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Kino: Pro Video Camera

lux.camera

151–160 of 376 posts

Re: Kino: Pro Video Camera

#151

I wish they just said, "color grading made easy on the iPhone 15" in their copy. And then if they wanna dive in a explain it, fine.

Yeah, I may be stupid, but I initially thought it's a camera that I can buy, kind of like GoPro, but for cinematic effects, and I was trying to understand what the price is.

Re: Kino: Pro Video Camera

#153
post #110
post #47

"one simple principle: make good products and charge money for them." Thank you for the one-time purchase option. It's a win already on today's software world.

I just looked at two pomodoro apps on the app store, one had a one-time purchase fee, the other had a subscription only model. It's a freaking pomodoro app! I can't believe I have to pay for that in the first place (why doesn't the countdown app of Apple not have a widget =.=) but a subscription? People are greedy af.

> People are greedy af.

Putting on my Older Person hat for a moment, software from indie publishers used to cost in the ballpark of $40 in the late 1980s (that's ~$100 in 2024 dollars after adjusting for inflation). $100 for a single version of a single app. When the next point release comes out, the publisher might give you a discount of 50%, so it might only cost you $50. A major release was often required for compatibility with a new OS version.

All the software we used back in the day? We spent significant money on it.

Do you think apps like these pomodoro apps would sell in sustainable quantities if it were $100 for major releases and $50 for point releases? What if it were $100 to get the current version every time iOS did a major version upgrade?

Or is it more likely that these apps would simply not exist?

People say they want one-time purchases, but the small $ subscriptions are more consumer-friendly than is immediately apparent. And they support a vastly more comprehensive software ecosystem.

Re: Kino: Pro Video Camera

#154
post #147
post #141

Earlier quoted context omitted.

> People are greedy af. Personally, for smaller developers, I attribute this more to ignorance than malice (greed). Pricing is hard so they just look around and pick what they see happening around them without taking a moment even to think, forget about doing actual research.

These smaller developers go through the trouble of building an app and getting verified for distribution on the App Store but don't give even a moment's thought to pricing? Surely the easiest option is free compared to some arbitrary monthly price and having to set up payments, etc.

But why should people do apps for free?

Re: Kino: Pro Video Camera

#155

Earlier quoted context omitted.

Personally, even if I don't personally purchase this, I hope your wrong because I am strongly against subscriptions in most cases. I see cases where it makes sense...but I also see the need for development to get paid their salery, and once you have reached all the users you can....their is no new user growth....and if your just selling based off a one time fee then that means you got very little income except the ra…

The real problem is that people are afraid of paying high one time prices. Subscriptions allow you to lower your prices, which lowers the barrier of entry. On iOS, it gets even worse as there never were high prices to begin with. Which means that the OTP model was never very sustainable.

I don't understand what people have against subscriptions.

To me that's the fairest. First, it incentives them to make a good product, and keep developing it as opposed to just throwing it out there and then not updating.

And secondly it's also fair for the customer. If I don't find something useful I might stop using it after a week, but I paid the full price, same as if I found it useful for years.

Re: Kino: Pro Video Camera

#156
post #103

Earlier quoted context omitted.

Annual Google Play 2023 revenue: $45.63 billion USD.

Apple AppStore revenue at a cursory glance looks to be double that annually with a far smaller user base globally.

Sure, that was a given. Still, 50% of the App Store revenue still proves Android users do spend money on apps.

Re: Kino: Pro Video Camera

#157
post #131

Literally every color grading example shows log footage as the "before". Of course this lacks contrast and vibrancy because it's not meant to be watched "as is". Please show me regular footage as a baseline so it's a fair comparison.

Yeah talk about disingenuous.

Re: Kino: Pro Video Camera

#158
post #131

Literally every color grading example shows log footage as the "before". Of course this lacks contrast and vibrancy because it's not meant to be watched "as is". Please show me regular footage as a baseline so it's a fair comparison.

I didn't read this as a comparison against normal iPhone output normal iPhone output is great looking just not "the look" I prefer without a comparison of iPhones version.

It's a meaningless comparison. They're showing a "before and after" but the "before" is something that nobody uses.

Re: Kino: Pro Video Camera

#159
post #81
post #47

"one simple principle: make good products and charge money for them." Thank you for the one-time purchase option. It's a win already on today's software world.

That’s what I said about Halide, before they moved it to a subscription model.

You must be confusing Halide with Filmic Pro.

Re: Kino: Pro Video Camera

#160

"Opening a LUT file directly from an app will give you an option to open in Kino...even works in Messages!" - Anyone able to test how tapping on a .cube in iMessages opens in Kino? Last time I tried to code something like this, Messages is the holdout in not working properly. This StackOverflow I found requires a QuickLook extension: https://stackoverflow.com/questions/22826978/custom-extensio... So does Kino open di…

It's sort of a PITA. Click on the name of the person who sent you the LUT in iMessage and scroll down to "Documents". Tap on the LUT file. Use the Share button in the lower left corner and then, where it lists the apps, tap "More". You'll see Kino listed. If you tap it, it will automatically import it.

Again, PITA, but given the iOS infrastructure, I'm surprised it works at all.

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