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Coding in Vision Pro

willem.com

151–160 of 465 posts

Re: Coding in Vision Pro

#151

This is my goal and hope, but I'll temper OP's points with how things stand today. Background: I got my AVP on Monday 5th (having gotten up before dawn to place my order when it first became available). I am a programmer with a multi-screen setup to maximize my usable workspace, which consists of editor, terminal, and browser windows. My hope is for the AVP to replace a set of fixed screens, and have in effect infini…

Regarding window management, what it really needs is (ironically) an iPad feature called Stage Manager.

It feels so perfect for this use but it’s a shame it doesn’t exist

Re: Coding in Vision Pro

#152
Love to see this! We’re the developers of Inspect Browser [0], the browser with dev tools you see in the screenshots. Our goal is to make tools to help web developers work on iPads, iPhones, and now Vision Pro- thrilled to see it in action!

Glad to answer any questions.

[0] https://apps.apple.com/us/app/inspect-browser/id1203594958

Re: Coding in Vision Pro

#153

Earlier quoted context omitted.

Where do you work where laptops at meetings aren't acceptable? Not seeing laptops is an extremely reliable red flag for me.

why exactly?

If a meeting is simplistic enough not to need planning and action items, you don't need a meeting. Make a conference call.

If action items are simplistic enough that you don't need to consider calendars for the future, don't need the ability to show the status of existing concerning items, and any reliable information is conveyed via paper, you've got multiple problems.

Mostly you have a culture problem, to put it simply.

Re: Coding in Vision Pro

#154

People spending 3.5K to code is peak capitalism. Yes, I am exaggerating a little bit, but frankly coding like this is kinda silly, you don't need this headset to fancy manipulate text presentation when the really important thing, the abstractions, are in your brain.

People have been spending high amounts of money to code for as long as computers have been a thing.

Tons of people buy high spec laptops, or high spec desktops with high spec monitors and high spec keyboards just to code.

Turns out people pay for an experience that suits them.

Re: Coding in Vision Pro

#155
post #28

Earlier quoted context omitted.

It ranges from okay to not that bad. It’s not as good as the “retina” screens in Apple’s other products. I can definitely see pixels on the device if I’m wearing contacts unlike what most of the early reviewers claimed. But it’s not so bad as to be unusable and you don’t really notice them in most contexts - the main place I notice pixels is using it as a screen for macOS. VisionOS apps are rendered very large by def…

I don't think it is possible to see the pixels, they are the size of a red blood cell. But maybe you can see antialiasing or noise from the cameras. Personally I can't see any pixelation. It's even better than reality. That being said passthrough cameras' resolution do suck but it's not what it's important and probably the easiest problem to solve.

sure, they're small, but some of them are closer to your eye lense than your retina. The pixels per degree are lower than any Apple product in the past 10 years

Re: Coding in Vision Pro

#156

It's summer here in New Zealand, and I have been using my AVP to code outside in the sunshine. There's no monitor glare and I'm not stuck inside. It's great.

Wow, this is the first thing anyone’s written about the AVP that’s made me go “maybe I would use this kind of device…” I didn’t even think about how nice they’d be to use outside on sunny days, compared with a laptop (or, coupled with one).

yes, but isn't part of what makes being outside nice is some measure of sunlight on your eyes?

Re: Coding in Vision Pro

#157
I just had an idea.

I was somewhat intrigued by why people would recreate the same kind of setup in AR with monitor screens. Ok you get more of them, but at some point more screens is just distracting.

What if instead this was the occasion for a true AR experience. Like instead of popping up a monitor, you can open a textbook. As in a physical text book sitting on your desk, each page would be covered in qr codes or whatever uniquely identifying that page. Then the vision pro could fill in the page with a computer generated UI: buttons, text inputs and so on.

And then you could spread all these pages around your desk and actually touch them, and carry them around. Imagine your code being on a sheet of paper instead of in one window.

Imagine your trello board being actual postit notes stuck on your wall that you can unstick and edit.

Imagine your wall full of papers, each of them showing some monitoring aspect of your system.

Like all your browser tabs are displayed on the wall.

Jesus I am excited

Re: Coding in Vision Pro

#158

When reading about headset experiences, I'd de-weigh any insights that are within 3 months of the first headset purchase. The first few dozen sessions are novel, you get a kick (and social media views) about sharing how completely your life has changed to fit the headset. More often than not, it's collecting dust on the shelf within a few months. Sort of like an expensive blender you were so excited to get, you imagi…

With ADHD, it doesn't even take 3 months. Give me one day and I'll never touch something again. Hell, some of the things I buy, I don't even use a first time, because having stuff doesn't actually help with motivation

Re: Coding in Vision Pro

#159

Earlier quoted context omitted.

I returned mine today after attempting to use it for work for a few hours at a time over the last week. I felt the same eye strain with my Mac as a mirrored display. Zoom calls were cool, but nobody could take the Persona seriously. After a few days the eye strain seemed to get worse and worse, until yesterday it give me such a bad headache I decided that was enough.

> After a few days the eye strain seemed to get worse and worse, until yesterday it give me such a bad headache I decided that was enough. Curious if you've ever gotten your vision tested? I don't need glasses in everyday life, but I did go to an optometrist and got a pair anyways after I got annoyed one night that a friend could read a faraway sign and I couldn't quite. They make things a little bit sharper but not…

Other vision issues can be relevant too. I have a very slight lazy eye - I can still see 3D video but my stereo vision is worse than average. I suspect it affects the eye tracking because for me it feels a little tedious and imperfect, but others don’t seem to feel that way.

Re: Coding in Vision Pro

#160
post #157

I just had an idea. I was somewhat intrigued by why people would recreate the same kind of setup in AR with monitor screens. Ok you get more of them, but at some point more screens is just distracting. What if instead this was the occasion for a true AR experience. Like instead of popping up a monitor, you can open a textbook. As in a physical text book sitting on your desk, each page would be covered in qr codes or…

the problem is, virtual screens can float in the air. A physical piece of paper can't.
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