Earlier quoted context omitted.
> Apple customers’ appetite for compute is practically bottomless. I don't think so, the typical iPhone user has not scaled up their compute needs much past the 2015 A9. And if you exclude the computational photography stuff, I could imagine some users don't take advantage of it at all.
I think that the games on my iphone would disagree.
It's anecdotal but I don't know of any iOS/iPadOS user that plays anything remotely demanding. Most users I know don't game. Those that do usually play casual games like Candy Crush.