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Notch's next game is an MMO

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Re: Notch's next game is an MMO

#151

Earlier quoted context omitted.

> When I played EVE, I always thought that a programmable ship would be fun. Although there is a risk that programmers will get an unfair advantage. If programming is part of the gameplay, then being good at programming means you are good at the game. It would then be best considered an entirely fair advantage.

True, but I imagine their target market is not just programmers. Perhaps there will become a market in the game for selling programs to run on the CPUs. Some players specialize in programming, others in logistics , battle command etc. Of course it will be an interesting microcosm of the software industry in such a case. Will people care about piracy of their code? Will anybody start releasing under GPL etc? As I have…

There is some precedent for all of this. Trade Wars 2002 developed into a game of automation, some scripts became highly complex and were nearly able to play a game fully autonomously, including cooperation between players running the same set of scripts.

Early on, the best scripts were closely-guarded secrets, but as time went by, the quality of publicly-available scripts, as well as the scripting engines to run them, increased significantly. At this point the ecosystem resembles the rest of the programming world -- a combination of custom "in house" code, "proprietary" code, and open source code.

Re: Notch's next game is an MMO

#153
post #45

Earlier quoted context omitted.

This is the one thing stopping me from reaching 100% rabid-fanboy-mode about this news. We already have Quake in Space, WoW in Space, and Spreadsheets in Space: I hope this doesn't turn out to be "Assembly Programming in Space". This quote gave me hope: > A cloaking field, for example, might require almost all the power from the generator, forcing you to turn off all computers and dim all lights in order to successfu…

Are there any games currently in existence that would allow someone to fly a ship ala space sim and also move around in their ship interior? An RPG'ish space game that just let me tool around as if it was Han Solo inside the Millennium Falcon, exploring the universe would be really sweet. Doubly so if it let me and a buddy fly inside a tangible cockpit. I'd love to know if such a game currently exists.

EVE is close- it's a fly-your-spaceship MMO and you get to move around the inside of space stations

Re: Notch's next game is an MMO

#154
post #90
post #83

Earlier quoted context omitted.

Out of curiosity what is classified as "Quake in Space" and "WoW in Space" ?

Vendetta Online and Star Trek Online. I've played VO on and off a few times now. The combat and physics are really excellent, and the backstory and aesthetic are captivating as hell, but it falls short of that escapist 'real place' feeling for me because if it were real you would be playing some sort of slave-pilot lashed permanently to the controls of their spaceship.

Ah yes, Vendetta Online was an absolutely brilliant game. I wasted way too much time back in the day blowing up traders in Sedina B8. I might have to check it out again sometime soon, I'm under the impression it's still being actively developed isn't it?

Re: Notch's next game is an MMO

#155

Earlier quoted context omitted.

Are there any games currently in existence that would allow someone to fly a ship ala space sim and also move around in their ship interior? An RPG'ish space game that just let me tool around as if it was Han Solo inside the Millennium Falcon, exploring the universe would be really sweet. Doubly so if it let me and a buddy fly inside a tangible cockpit. I'd love to know if such a game currently exists.

EVE is close- it's a fly-your-spaceship MMO and you get to move around the inside of space stations

Though http://wiki.eveonline.com/en/wiki/Walking_in_stations was roundly criticized for soaking up so much effort yet going out in such an incomplete state (you literally can't leave your quarters and see another player yet). Me, I just hope http://en.wikipedia.org/wiki/Dust_514 (the ground battle spinoff) doesn't remain limited to console gamers.

Re: Notch's next game is an MMO

#156

Earlier quoted context omitted.

Not an expert in this but can't many physics calculations now be offloaded to modern GPUs which are designed to parallelize much more neatly?

Physics/vector math aren't getting off-loaded, a virtualized 16 bit processor is.

I don't think the processor needs to be.

If it's designed carefully, the code should be trivially translatable to native x86, at which point you may even be able to run a few thousand on a single reasonably beefy server, depending on how fast the virtual CPU runs and the average load.

Re: Notch's next game is an MMO

#157
I'm super excited for this game. I like open ended games, and Notch spends a lot of time trying to make the game fit each user. But does anyone know why Notch gets so much shit online for being "greedy" or an "ass"? I've never seen or heard about him doing anything to get those ugly titles. Looking at the twitter feeds on 0x10c.com, I see a bunch of "greedy bastard" comments. There is nothing wrong with selling a game in the alpha stages. People will get a chance to voice their opinions on how the game should function.

Re: Notch's next game is an MMO

#158

Earlier quoted context omitted.

Are there any games currently in existence that would allow someone to fly a ship ala space sim and also move around in their ship interior? An RPG'ish space game that just let me tool around as if it was Han Solo inside the Millennium Falcon, exploring the universe would be really sweet. Doubly so if it let me and a buddy fly inside a tangible cockpit. I'd love to know if such a game currently exists.

EVE is close- it's a fly-your-spaceship MMO and you get to move around the inside of space stations

I have a 50m SP character in Eve Online, I'm desperate for something that has real cockpit interaction and exploration.

The station avatar stuff ended up being boring garbage with no real substance. It got multiple people fired at CCP.

Re: Notch's next game is an MMO

#159

Earlier quoted context omitted.

Physics/vector math aren't getting off-loaded, a virtualized 16 bit processor is.

I don't think the processor needs to be. If it's designed carefully, the code should be trivially translatable to native x86, at which point you may even be able to run a few thousand on a single reasonably beefy server, depending on how fast the virtual CPU runs and the average load.

Not to be an asshole, but

you do realize we're talking about Notch here right?

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