Doesn't feel it would be difficult to fix this with video playback, sorta thing I'd expect Apple to solve.
Thoughts on Vision Pro
151–160 of 185 posts
Re: Thoughts on Vision Pro
#152The Vision Pro has been a massive disappointment for me and my colleagues. I was ready for the flood of Hacker News articles praising its capabilities as well as tips and tricks, including "look what I did today with it!". This discourse was promised to me by many regular HN commenters and I can't believe we're at a state where the general feeling is that the Vision Pro doesn't live up to the HN hype.
Re: Thoughts on Vision Pro
#153Earlier quoted context omitted.
I'd be interested in seeing stats on how often people actually "get away from their desk" in a way that needs a computer. Specifically ways that aren't already covered by a phone.
I want the full Mac experience while sitting in an Eames lounge chair at the office or at home. A laptop forces you to look towards your lap, while a headset would allow you to make full use of the headrest as you gaze at the ceiling. I am young and healthy, with the Aeron chair, Ergotron VESA arm, adjustable desk, etc. all dialed in, and yet my body aches after the sixth hour of computer use. So I look forward to ha…
Re: Thoughts on Vision Pro
#154Earlier quoted context omitted.
I also feel like the lack of precise/physical controls is going to make gaming a non-starter. Which is really the main reason I’m excited about VR in the first place.
I would assume someone could easily integrate a controller for their app using the Game Controller framework [1]. So its not impossible. The only complaint I could see is there not being a standardize visionOS physical controller. But I assume that you could assume the PlayStation DualSense or SteelSeries Nimbus+[2] is probably what you should target controls for. [1] https://developer.apple.com/documentation/gamecon…
Really vr games don’t shine with a traditional controller it’s actually the precision hand tracking from controllers not the 3d that makes them good. So you’d have to build for something specific then hope enough people own both to make you money.
Re: Thoughts on Vision Pro
#155That is completely psychotic blacking out single frame screenshots for copyright reasons. Copyright is truly out of control and just comically ridiculous at this point.
It's not blacking out on purpose, rather it's a side-effect of the DRM chain. The DRM content is rendered outside of the UI chain, so it cannot be captured as part of a normal screenshot or video. The same happens on macOS (and even windows) if you try to screen record while watching DRM L1 content such as Netflix, Apple TV+, etc.
Re: Thoughts on Vision Pro
#156Hopefully someone at Apple reads this and takes it to heart when deciding what to improve for a V2. I might actually buy one if they address some of these problems, despite having been avoiding the hype until a coworker bought one and let us try it.
Passthrough was really disappointing. That part actually kind of shocked me, so many reviews online stating they forgot they were wearing the headset. I can't imagine how, though - it's like looking through drunk goggles. The rendered content was unbelievable though.
I own a Valve Index and the Vision Pro blew it out of the water for pixel density. Mind-blowing.
Re: Thoughts on Vision Pro
#157Earlier quoted context omitted.
> I feel significantly more disconnected from my family when I have it on because I have no easy way to share my content with them. A massively improved guest mode, better casting, or something else would go a long way here. This whole paragraph sounds downright dystopian. “A family that shares content together, stays together”
If I had a family member who insisted on wearing a headset all the time I’d probably be calling them a glasshole (Vision Pro is so much more obnoxious than Google glass ever was)
He was taking pictures of people at clubs and whatnot and it wasn't obvious he was doing that because the glass was discreet.
With the vision pro you're basically screaming "I have cameras pointed at you, at my surroundings, at my eyes and at my crotch" without any ambiguity.
Re: Thoughts on Vision Pro
#158Earlier quoted context omitted.
The passthrough camera has fairly low resolution compared to the inner displays, so if it looks "lifelike" to you, it's probably time to consider getting your glass prescription updated. Comparing the VP to the Quest 3, it's a significant upgrade (and should be, for the 7x price), but neither of them is anywhere close to "lifelike."
So, to gather anecdata, a question to you: do you wear corrective lenses or contacts in your day-to-day life? I never said I couldn't tell the difference between my corrected vision and the vision pro. But it's probably close to as clear as my uncorrected vision, which is how I experience life the majority of time . In a very real way, it is lifelike. My reaction to the cover coming off is "oh, I don't have my glasse…
Is this common? I have myopia and I wear my contacts 100% of my waking hours. I can’t tolerate being without them, and can’t really tolerate glasses either.
Re: Thoughts on Vision Pro
#159I owned one and this article is perfectly accurate. This guy hit the nail on the head on everything. Passthrough is massively oversold, even if it's technically impressive. They set expectations way too high. The comfort is the #1 reason I don't own a Vision Pro anymore. I feel exactly as the author put it, "relieved," when I take it off. I feel significantly more disconnected from my family when I have it on because…
>Passthrough is massively oversold, even if it's technically impressive. They set expectations way too high. As a Vision Pro owner, kinda, but kinda not? I have a really low-power glasses prescription (-1/-1.5) and I've come to the conclusion that everyone saying this has the priviledge of being born with perfect (irl) vision. It's intentionally a little bit out of focus to obscure the screen door effect, which I und…
Re: Thoughts on Vision Pro
#160Just silly. If you cannot easily input data without and extra accessory than it’s just a fail in this case. Imagine building the headset and then booking up a keyboard and then sitting next to an outlet because it doesn’t hold a charge very long…… almost like using a laptop may be more efficient.
Honestly looks like we are still a few years away from cool cyberpunk level VR/AR.