For anyone that is curious, according to 4chan (i.e. take it with a mountain of salt): > Apparently there are 3 leaks in circulation: > 3.3 gigs, src only > 17 gigs, src + partial assets > 1 TB, src + full assets I really wish more games shared the source, even if it's under a restrictive license. It's just interesting to get a peak under the hood. It makes me wish that copyright lasted less time and that submitting…
Having an escrow in a structure like the library of congress (or the NSA, they have tons of storage /s) and they get released when company dies or the product isn't commercialised for more than x years. Or when the company decides to. Maybe it is a bit more complicated with assets rights, that's what a couple game devs told me.
GTA 5 source code leaks online
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Re: GTA 5 source code leaks online
#152Oh wait, Rockstar are going the multiplayer plus gacha route. A leak may hurt because the players may not need the gacha.
For single player games, I see no problem.
And for those hoping more games release source code, I don’t think the source for commercial games is in a state where you can learn from it :)
Re: GTA 5 source code leaks online
#153Earlier quoted context omitted.
I’m reminded of the time when a Reddit user bought a random box of Blizzard things on eBay and ended up finding a StarCraft gold master source code CD. Many people suggested sharing the code, but Blizzard lawyers reached out. Blizzard eventually gave them a bunch of swag after they returned it. Would have been so interesting to see. https://mashable.com/article/starcraft-source-disc
Those lawyers must have had a laugh there and then. Money? Nah, let’s see if they go with toys and clothing from the warehouse.
Re: GTA 5 source code leaks online
#154It's quite scary when video game source code leaks. No doubt people will start finding RCEs to exploit.
Video games are already full of exploits. That's what allows a rich modding scene to thrive. Video games sit in this really weird place in software engineering where 'security' in the traditional sense doesn't necessarily apply. Games are either single-player and don't really make any sense to exploit, or are multiplayer and have weird kernel-level DRM and anti-cheat, and on the server side, mainly host multiplayer m…
Re: GTA 5 source code leaks online
#155Maybe the Mt. Chiliad Mystery will be finally solved https://gta-myths.fandom.com/wiki/Mount_Chiliad_Mystery
I wonder if we'll ever get a San Andreas source code leak/release that would finally debunk or confirm the mystery of Bigfoot. After all these years, I still have hope that it's real...
Re: GTA 5 source code leaks online
#156Earlier quoted context omitted.
GPL'd source is an intriguing prospect to me. I'd BSD or MIT the libraries, engine, and other building blocks. But the games .. GPL feels right. With the assets being copyright probably?
Why not GPL the building blocks if you want the end product to be GPL'd as well?
Re: GTA 5 source code leaks online
#157Re: GTA 5 source code leaks online
#158Earlier quoted context omitted.
3.3 gigs of just text source code? That is unfathomable to me. EDIT: Okay, I guess if it also include revision control then that makes more sense. Still, that is huge.
lots of binaries are in there. it's ~16GB decompressed
Re: GTA 5 source code leaks online
#159Earlier quoted context omitted.
Dan Geer (CISO at In-Q-Tel, the CIA’s private investment arm) gave a BlackHat talk that advocated for this, among other things. https://youtube.com/watch?si=8txvgqH6mqerinkZ&v=nT-TGvYOBpI&...
Something about the CIA and NSA having access to a large library of commercial source code makes me feel uneasy from a privacy perspective. It's like inviting the neighborhood robbers over for dinner.
Re: GTA 5 source code leaks online
#160Earlier quoted context omitted.
Those lawyers must have had a laugh there and then. Money? Nah, let’s see if they go with toys and clothing from the warehouse.
Publishing it would be breaking the law and exposing themselves to a lawsuit, which they would lose. The swag is nice.