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First impressions: Yes, Apple Vision Pro works and yes, it’s good

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Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#151
post #129

Is anything known about health risks? I could imagine that if the eye no longer has to focus on distance, that this could lead to refractive errors more quickly with excessive use. Or did I miss here something?

It's a risk mostly to small children as far as I understand. There's been a few case of semi-permanent eye issue I think in pretty young kids (6 or so ?), and temporary issues in older kids (10-13?), but I can't find the papers back.

Since these studies, it has become harder to experiment on small kids as it would be unethical, but on the other hand there's no specific report on kids older than 13 if I remember well.

Then a decent number of adults have been using the headsets for prolonged periods without anything critical reported at this point. It should still be used with awareness of potential risks, but I don't think there's any strong evidence of long term effects.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#152

Earlier quoted context omitted.

I think 'killer app' is missing the point. Looking for a killer app you are looking at this to be a traditional VR or even AR device, that is not what this is. This is about having a screen anywhere, multiple screens and turning anything into a screen and any environment into one, hence the name Vision Pro, that is how Apple are trying to sell it. If you watched the keynote I think that was clear, everyone else seems…

But that's silly, it can do all that and also have a killer app. I can already do all that traditional stuff on a macbook or ipad, and "have a screen anywhere", and those things are more portable because I can just sit it on the table instead of having to untangle A CABLE from my clothing and then find somewhere to place a headset that doesnt sit flat like an ipad or macbook. Then there's the fact that ipads and macb…

The 3D FaceTime with eye contact could end up being the killer app.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#153

Earlier quoted context omitted.

The Varjo would be more around 12 million per eye, but I think the actual feeling could be affect by the optics and how the central focus area is handled. The central 70ppd feels like a pretty solid number. Funnily enough it's price not that far from Apple's headset.

1920 * 1920 ≈ 3.6 million pixels per eye, what's your calculation for the 12 million per eye?

There's 2880×2720 more outside of the 1920 focus area, if I understand correctly.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#155

At USD$3500, who is it for? And who will develop software for something with such a small user base?

there is a huge amount of comfortable people who are bought into the whole Apple ecosystem. Everything they use is Apple, it all looks, is built and works together very well and they have spent multiple amounts over the years than what this costs on its own. Cost is not important for them. Even monitor stands can never be classed as expensive. Brand loyalty, consumerism, platform lock in. It's the reason why Apple is…

It’s part but I think you disregard many of its “pro” userbase that prefers the often best-in-class hardware with okay software, which is much more privacy oriented than the alternative.

At least on the phone market, iphones have much longer lifetime and can often be used second-third time as well (I also use a used iphone, which I plan on passing down to my mother when I upgrade). Their M-series laptops are unbiasedly the best and it is not even funny by how far. There is simply no competitor that would be anywhere near on the performance-battery life plot, and for that its price is really not high (especially an M1 air, used or new).

Android’s wearables are toys compared to an apple watch also.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#156

Earlier quoted context omitted.

> At USD$3500, who is it for? Everyone. It's a laptop replacement. Realistically this "Pro" version is for early adopters. There will surely be a regular/SE/Lite version in a couple of years for the price of a MacBook Air. > And who will develop software for something with such a small user base? Everyone will, if they're smart. Being first to market on a new platform is huge, even if it will take a few years to have…

>Everyone. It's a laptop replacement. Respectfully, even the iPad hasn't fully evolved into a laptop replacement, so why should we think this device will fit all the multitude of use cases that necessitate the computing power represented by a laptop / desktop device?

The iPad has fully evolved into a laptop replacement, just not for everyone. This will probably be the same.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#157

Interesting to see hardly any comments on the 2hr battery life. I think any other company would get roasted on that.

It's an external battery anyway, so you can use an arbitrarily large battery or multiple backup batteries. It's not really a problem, but the battery being external is.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#158

At USD$3500, who is it for? And who will develop software for something with such a small user base?

Sure, there won't be that many users but the ones that exist will be very willing to spend money. Like the early days of the appstore.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#159

I don't understand why there is no AR or VR killer app for this thing. Their sales pitch was "it makes it amazing to read articles in safari"? https://www.youtube.com/watch?v=GYkq9Rgoj8E&t=5410s $3500 to... look at a floating web browser? Surely they can come up with something. Give me UV/IR vision, let me see the pipes under the ground, show me how to assemble the furniture I'm looking at, give me a template to pain…

This was a reported rumour prior to the reveal yesterday: no significant use case. This is a significant departure from Apple's usual MO: find a USP and NAIL the implementation. They're using a scattergun approach here and it's risky. They better be sending these headsets free of charge to thousands of studios in the hopes that some of them develop THE killer app, because this is the only way I see this succeeding. Especially because this is a first gen product from Apple with a maximum of two hours of battery life, a wire hanging off the headset, and no controllers. I'd be much more confident about the future of this device if it weren't $3,500 + tax. At this price I don't understand who will be buying it.

Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good

#160

Earlier quoted context omitted.

I think 'killer app' is missing the point. Looking for a killer app you are looking at this to be a traditional VR or even AR device, that is not what this is. This is about having a screen anywhere, multiple screens and turning anything into a screen and any environment into one, hence the name Vision Pro, that is how Apple are trying to sell it. If you watched the keynote I think that was clear, everyone else seems…

>This is about having a screen anywhere, multiple screens and turning anything into a screen and any environment into one Which is what traditional VR and AR devices offer. Being able to use apps in VR or AR isn't new.

Exactly. The Quest 2 has offered this for years and cost $300 at launch.
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