somewhat unsatisfying as an answer, I think the industry has done it wrong, exactly because the result was harder, not easier. the UI/UX of modern glass cockpits is incredibly unintuitive and difficult to use. It's extremely opaque as to what the system's actually doing, if much. And no one has truly ta…
Be careful here :)
The current UI/UX is the best that design had to offer ... at one point. That design is then solidified in concrete; It was once considered to be intuitive but the world's design of interfaces always moves on. Touch/swipe based UX drives many design decisions today but those practices can fall over in turbulent situations. That is to say, the "intuition" is not an innate factor of the interface itself. Rather, it's culturally informed.
Any UX design you create will likely seem unintuitive to either the previous or to the next generation. Either way, current pilots will likely just view it as something that needs training to adopt. I don't envy your task of making a new UI that is modern and timeless! It will be fun to see what you come up with though. :)