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Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD

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Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD

#151

Earlier quoted context omitted.

> Rendering things on mobile is hard I don't know. You can stream Unity to mobile with the service I've authored ( https://appmana.com/watch/theheretic for an example).

Looks nice. However the issue with all 3d streaming I've ever tried is latency. It's great if you're near the server. Terrible if you're far away. It's hard so say what the input latency is for the head demo you shared. I guess about 100ms, which is totally fine for a mostly static scene with simple orbit controls. However I also tried out the Lebron James vs Father Time game. Input latency is over 1 second so it's n…

You might like this one more - https://appmana.com/watch/virtualtestdrive - because it's just better :)

While of course I want latency to be as low as possible, the difference between 100ms and 500ms of latency doesn't register in the engagement metrics for these experiences. For millions of laypeople, it doesn't seem to matter that much. However, going from 670ms of time to first image (this service) and 2.5s (worst case) increases bounce rates by as much as 5 percentage points. PureWeb, which typically takes 35s to load, isn't suitable for any mass audience at all.

So imagine downloading a USDZ file for some AR thing. It's real, it's something people try to do. But the bounce rates on those experiences are insane, I don't know why Niantic funds them, there isn't anything you can do about it. There isn't a future for "it takes a while to load" on phones. That's the real constraint.

Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD

#153
post #19
post #17

Unity and Epic seem like two glaringly omissions from this.

Unreal already supports USD: https://docs.unrealengine.com/5.0/en-US/universal-scene-desc... USD has the most traction in the offline rendering world, but it's creeping into gamedev workflows too as a replacement for FBX.

I thought gltf or something was gaining traction to be the replacement for fbx in gamedev?

Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD

#155
post #141
post #63

Earlier quoted context omitted.

As far as I know: no. It’s people like you and me from the involved companies that are largely responsible for moving things forward (most often in addition to their regular engineering work!) through Working Groups (WG) or Task Sub-Committees (TSC).

Of course, but who's doing the actual admin work? Who chases the sponsors for cash, who books the events, who collects the member fees, who creates that crappy member web site? I'm just curious :)

It’s people who work for the Linux Foundation. Basically they offer this kind of organization standup as a service.

Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD

#156
post #80

Earlier quoted context omitted.

What about glTF?

glTF is actually pretty good. It just's fairly minimal and lacks support for an entire scene description, lacking important features such as LODs. Coincidentally, I help develop the Bevy game engine, and I was just talking to people about working on a bevy_usd library. From what they told me, USD is extremely complicated, and the "spec" is basically just the C++ source code. I was warned not to bother. Imo it would b…

That gives me serious collada vibes. I've been out of the space for ~6 years but I recall that collada was the thing that was supposed to solve all of this, looks like it didn't really take off.

Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD

#157
post #152

I spent a ton of time in 2022 looking for people adopting USD for game development and came up with nada. It's popular in vfx but nobody in gaming seems to be adopting it in any way I could find. Has that changed since?

RealityKit (iOS & visionOS AR/VR/3D library) makes use of USD. Native apps and games for the Vision Pro will also use USD, alongside their new implementation of Entity Component System (ECS).

Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD

#158
post #20

Stub for arguing about what "USD" means. These comments were originally at the top level but the offtopicness was choking the thread so I'm moving them here. I left https://news.ycombinator.com/item?id=36962294 out because it has actual interesting information about the project.

Sounds like a crypto coin at first.

Wait, it's not?

Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD

#159
post #152

I spent a ton of time in 2022 looking for people adopting USD for game development and came up with nada. It's popular in vfx but nobody in gaming seems to be adopting it in any way I could find. Has that changed since?

It's early days for USD in gamedev, but Remedy is using it: https://www.youtube.com/watch?v=FI2pyzTOvaQ

Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD

#160
post #20

Stub for arguing about what "USD" means. These comments were originally at the top level but the offtopicness was choking the thread so I'm moving them here. I left https://news.ycombinator.com/item?id=36962294 out because it has actual interesting information about the project.

Why is the JDF (Japanese Defense Force) backing a new crypto coin (OpenUSD) with Apple, Pixar, Nvidia and Adobe?
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