Earlier quoted context omitted.
> For AAA, it's having budgets to make games on a bigger scale than everyone else Does this matter? There are lots of big budget games that don't feel big budget.
Part of the scale is that unlike an indy game, whatever junk EA puts out will end up on every platform and in physical and virtual game stores around the world. Every year when they rerelease the same game.
I would even go as far as to say it's easier to distribute indie games to different platforms, for a lot of reasons. Mainly that you have a lot less people to pay and you're likely using an engine that can do a lot of that technical work for you instead of an in house engine.
Source: I worked in game distribution.