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Rules for developers to design beautiful UIs without a designer

refactoringui.com

151–160 of 245 posts

Re: Rules for developers to design beautiful UIs without a designer

#151

Design is how it works, not how it looks. This article seems to mainly be talking about the "polish" of a design. There are more important principles which don't have anything to do with polish, such as not putting the Cancel button next to the Ok button. More like this: https://lawsofux.com https://asktog.com/atc/principles-of-interaction-design/ https://www.nngroup.com/articles I recommend prototyping the flow/feel…

One does not exclude the other, right? I'd say you could split it into functional design and visual design. Both are design. Both are important.

Re: Rules for developers to design beautiful UIs without a designer

#153

Earlier quoted context omitted.

Respectfully, fuck that. Beauty matters the first time you use it, whereas functionality matters every single time. Or, in business terms, beauty has terrible ROI.

Tell it to Apple.

No disrespect to you or Apple, but Apple is an outlier. If everything was like Apple then it wouldn't be Apple.

Re: Rules for developers to design beautiful UIs without a designer

#154

Earlier quoted context omitted.

I'd also note that despite Jakob Nielsen's prominence nobody designs like he suggests. We should be open to the idea that beauty and delight may be more important than usability or features.

Respectfully, fuck that. Beauty matters the first time you use it, whereas functionality matters every single time. Or, in business terms, beauty has terrible ROI.

I wish more businesses would treat beauty as a function of a product just like all other “actual” functions of it, a valid part of the whole package. I know it won’t probably happen anytime soon, because “ROI when???”, just been thinking about it a lot after reading Beauty by Sagmeister and Walsh.

Re: Rules for developers to design beautiful UIs without a designer

#155

Earlier quoted context omitted.

> Design is how it works, not how it looks. After over a decade of people jumping into these discussions with this line, I’ve gotta push back: Design is also how things look, and how things look can be important. Consumers care about how things look. If we dismiss presentation and drive people towards UX stuff every time it comes up, then the people we talk to are going to end up having good ideas that no one buys be…

I'd also note that despite Jakob Nielsen's prominence nobody designs like he suggests. We should be open to the idea that beauty and delight may be more important than usability or features.

How long is it since any vendor cared about usability and features? HCI is dead. The only thing that matters now is UX: optimising the software to maximise sales. And you're right. Beauty sells. But this is not an insight. It's been standard practice for years. And as an end user it sucks.

Re: Rules for developers to design beautiful UIs without a designer

#156
post #43

Often the bad designs come from the designers themselves. Just as software developers often fall prey to "NIH", many designers feel the established design systems like Material are insufficient for some reason. That is OK, if you know the rules you can break them, but often they don't know the rules either (grid system, typography, color for accessibility) and want to make "their own mark" with some new creation that…

Honestly, I'd just once like to work with a designer that has heard of words longer than 5 letters. Every. Single. Darn. Design I get completely ignores the fact that the texts inside them won't be built from nice little short words with EXACTLY the correct letter counts (especially when localized). Which results in shit UIs like one I've just seen on Android where (in my language) the button literally just says "Tap…

I agree, but would expand that to all parts of the design dealing with variable data, not just text (think thumbnails, avatars, etc). It’s too common for designs to that were beautiful on the canvas to fall apart once brought to life in the actual product.

Some designers also don’t have a good grip on what’s actually feasible to engineer, adding in various details that in aggregate can bloat the time and effort required to build the design multiple times over.

Re: Rules for developers to design beautiful UIs without a designer

#157

Often the bad designs come from the designers themselves. Just as software developers often fall prey to "NIH", many designers feel the established design systems like Material are insufficient for some reason. That is OK, if you know the rules you can break them, but often they don't know the rules either (grid system, typography, color for accessibility) and want to make "their own mark" with some new creation that…

> many designers feel the established design systems like Material are insufficient for some reason Because Material is awful? In their original iteration they had to do a study with 600 people to find out that text inputs should look like text inputs https://medium.com/google-design/the-evolution-of-material-d... Their latest abomination has almost nothing aligned optically: https://twitter.com/dmitriid/status/16436…

Yeah. I think that it’s no coincidence that I’ve found it hard to use every Material UI app that I’ve ever come across.

Re: Rules for developers to design beautiful UIs without a designer

#158

Often the bad designs come from the designers themselves. Just as software developers often fall prey to "NIH", many designers feel the established design systems like Material are insufficient for some reason. That is OK, if you know the rules you can break them, but often they don't know the rules either (grid system, typography, color for accessibility) and want to make "their own mark" with some new creation that…

> not know what to do with empty space every PM everywhere. They simply cannot leave good enough alone. Eventually every site A/B tests its way until it becomes Reddit mobile site. No one asked for carousels but sites continue to use them. We are getting inundated with popups today. I don't want to say it's as bad as 1990s flash ad popups. But it's getting damn close now. Bullshit cookie popups. "This site is better…

Honorable mentions:

- Newsletter popups - Account creation nags on ostensibly free apps - Vanity flaps crowding the viewport - Sticky social buttons

Re: Rules for developers to design beautiful UIs without a designer

#159
post #96

Earlier quoted context omitted.

> not know what to do with empty space every PM everywhere. They simply cannot leave good enough alone. Eventually every site A/B tests its way until it becomes Reddit mobile site. No one asked for carousels but sites continue to use them. We are getting inundated with popups today. I don't want to say it's as bad as 1990s flash ad popups. But it's getting damn close now. Bullshit cookie popups. "This site is better…

Thanks for posting the steps to turn off the Google Sign-in popup. It's annoying that it's buried through.

Thank you for pointing this out, I don't think I would have visited the link otherwise!

Re: Rules for developers to design beautiful UIs without a designer

#160

Earlier quoted context omitted.

I'd also note that despite Jakob Nielsen's prominence nobody designs like he suggests. We should be open to the idea that beauty and delight may be more important than usability or features.

How long is it since any vendor cared about usability and features? HCI is dead. The only thing that matters now is UX: optimising the software to maximise sales. And you're right. Beauty sells. But this is not an insight. It's been standard practice for years. And as an end user it sucks.

> UX: optimising the software to maximise sales

That’s not the definition of UX.

UX is multi disciplinary, an umbrella term for many things, eg design research, IA, HCI, UI Design, …

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