Earlier quoted context omitted.
> When I played EVE, I always thought that a programmable ship would be fun. Although there is a risk that programmers will get an unfair advantage. If programming is part of the gameplay, then being good at programming means you are good at the game. It would then be best considered an entirely fair advantage.
True, but I imagine their target market is not just programmers. Perhaps there will become a market in the game for selling programs to run on the CPUs. Some players specialize in programming, others in logistics , battle command etc. Of course it will be an interesting microcosm of the software industry in such a case. Will people care about piracy of their code? Will anybody start releasing under GPL etc? As I have…
Early on, the best scripts were closely-guarded secrets, but as time went by, the quality of publicly-available scripts, as well as the scripting engines to run them, increased significantly. At this point the ecosystem resembles the rest of the programming world -- a combination of custom "in house" code, "proprietary" code, and open source code.