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Cities: Skylines II

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Re: Cities: Skylines II

#151
post #59
post #12

One of my favorite mod in Skylines that you can import _real world_ terrain maps into the game. Building your own city but better is a good fun (and challenge!) https://terrain.party/ Hope this will work in the sequel too

I spent so many hours hunting for cool bits of real world terrain and then massaging them into playable scenarios for myself (it's a lot of work to smooth out artifacts in the data and then add functioning water, vegetation, initial road connections, etc.). I don't know what the licensing concerns for the elevation data and maps would be, but I hope they consider integrating this functionality directly into the game…

If you could find heightmaps dating back to seattle's founding that would be pretty annoying map, but only if you couldn't just flatten out parts of it at will with no cost. it's still pretty challenging geographically to this day, but it went through many re-grade projects as it grew.

Re: Cities: Skylines II

#152
post #128

I find it hilarious that EA had the concept down and just blew their opportunity with Simcity 2013 (always online (which by the way was actually not true, people cracked the online requirement within the first day or so), had to contract with other users for basic services like sewage and electricity), paving the way for competitors like Cities: Skylines to take the lead instead. This reminds me of the same thing tha…

I posted this earlier [1] but it’s an interesting little twist to this story… While EA was busy destroying the SimCity brand with unadulterated capitalist greed, Cities: Skylines was created with public funding from the Finnish government. No VCs wanted to invest in such a niche company. They were only able to get off the ground thanks to money from Finland’s public startup funding and arts grants. Capitalism on its…

Interesting! I suppose they recouped their investment via taxes.

Re: Cities: Skylines II

#153
post #128

Earlier quoted context omitted.

I posted this earlier [1] but it’s an interesting little twist to this story… While EA was busy destroying the SimCity brand with unadulterated capitalist greed, Cities: Skylines was created with public funding from the Finnish government. No VCs wanted to invest in such a niche company. They were only able to get off the ground thanks to money from Finland’s public startup funding and arts grants. Capitalism on its…

How are we defining capitalism here? Because, you know, people are still getting paid for the work they are doing.

Getting paid for work is not the core underlying proposition of capitalism.

Re: Cities: Skylines II

#154

I find it hilarious that EA had the concept down and just blew their opportunity with Simcity 2013 (always online (which by the way was actually not true, people cracked the online requirement within the first day or so), had to contract with other users for basic services like sewage and electricity), paving the way for competitors like Cities: Skylines to take the lead instead. This reminds me of the same thing tha…

"EA" didn't have the concept down, Maxis did. They bought out something and ruined it, par for the course for acquisitions. Isn't it great when founders get a pay day but does that kind of thing really benefit everybody else? Just in general it doesn't seem that allowing most mergers is a particularly good thing for the American public, benefiting mostly just very large corporations who get to offload risk on to star…

Perhaps a more optimistic view is that the acquisition represented a one-way transfer of wealth from EA to the founders and shareholders of Maxis, who to their credit did bring good things into this world. It’s not clear to me that we would be better off if Maxis had never been acquired.

Re: Cities: Skylines II

#155
post #144

Having spent countless hours in Cities: Skylines I’m a bit worried that I haven’t spotted a single form of public transport nor more bike infrastructure than a painted bike lane. I hope we won’t have to wait for countless DLCs to add more interesting modes of transport that just cars

You get bus routes pretty early and can also build metro lines. You don't need DLC for that. So it's in there?

Re: Cities: Skylines II

#156
post #130

Earlier quoted context omitted.

Wonder why a "The Sims" competitor hasn't appeared yet, would the lack of branding and general "charm" of The Sims(like Simlish) be a dealbreaker?

That was actually one of the announcements made! Seems to be a Sims clone, in the early stages of development. I'm honestly looking forwards to it, rather than spending 1,000$ on Sims 4 on Steam.

Their sims-like game is actually developed by Paradox, so it's guaranteed there will be endless paid DLCs.

Re: Cities: Skylines II

#157
post #12

One of my favorite mod in Skylines that you can import _real world_ terrain maps into the game. Building your own city but better is a good fun (and challenge!) https://terrain.party/ Hope this will work in the sequel too

There was a similar thing for OpenStreetMap.

Re: Cities: Skylines II

#158

I have a hard time with freeform city builders like Skylines or SimCity. The amount of unrestrained freedom makes me question why I'm even playing. I have the same issue with The Sims or something like Planet Zoo. That and Skylines giving me a blank canvas paralyses me. How does one plan a city? Where do the roads go? It's the sort of game I want to love, but I just get so overwhelmed by the sheer number of options a…

This is what attracted me to the Surviving Mars series. It does a good job of constraining resources and giving you a general goal to build towards when building your settlement in a specific drop zone. You do reach a point where you feel like everything is on cruise control and there's nothing more you can really achieve, but its fun to pick up once a year at this point.

Re: Cities: Skylines II

#159
post #125

Earlier quoted context omitted.

I too have put lots of time and energy into this and many other city building games. Agree on everything you say, but I do wonder to what extent the bad traffic and all those limitations are an inherent statement that these games carry by design. A statement on how we think urban design should work blah blah. SimCity 2000 certainly had a sharper, more pointed set of things to say that presumably originated with Will…

How is using your legs in an urban area political?

[deleted]

Re: Cities: Skylines II

#160
post #125

Earlier quoted context omitted.

I too have put lots of time and energy into this and many other city building games. Agree on everything you say, but I do wonder to what extent the bad traffic and all those limitations are an inherent statement that these games carry by design. A statement on how we think urban design should work blah blah. SimCity 2000 certainly had a sharper, more pointed set of things to say that presumably originated with Will…

How is using your legs in an urban area political?

Some people oppose walking and biking and transit infrastructure on the basis that poor and other undesirable people will start showing up in their neighborhoods.

Not everything has to be political, but if you start digging, everything is.

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