I love that they brought back the software renderer (and allowed you to disable texture filtering). There's something about that style I find charming. I'm just waiting on my steam deck to charge so I can curl up on the couch with this for a few hours before bed. EDIT: I tried it out on my laptop while waiting for the deck to charge, and I'm seeing some bugs in the software renderer with missing textures for semi-tra…
> I love that they brought back the software renderer (and allowed you to disable texture filtering). There's something about that style I find charming. You are definitely not alone. There are quite a few released and upcoming indie retro FPS games on Steam now and some are quite popular. I think this is one reason they decided to add these settings.
Half-Life 25th Anniversary Update
151–160 of 266 posts
Re: Half-Life 25th Anniversary Update
#152I love that they brought back the software renderer (and allowed you to disable texture filtering). There's something about that style I find charming. I'm just waiting on my steam deck to charge so I can curl up on the couch with this for a few hours before bed. EDIT: I tried it out on my laptop while waiting for the deck to charge, and I'm seeing some bugs in the software renderer with missing textures for semi-tra…
> I love that they brought back the software renderer (and allowed you to disable texture filtering). There's something about that style I find charming. You are definitely not alone. There are quite a few released and upcoming indie retro FPS games on Steam now and some are quite popular. I think this is one reason they decided to add these settings.
Re: Half-Life 25th Anniversary Update
#153It's also free until Monday (as in free to get, not just limited free play) https://store.steampowered.com/app/70/HalfLife/
Is it possible to play it off-line though? I remember that was an issue when I got The Orange Box with Half-Life 2.
Re: Half-Life 25th Anniversary Update
#154Certainly, it isn't atypical for software industry folks of my age to have games be a gateway into tech, but I think I was a bit different in that I rarely considered wanting to make games, rather I enjoyed the tinkering with my computer and the rapid pace at what games could do as much as the game (which continues today with my spending more money on playing with the hardware and toys rather than the actual games) and half-life just
I first played Half-Life on a family PC with no graphics accelerator and I loved it, but I remember the jank from ~15 FPS at a few hundred lines of resolution. This is what drove me to build my first computer and after debugging my way through all the issues that a 12 a year old would make when building a computer before the age of YouTube, I remember being absolutely blown away by the lighting and speed of what this little piece of hardware added to the experience.
That wasn't the first time I felt the rush of getting a computer to do something I wanted (that would probably be getting doom running in windows 3.1 after dealing figuring out the mystical "command line") but it certainly was one of the most drastic in just how fast tech changed.
A small addendum to this... I really want to figure out how to bring similiar experiences to my kids, because it was that loop of problem -> learning -> breakthrough that I think was hugely transformative to not only my career trajectory, but also just in learning to love learning.
So thanks Valve and Half-Life team for this happy memories... but maybe I won't feel the same when I try and play HL DM this weekend and inevitably realize how slow my reaction times have gotten in the last ~25 years ;)
Re: Half-Life 25th Anniversary Update
#155Re: Half-Life 25th Anniversary Update
#156Earlier quoted context omitted.
This. Valve was my favorite game developer but now I don't really care about them anymore.
I think steam is been such a cash cow for them that they gave up on game development.
They have a bunch of cancelled/unreleased games [0] because their standards are so high.
I don't think they want to be known as the company who made the best PC gaming platform in the world, but who also released some really crappy games on there.
Games are in their DNA, so I expect we'll see something absolutely amazing from them in the future.
Re: Half-Life 25th Anniversary Update
#157Re: Half-Life 25th Anniversary Update
#158It's also free until Monday (as in free to get, not just limited free play) https://store.steampowered.com/app/70/HalfLife/
I'm just now getting into PC gaming via Linux. I've always had a Mac, so I missed a bunch of games like Half Life.
Now I'm wondering when I'll get to play any of them…
Re: Half-Life 25th Anniversary Update
#159Black Mesa clearly seems to look better basically as its in the new engine ( but I note a couple of very small things are missing such as how you customise your player model in HL MP) - and it took a long time to make, so I am a bit confused why they have gone back to improve the original code but not port or not just improve Black Mesa. Sorry if I am out of the loop, I'm honestly just in the dark how the 2 product relate, reasoning wise.
Re: Half-Life 25th Anniversary Update
#160Earlier quoted context omitted.
Why not make a new account? Valve is giving this out for free, partially to get people to use their program more. Why not support them in that small way at least?
You're trying to reason with a person who can't even complete a captcha.
it's a stiff price to pay for getting around the data science medium articles that require a sign up, and then an app, and then a subscription.