Earlier quoted context omitted.
Purely conjecture, but somehow I suspect that private equity has crunched the numbers and decided it's time to milk this one dry.
> but somehow I suspect that private equity Unity is publicly traded: https://finance.yahoo.com/quote/U Can’t blame private equity for this one. > crunched the numbers and decided it's time to milk this one dry. More realistically, they crunched the numbers and saw that they aren’t making enough money to keep the company going forever. It’s not a secret, because it’s a public company: They need to make more money to…
OSS Game Engines are increasing their stars on GitHub due to Unity's missteps
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Re: OSS Game Engines are increasing their stars on GitHub due to Unity's missteps
#152Earlier quoted context omitted.
Purely conjecture, but somehow I suspect that private equity has crunched the numbers and decided it's time to milk this one dry.
> but somehow I suspect that private equity Unity is publicly traded: https://finance.yahoo.com/quote/U Can’t blame private equity for this one. > crunched the numbers and decided it's time to milk this one dry. More realistically, they crunched the numbers and saw that they aren’t making enough money to keep the company going forever. It’s not a secret, because it’s a public company: They need to make more money to…
This seems likely, but from what I've been hearing from game devs, the issue isn't the increased fees so much as the fact that they retroactively changed licensing. That they did this (again, after promising not to the last time) indicates that regardless of what the fees actually are, you'd be a fool to enter into a business relationship with them.
Re: OSS Game Engines are increasing their stars on GitHub due to Unity's missteps
#153Earlier quoted context omitted.
> but somehow I suspect that private equity Unity is publicly traded: https://finance.yahoo.com/quote/U Can’t blame private equity for this one. > crunched the numbers and decided it's time to milk this one dry. More realistically, they crunched the numbers and saw that they aren’t making enough money to keep the company going forever. It’s not a secret, because it’s a public company: They need to make more money to…
> The numbers didn’t add up. They had to change something. This seems likely, but from what I've been hearing from game devs, the issue isn't the increased fees so much as the fact that they retroactively changed licensing. That they did this (again, after promising not to the last time) indicates that regardless of what the fees actually are, you'd be a fool to enter into a business relationship with them.
The lesson to be learned here is to never trust a "promise". Enter contracts that one party can't change on a whim. If a product you're using to run a business can pull the rug out like this, maybe move your business to one that can't.
Re: OSS Game Engines are increasing their stars on GitHub due to Unity's missteps
#154Earlier quoted context omitted.
> approachable language like python Python doesn't really scale though and it's fine only for simple games/scripting (on top of a game mainly built with another language). If you're serious about game development you'll have to switch to C# or C++ eventually. Also I don't see how C# is not "approachable" (C++ is another manner). If you're serious about programming you'll have to figure out static typing at some point…
> Also I don't see how C# is not "approachable C# is powerful and performant. I wouldn’t call it approachable though unless your background is Java or C++ It suffers from the same problem as Java: verbosity with endless choices for syntax. Why is this a problem? The “paradox of choice” is debilitating for most people. Also, since there’s no universal consensus over style, you’re going to inevitably have convention wa…
Only if you choose to. Most developers use whatever convention they personally prefer when working on their own code. When you're working on other people's code, you use whatever convention was already in use. If you're working for someone else, you follow the convention of your employer. Simples. No fighting necessary.
Re: OSS Game Engines are increasing their stars on GitHub due to Unity's missteps
#155Re: OSS Game Engines are increasing their stars on GitHub due to Unity's missteps
#156Had an audible chuckle the other day when I saw humble bundle's current massive Godot sale. Hopefully with this increased attention we can draw new programmers to gamedev with an approachable language like python.
> approachable language like python Python doesn't really scale though and it's fine only for simple games/scripting (on top of a game mainly built with another language). If you're serious about game development you'll have to switch to C# or C++ eventually. Also I don't see how C# is not "approachable" (C++ is another manner). If you're serious about programming you'll have to figure out static typing at some point…
Re: OSS Game Engines are increasing their stars on GitHub due to Unity's missteps
#157quick qn for game dev's ? why was C# adopted for game dev ? compared to java given that they're both similar langauges which use a vm. I do understand that C# has a better native interop story. than java. and probably the only notable jvm based game was minecraft
Re: OSS Game Engines are increasing their stars on GitHub due to Unity's missteps
#158harvard business school has ruined this country with their elitist graduates.
Re: OSS Game Engines are increasing their stars on GitHub due to Unity's missteps
#159Remember the time when each game company had their own engine? And that led to many technological marvels, like RollerCoaster Tycoon by Chris Sawyer, to name one. Now innovation in game engines seems to be stalled, as big ones are just looking how to push more ads, instead of more polygons. Maybe building own game engine will become a thing again?
Game engines for modern AAA games are too big and complex to be just one person these days.
> Now innovation in game engines seems to be stalled, as big ones are just looking how to push more ads, instead of more polygons
This is just nonsense. Unreal 5 shipped with Nanite and Lumen for 'more polygons', and have been adding features to it over the last 3 releases. Unity shipped a bunch of features (I'm not as familiar with unity) related to raytracing in their most recent release.
Re: OSS Game Engines are increasing their stars on GitHub due to Unity's missteps
#160Earlier quoted context omitted.
I still don't see how that is retroactive. The TOS changed, but I only accepted the TOS how they were when I paid my license. So the new TOS do not apply until my contract ends. That is the law (at least here in Europe)
"Murder? No, they can't do that! That's illegal!"