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Slide to Unlock

cs.uwaterloo.ca

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Re: Slide to Unlock

#151
post #106

Earlier quoted context omitted.

The next version: When you touch an item in a photo you automatically buy it. There is supposedly a way to see that this is happening and cancel it, but that part of the interface isn't intuitive and attempts to cancel more often result in additional purchases. This cannot be turned off, and the new phone can't be used in the first place until you set up credit card billing. It also seems to trigger "automatically" a…

It's already bad enough that my toddler can order photo canvases of a picture of himself getting ketchup out of the fridge via the Google Photos app. (He even chose expedited shipping . . . to our old address!) Fortunately we got a refund from customer service the first time. The second time, I saw the email soon enough to cancel within the 2 hour deadline. (This was after removing all our payment info from the phone…

I'm a big believer that toddlers are a large contribution to behavior analytics and dictate modern design by analytics.

They're the ones that will click on ads and "browse" a site. They interact in a much richer way than I do.

I've often heard that a sites most "active" users seem to be women in their mid 30s. That's because those stats include the woman and the toddlers she hands the phones to.

I've been frequently flabbergasted how these obvious observations come across as novel to people I talk to, as if 2 year olds have their own email address and password.

I even heard someone say unboxing and cartoon videos "somehow" are popular among women in their 30s.

I mean come on now...

Re: Slide to Unlock

#153
post #17

This would be a fun game with some UX improvements. It's extremely frustrating when the reason I can't finish a puzzle is because my finger slipped off the line and not because I just don't know the solution. I stopped playing because of how frustrating that was.

It's a dexterity game. Think of it like Jenga, even if you know which block to pull out, the tower can still fall if you don't do it cleanly. At least with this you don't need to rebuild the whole tower!

No, they're not the same. In Jenga you usually lose in a way that you know could have been avoided. "If I had just held my hand still" or whatever. That is not what this is. This game is frustrating because it was poorly designed not because it is "hard".

Re: Slide to Unlock

#156
post #63
post #58

Earlier quoted context omitted.

Had the same problem at first, but moving one finger before the others made it work. At four fingers my phone can't do it anymore. It seems that it can only detect 3 pressure points at a time.

The same, my S23 doesn't recognise 4 touches.

Does it really not? I remember a lot of years back everyone was boasting how they can recognize 10 touches at the same time. Perhaps try an app, to see if the limitation comes from hardware or software?

My Note9 is able to register at least 10 separate touches in Chwazi app (just tested). Seems weird a newer phone in the basically same line would downgrade to three.

Re: Slide to Unlock

#158

This helped me to find out that my Huawei phone had "AI Touch" enabled. That apparently is a feature to touch any image with two fingers and the super smart AI finds out what is shown in the picture and where to buy it. Goes without saying that I immediately disabled this. /shrug

Doesn't that solve the problem of where can I buy this? Similar to social media containing links to purchase advertised wares. Sounds pretty neat if it's accurate.

The solution is to not "buy this"

Re: Slide to Unlock

#159
For a horror/slasher movie inspired version of this, check out the smartphone game Slice HD - it's "multi-touch-fiddly" the same way as this, but any time you mess up, you get an unnerving impression of having your fingertips sliced off.

Re: Slide to Unlock

#160
Me: "ah ha! I got it, rotation!"

Game: "level 2: moar fingers required"

Me: "damn you fingers! y u get in each other's way all the time??"

Frustrating, but intriguing.

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